Player Matchup

Hercules
Hercules
Acareless
Hercules
Level 157
God Stats
37W - 4L
2,065 SR
Queue Stats
2,712W - 268L
2,004 Elo+
Party 1
Ishtar
Ishtar
iTender
Ishtar
Level 168
God Stats
9W - 3L
2,098 SR
Queue Stats
459W - 125L
1,892 Elo+
Party 1
Ne Zha
Ne Zha
m繁星一点点m
Ne Zha
Level 158
God Stats
15W - 4L
1,856 SR
Queue Stats
801W - 211L
1,943 Elo+
Party 1
Sun Wukong
Sun Wukong
人影烛火跃婆娑
Sun Wukong
Level 157
God Stats
36W - 3L
1,905 SR
Queue Stats
1,397W - 124L
2,025 Elo+
Party 1
Aphrodite
Aphrodite
日向翔阳是小太阳
Aphrodite
Level 149
God Stats
4W - 0L
1,838 SR
Queue Stats
841W - 143L
1,858 Elo+
Party 1
Team Averages
Level 158
1,952 SR
1,944 Elo+

VS

Team Averages
Level 141
1,504 SR
1,560 Elo+
Danzaburou
Danzaburou
CastOutOfEden
Danzaburou
Level 148
God Stats
0W - 1L
1,458 SR
Queue Stats
6W - 5L
1,688 Elo+
Solo
Hel
Hel
ClairxVoyant
Hel
Level 109
God Stats
1W - 1L
1,750 SR
Queue Stats
118W - 126L
1,507 Elo+
Solo
Medusa
Medusa
DarkDragonMoon
Medusa
Level 148
God Stats
1W - 2L
1,541 SR
Queue Stats
319W - 317L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
Dklarz18
Gilgamesh
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 53L
1,582 Elo+
Solo
Kukulkan
Kukulkan
PsychoticDucky
Kukulkan
Level 156
God Stats
0W - 2L
1,273 SR
Queue Stats
98W - 96L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Acareless
Hercules
18
5 / 2 / 17
10,385
799
10,241
16,902
17,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ishtar
iTender
Ishtar
18
9 / 4 / 16
10,957
843
17,392
13,290
5,604
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 2 / 12
10,198
784
16,983
10,322
6,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
3 / 3 / 17
9,979
768
15,544
23,143
21,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
4 / 1 / 19
10,953
843
8,892
12,649
12,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CastOutOfEden
Danzaburou
16
3 / 4 / 4
9,244
711
15,752
17,434
8,605
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 5 / 5
7,945
611
4,089
12,657
4,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 6 / 3
9,413
724
10,855
13,933
6,032
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Dklarz18
Gilgamesh
16
1 / 5 / 9
9,758
751
12,697
21,903
28,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
14
1 / 6 / 5
8,751
673
11,717
10,799
4,494
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
36
26
Kills
10
12
Deaths
26
81
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
Acareless
Hercules
5
2
17
6.75
L
Danzaburou
CastOutOfEden
Danzaburou
3
4
4
1.25
L
0
5
5
0.5
L
5
6
3
1.08
L
Gilgamesh
Dklarz18
Gilgamesh
1
5
9
1.1
L
Kukulkan
1
6
5
0.58
W
Ishtar
iTender
Ishtar
9
4
16
4.25
W
5
2
12
5.5
W
3
3
17
3.83
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,052
Damage
55,110
76,306
Taken
76,726
63,984
Mitigated
52,714
44,311
Healing
26,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Acareless
Hercules
10,241
1,623
515
8,087
16,902
17,210
818
5,122
11,780
105
15,921
L
Danzaburou
CastOutOfEden
Danzaburou
15,752
5,097
1,068
4,051
17,434
8,605
585
2,000
15,434
0
29,293
L
4,089
156
11,543
5,661
12,657
4,972
0
949
11,708
7,356
0
L
10,855
3,921
246
1,284
13,933
6,032
384
1,942
11,991
0
26,687
L
Gilgamesh
Dklarz18
Gilgamesh
12,697
1,616
396
1,710
21,903
28,611
0
4,074
17,829
5,155
19,126
L
Kukulkan
11,717
1,136
328
598
10,799
4,494
0
814
9,985
27,850
0
W
Ishtar
iTender
Ishtar
17,392
10,056
621
2,574
13,290
5,604
3,884
3,435
9,855
0
36,000
W
16,983
1,938
0
3,622
10,322
6,279
1,338
2,979
7,343
0
37,939
W
15,544
1,666
1,592
6,535
23,143
21,965
975
5,782
17,361
954
27,399
W
8,892
719
12,195
8,570
12,649
12,926
577
2,296
10,353
23,059
772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,472
Gold Earned
45,111
144
Minions Killed
139
0
Camps Cleared
0
1,339,289
Distance Traveled
1,069,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,385
799
11
1
0
274,751
0
L
Danzaburou
9,244
711
27
2
0
219,062
0
L
Hel
7,945
611
12
1
0
235,647
0
L
Medusa
9,413
724
38
3
0
211,275
0
L
Gilgamesh
9,758
751
23
2
0
218,327
0
L
Kukulkan
8,751
673
39
3
0
185,408
0
W
Ishtar
10,957
843
46
4
0
228,632
0
W
Ne Zha
10,198
784
24
2
0
259,364
0
W
Sun Wukong
9,979
768
35
3
0
288,375
0
W
Aphrodite
10,953
843
28
2
0
288,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role