Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BornaB3ast
Cupid
Level 103
God Stats
19W - 14L
1,609 SR
Queue Stats
449W - 438L
1,575 Elo+
Party 1
Nu Wa
Nu Wa
BozzPride12
Nu Wa
Level 128
God Stats
13W - 19L
1,510 SR
Queue Stats
97W - 119L
1,504 Elo+
Party 1
Serqet
Serqet
GoddessAria
Serqet
Level 103
God Stats
15W - 7L
1,658 SR
Queue Stats
286W - 239L
1,555 Elo+
Solo
Chang'e
Chang'e
Logaids
Chang'e
Level 170
God Stats
17W - 11L
1,662 SR
Queue Stats
187W - 138L
1,632 Elo+
Solo
Team Averages
Level 136
1,588 SR
1,553 Elo+

VS

Team Averages
Level 141
1,534 SR
1,576 Elo+
Merlin
Merlin
LuckyKingMO
Merlin
Level 159
God Stats
31W - 36L
1,411 SR
Queue Stats
967W - 841L
1,586 Elo+
Solo
Anubis
Anubis
TkJon
Anubis
Level 155
God Stats
2W - 1L
1,662 SR
Queue Stats
63W - 43L
1,641 Elo+
Solo
Hun Batz
Hun Batz
Ungodlike
Hun Batz
Level 120
God Stats
3W - 1L
1,859 SR
Queue Stats
208W - 190L
1,531 Elo+
Solo
Hachiman
Hachiman
coolroco101
Hachiman
Level 124
God Stats
1W - 3L
1,445 SR
Queue Stats
252W - 223L
1,508 Elo+
Solo
Kali
Kali
nickcantroll
Kali
Level 149
God Stats
0W - 2L
1,291 SR
Queue Stats
239W - 214L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
1 / 1 / 0
3,953
791
561
3,054
1,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
7
1 / 1 / 2
4,053
811
3,591
3,375
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 1 / 2
3,401
680
1,365
2,170
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
6
1 / 1 / 2
3,344
669
1,903
3,546
1,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chang'e
Logaids
Chang'e
7
2 / 0 / 1
3,976
795
1,955
3,941
911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
1 / 1 / 0
4,118
824
1,709
1,752
458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
TkJon
Anubis
3
0 / 1 / 0
2,933
587
521
2,346
1,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Ungodlike
Hun Batz
7
0 / 1 / 1
3,999
800
1,111
3,890
1,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hachiman
coolroco101
Hachiman
7
2 / 1 / 0
3,781
756
2,332
4,778
1,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

6
1 / 1 / 0
3,671
734
1,670
4,263
1,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
5
Kills
4
4
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
0
1
W
Cupid
1
1
2
2
W
0
1
2
1
W
Serqet
1
1
2
2
W
Chang'e
Logaids
Chang'e
2
0
1
2.5
L
Merlin
1
1
0
1
L
Anubis
TkJon
Anubis
0
1
0
0
L
Hun Batz
Ungodlike
Hun Batz
0
1
1
0.5
L
Hachiman
coolroco101
Hachiman
2
1
0
2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,375
Damage
7,343
16,086
Taken
17,029
4,777
Mitigated
5,612
8,175
Healing
5,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
561
349
0
1,346
3,054
1,324
0
0
3,054
16,042
0
W
Cupid
3,591
2,106
0
1,812
3,375
806
0
477
2,898
0
23,900
W
1,365
232
0
635
2,170
451
0
975
981
11,803
0
W
Serqet
1,903
353
0
938
3,546
1,285
0
233
3,271
0
9,501
W
Chang'e
Logaids
Chang'e
1,955
62
200
3,244
3,941
911
0
277
3,652
22,156
0
L
Merlin
1,709
0
0
270
1,752
458
0
1,013
739
23,631
0
L
Anubis
TkJon
Anubis
521
26
81
733
2,346
1,032
0
414
1,932
3,914
0
L
Hun Batz
Ungodlike
Hun Batz
1,111
425
0
1,488
3,890
1,791
0
693
3,197
0
20,220
L
Hachiman
coolroco101
Hachiman
2,332
1,672
0
1,517
4,778
1,035
0
412
4,366
0
16,755
L
1,670
532
0
976
4,263
1,296
0
1,349
2,914
0
15,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,727
Gold Earned
18,502
163
Minions Killed
174
0
Camps Cleared
0
523,775
Distance Traveled
513,824
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,953
791
40
8
0
85,836
0
W
Cupid
4,053
811
36
7
0
92,775
0
W
Nu Wa
3,401
680
27
5
0
91,266
0
W
Serqet
3,344
669
19
4
0
132,099
0
W
Chang'e
3,976
795
41
8
0
121,799
0
L
Merlin
4,118
824
56
11
0
114,267
0
L
Anubis
2,933
587
5
1
0
37,373
0
L
Hun Batz
3,999
800
38
8
0
119,623
0
L
Hachiman
3,781
756
40
8
0
110,807
2
L
Kali
3,671
734
35
7
0
131,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role