Player Matchup

Yemoja
Yemoja
CaptainBook
Yemoja
Level 120
God Stats
8W - 11L
1,483 SR
Queue Stats
426W - 413L
1,507 Elo+
Solo
Izanami
Izanami
P14 JC
Izanami
Level 68
God Stats
1W - 2L
1,602 SR
Queue Stats
28W - 32L
1,408 Elo+
Party 2
Anhur
Anhur
Pao9435
Anhur
Level 157
God Stats
12W - 12L
1,477 SR
Queue Stats
50W - 65L
1,397 Elo+
Solo
Agni
Agni
Tomosa2215
Agni
Level 18
God Stats
3W - 4L
1,466 SR
Queue Stats
4W - 8L
1,313 Elo+
Party 2
Gilgamesh
Gilgamesh
soepele_Verhoor
Gilgamesh
Level 145
God Stats
48W - 39L
1,575 SR
Queue Stats
686W - 686L
1,450 Elo+
Solo
Team Averages
Level 102
1,521 SR
1,415 Elo+

VS

Team Averages
Level 81
1,460 SR
1,493 Elo+
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
InSaneXsmilerX
Ymir
Level 48
God Stats
1W - 2L
1,198 SR
Queue Stats
83W - 75L
1,521 Elo+
Solo
Sol
Sol
MasterTurok
Sol
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 38L
1,434 Elo+
Party 1
Merlin
Merlin
ReyCuervo1987
Merlin
Level 48
God Stats
8W - 8L
1,601 SR
Queue Stats
23W - 21L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 1 / 0
4,361
545
2,056
5,327
2,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
P14 JC
Izanami
8
0 / 2 / 0
4,308
539
3,615
6,591
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anhur
Pao9435
Anhur
1
0 / 0 / 0
3,057
382
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 2 / 0
4,358
545
1,182
3,552
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
soepele_Verhoor
Gilgamesh
9
0 / 2 / 0
4,849
606
1,940
7,902
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 0 / 1
6,115
764
3,789
3,390
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
9
0 / 0 / 1
4,723
590
1,791
3,048
880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 0 / 2
5,145
643
2,812
5,844
2,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
2 / 0 / 0
4,777
597
4,608
2,966
629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
0 / 1 / 2
5,093
637
1,813
2,780
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
7
7
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
1
5.5
W
Danzaburou
 
Danzaburou
0
0
1
0.5
L
Yemoja
0
1
0
0
W
0
0
2
1
W
2
0
0
2
L
Izanami
P14 JC
Izanami
0
2
0
0
L
Anhur
Pao9435
Anhur
0
0
0
0
W
0
1
2
1
L
1
2
0
0.5
L
Gilgamesh
soepele_Verhoor
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,793
Damage
14,813
23,372
Taken
18,028
7,150
Mitigated
6,144
6,052
Healing
6,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,789
0
0
1,716
3,390
1,146
0
113
3,277
42,754
941
W
Danzaburou
 
Danzaburou
1,791
564
0
1,257
3,048
880
0
0
3,048
0
22,002
L
Yemoja
2,056
750
1,265
1,920
5,327
2,231
0
3,050
2,277
11,260
0
W
2,812
621
0
2,463
5,844
2,806
27
1,358
4,486
17,702
1,081
W
4,608
2,001
0
936
2,966
629
1,109
585
2,381
21,645
2,260
L
Izanami
P14 JC
Izanami
3,615
3,160
0
1,515
6,591
1,962
0
5,031
1,560
0
29,536
L
Anhur
Pao9435
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
1,813
305
0
250
2,780
683
489
924
1,598
24,285
147
L
1,182
172
0
0
3,552
920
0
1,891
1,661
15,887
0
L
Gilgamesh
soepele_Verhoor
Gilgamesh
1,940
197
0
1,352
7,902
2,037
0
2,623
5,279
0
29,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,933
Gold Earned
25,853
165
Minions Killed
227
0
Camps Cleared
0
560,399
Distance Traveled
757,742
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,115
764
77
10
0
159,090
0
W
Danzaburou
4,723
590
38
5
0
137,823
0
L
Yemoja
4,361
545
24
3
0
105,041
2
W
Ymir
5,145
643
27
3
0
162,336
2
W
Sol
4,777
597
46
6
0
161,023
0
L
Izanami
4,308
539
63
8
0
145,796
0
L
Anhur
3,057
382
0
0
0
1,010
0
W
Merlin
5,093
637
39
5
0
137,470
0
L
Agni
4,358
545
32
4
0
143,525
0
L
Gilgamesh
4,849
606
46
6
0
165,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role