Player Matchup

Cerberus
Cerberus
BigBoyBoats
Cerberus
Level 102
God Stats
1W - 2L
1,308 SR
Queue Stats
134W - 113L
1,556 Elo+
Solo
Ullr
Ullr
Big_Tuna_xx
Ullr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,526 Elo+
Solo
Fenrir
Fenrir
WavveyTV
Fenrir
Level 127
God Stats
3W - 4L
1,534 SR
Queue Stats
34W - 37L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
rodrigoronces
Baron Samedi
Level 112
God Stats
9W - 9L
1,545 SR
Queue Stats
223W - 204L
1,485 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
sammuso05
Morgan Le Fay
Level 109
God Stats
16W - 24L
1,387 SR
Queue Stats
225W - 205L
1,485 Elo+
Party 1
Team Averages
Level 116
1,455 SR
1,498 Elo+

VS

Team Averages
Level 91
1,483 SR
1,446 Elo+
Hachiman
Hachiman
Canc3rprid3
Hachiman
Level 46
God Stats
1W - 2L
1,140 SR
Queue Stats
3W - 10L
1,204 Elo+
Solo
Kukulkan
Kukulkan
Foxlum56
Kukulkan
Level 123
God Stats
26W - 29L
1,482 SR
Queue Stats
419W - 392L
1,452 Elo+
Solo
Mulan
Mulan
Mamdo433
Mulan
Level 97
God Stats
10W - 7L
1,538 SR
Queue Stats
54W - 41L
1,509 Elo+
Solo
Athena
Athena
TheMattster97
Athena
Level 88
God Stats
7W - 1L
1,724 SR
Queue Stats
37W - 23L
1,582 Elo+
Solo
Bellona
Bellona
destructo1232r
Bellona
Level 103
God Stats
9W - 8L
1,533 SR
Queue Stats
111W - 108L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigBoyBoats
Cerberus
17
6 / 0 / 3
11,504
523
16,844
23,288
20,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
1 / 1 / 2
10,713
487
6,245
11,210
4,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Fenrir
WavveyTV
Fenrir
6
0 / 1 / 0
6,490
295
1,186
3,621
881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
rodrigoronces
Baron Samedi
16
2 / 7 / 2
9,658
439
10,029
18,405
8,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
sammuso05
Morgan Le Fay
16
0 / 8 / 2
9,173
417
9,720
16,879
8,973
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Canc3rprid3
Hachiman
2
0 / 0 / 0
4,592
209
0
0
0
Kukulkan
Foxlum56
Kukulkan
20
4 / 3 / 3
12,488
568
13,921
12,281
4,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Mamdo433
Mulan
18
7 / 5 / 4
11,168
508
18,289
22,036
10,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 1 / 7
11,402
518
9,472
14,761
20,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

20
4 / 0 / 4
12,880
585
12,452
19,080
15,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
9
Kills
17
17
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BigBoyBoats
Cerberus
6
0
3
7.5
L
1
1
2
2
W
Hachiman
Canc3rprid3
Hachiman
0
0
0
0
W
Kukulkan
Foxlum56
Kukulkan
4
3
3
1.83
W
Mulan
Mamdo433
Mulan
7
5
4
1.8
W
2
1
7
5.5
L
Fenrir
WavveyTV
Fenrir
0
1
0
0
W
4
0
4
6
L
Baron Samedi
rodrigoronces
Baron Samedi
2
7
2
0.43
L
Morgan Le Fay
sammuso05
Morgan Le Fay
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,024
Damage
54,134
73,403
Taken
68,158
43,523
Mitigated
50,541
21,410
Healing
14,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BigBoyBoats
Cerberus
16,844
776
0
8,840
23,288
20,219
0
5,749
16,974
70,677
763
L
6,245
2,577
0
2,898
11,210
4,465
0
5,175
5,971
0
84,454
W
Hachiman
Canc3rprid3
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
Foxlum56
Kukulkan
13,921
522
0
4,057
12,281
4,496
938
7,509
4,640
109,166
695
W
Mulan
Mamdo433
Mulan
18,289
1,792
0
3,629
22,036
10,535
0
12,341
9,369
0
108,930
W
9,472
2,520
0
1,345
14,761
20,368
0
3,553
11,095
54,495
4,828
L
Fenrir
WavveyTV
Fenrir
1,186
277
0
1,619
3,621
881
0
239
3,382
0
13,838
W
12,452
2,707
76
5,633
19,080
15,142
763
12,003
6,864
0
111,699
L
Baron Samedi
rodrigoronces
Baron Samedi
10,029
746
489
2,841
18,405
8,985
0
7,023
10,696
65,087
0
L
Morgan Le Fay
sammuso05
Morgan Le Fay
9,720
1,624
235
4,488
16,879
8,973
124
3,715
12,422
62,901
1,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,538
Gold Earned
52,530
547
Minions Killed
593
0
Camps Cleared
0
1,707,728
Distance Traveled
1,866,578
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,504
523
159
7
0
434,284
2
L
Ullr
10,713
487
155
7
0
386,778
1
W
Hachiman
4,592
209
1
0
0
0
0
W
Kukulkan
12,488
568
180
8
0
450,684
0
W
Mulan
11,168
508
131
6
0
460,459
0
W
Athena
11,402
518
100
5
0
485,935
4
L
Fenrir
6,490
295
34
2
0
115,879
0
W
Bellona
12,880
585
181
8
0
469,500
0
L
Baron Samedi
9,658
439
106
5
0
376,114
7
L
Morgan Le Fay
9,173
417
93
4
0
394,673
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role