Player Matchup

Freya
Freya
StoneyGears
Freya
Level 101
God Stats
1W - 1L
1,723 SR
Queue Stats
98W - 104L
1,488 Elo+
Party 1
Ymir
Ymir
TheHighKage6775
Ymir
Level 118
God Stats
1W - 2L
1,523 SR
Queue Stats
23W - 31L
1,497 Elo+
Party 1
Serqet
Serqet
night phantom16
Serqet
Level 156
God Stats
0W - 2L
1,250 SR
Queue Stats
162W - 159L
1,506 Elo+
Party 1
Team Averages
Level 125
1,498 SR
1,497 Elo+

VS

Team Averages
Level 117
1,523 SR
1,497 Elo+
Cerberus
Cerberus
CreativelyTrash
Cerberus
Level 156
God Stats
66W - 51L
1,593 SR
Queue Stats
180W - 190L
1,554 Elo+
Solo
Baron Samedi
Baron Samedi
Seddhlesse
Baron Samedi
Level 66
God Stats
18W - 17L
1,471 SR
Queue Stats
116W - 122L
1,474 Elo+
Solo
Osiris
Osiris
flamingKorn
Osiris
Level 129
God Stats
3W - 3L
1,503 SR
Queue Stats
90W - 93L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 5
8,530
711
6,855
8,710
2,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
0 / 5 / 2
8,382
699
3,051
12,214
7,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 3 / 0
9,976
831
5,203
10,348
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 4 / 8
9,639
803
7,556
11,676
10,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Seddhlesse
Baron Samedi
16
8 / 1 / 2
10,575
881
12,154
6,014
3,503
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
17
1 / 0 / 8
9,686
807
7,052
8,539
7,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
11
11
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
4
8
1.5
W
Baron Samedi
Seddhlesse
Baron Samedi
8
1
2
9
L
0
3
5
0.83
L
0
5
2
0.2
W
Osiris
1
0
8
5
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,109
Damage
26,762
31,272
Taken
26,229
19,045
Mitigated
21,555
3,998
Healing
8,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
7,556
145
0
3,355
11,676
10,617
44
4,477
6,562
25,346
451
W
Baron Samedi
Seddhlesse
Baron Samedi
12,154
639
687
1,460
6,014
3,503
0
1,088
4,245
35,739
1,745
L
6,855
2,002
0
893
8,710
2,604
0
4,999
3,682
23,149
1,264
L
3,051
329
0
498
12,214
7,140
0
8,933
3,260
18,469
0
W
Osiris
7,052
1,757
0
2,511
8,539
7,435
0
3,973
4,489
0
33,626
L
5,203
785
0
2,607
10,348
9,301
0
5,345
4,976
0
21,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,888
Gold Earned
29,900
110
Minions Killed
153
0
Camps Cleared
0
609,864
Distance Traveled
633,737
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,639
803
37
3
0
195,373
0
W
Baron Samedi
10,575
881
56
5
0
208,622
0
L
Freya
8,530
711
39
3
0
185,618
2
L
Ymir
8,382
699
40
3
0
189,154
3
W
Osiris
9,686
807
60
5
0
229,742
0
L
Serqet
9,976
831
31
3
0
235,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role