Player Matchup

Mulan
Mulan
Platinum V
 
Mulan
Platinum V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold III
LuciferMyLife
Freya
Gold III
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 30L
1,648 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 158
1,500 SR
1,530 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,572 SR
1,564 MMR
Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
K4m1K4z3_LoK4o
Sylvanus
Bronze IV
Level 109
God Stats
0W - 4L
1,574 SR
Queue Stats
1W - 6L
1,408 MMR
Solo
Awilix
Awilix
Gold I
Soniα
Awilix
Gold I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,706 MMR
Solo
Olorun
Olorun
Gold II
yKamikaz
Olorun
Gold II
Level 129
God Stats
7W - 5L
1,784 SR
Queue Stats
202W - 203L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
3 / 0 / 0
4,528
906
1,458
2,376
1,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Da Ji
 
Da Ji
7
1 / 0 / 1
3,845
769
674
2,996
924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bacchus
 
Bacchus
5
0 / 0 / 1
3,519
704
706
1,794
902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
 
Chiron
6
0 / 1 / 1
3,375
675
1,525
1,856
409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 1 / 1
3,665
733
2,436
2,659
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AthenaNu WaAo KuangHe Bo

VS

Bans
CthulhuMedusaThorKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
5
1 / 1 / 0
3,386
677
971
3,188
741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
 
Vulcan
2
0 / 1 / 0
2,689
538
0
724
121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
3
0 / 1 / 0
2,944
589
520
2,686
1,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
Soniα
Awilix
7
1 / 1 / 1
3,582
716
1,569
3,750
875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
yKamikaz
Olorun
3
0 / 2 / 0
2,769
554
642
1,801
367
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
0
0
3
W
Da Ji
 
Da Ji
1
0
1
1.5
W
Bacchus
 
Bacchus
0
0
1
0.5
W
Chiron
 
Chiron
0
1
1
0.5
L
Hou Yi
 
Hou Yi
1
1
0
1
L
Vulcan
 
Vulcan
0
1
0
0
L
Sylvanus
0
1
0
0
W
1
1
1
1.5
L
Awilix
Soniα
Awilix
1
1
1
1.5
L
Olorun
yKamikaz
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,799
Damage
3,702
11,681
Taken
12,149
3,974
Mitigated
3,245
4,227
Healing
4,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
1,458
405
0
1,431
2,376
1,025
0
519
1,857
0
21,343
W
Da Ji
 
Da Ji
674
110
0
906
2,996
924
0
51
2,945
0
21,723
W
Bacchus
 
Bacchus
706
182
0
837
1,794
902
0
423
1,371
5,065
0
W
Chiron
 
Chiron
1,525
552
24
269
1,856
409
0
0
1,856
0
15,484
L
Hou Yi
 
Hou Yi
971
182
0
887
3,188
741
0
1,049
1,935
0
13,539
L
Vulcan
 
Vulcan
0
0
0
0
724
121
0
0
724
3,192
0
L
Sylvanus
520
142
680
1,218
2,686
1,141
0
1,571
993
4,795
0
W
2,436
734
0
760
2,659
714
0
97
2,562
16,704
2,039
L
Awilix
Soniα
Awilix
1,569
792
0
1,666
3,750
875
0
102
3,608
0
12,065
L
Olorun
yKamikaz
Olorun
642
358
0
481
1,801
367
0
0
1,801
4,269
1,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,932
Gold Earned
15,370
169
Minions Killed
85
0
Camps Cleared
0
537,370
Distance Traveled
375,124
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
4,528
906
49
10
0
105,799
0
W
Da Ji
3,845
769
46
9
0
114,189
0
W
Bacchus
3,519
704
16
3
0
111,242
2
W
Chiron
3,375
675
23
5
0
117,646
1
L
Hou Yi
3,386
677
25
5
0
86,807
0
L
Vulcan
2,689
538
9
2
0
31,507
0
L
Sylvanus
2,944
589
8
2
0
95,812
0
W
Freya
3,665
733
35
7
0
88,494
0
L
Awilix
3,582
716
30
6
0
117,640
0
L
Olorun
2,769
554
13
3
0
43,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role