Player Matchup

Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BetterMarc
Odin
Level 79
God Stats
3W - 3L
1,312 SR
Queue Stats
12W - 18L
1,463 Elo+
Party 1
Sol
Sol
FatAsAPanda
Sol
Level 109
God Stats
1W - 0L
1,357 SR
Queue Stats
57W - 65L
1,456 Elo+
Party 1
Anubis
Anubis
Rhetarf
Anubis
Level 41
God Stats
22W - 16L
1,480 SR
Queue Stats
63W - 61L
1,531 Elo+
Party 1
Surtr
Surtr
iiPurpleSkittle
Surtr
Level 159
God Stats
12W - 10L
1,535 SR
Queue Stats
193W - 181L
1,437 Elo+
Solo
Team Averages
Level 109
1,437 SR
1,477 Elo+

VS

Team Averages
Level 153
1,617 SR
1,528 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
IIIGR8 ONEIII
Danzaburou
Level 126
God Stats
1W - 1L
1,748 SR
Queue Stats
56W - 45L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
PH0xIT
Gilgamesh
Level 146
God Stats
8W - 10L
1,524 SR
Queue Stats
190W - 196L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
SofiUWU04
Sun Wukong
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 111L
1,557 Elo+
Solo
Chang'e
Chang'e
darklio20
Chang'e
Level 129
God Stats
0W - 1L
1,812 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 2 / 1
4,941
549
2,697
7,749
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 5
5,302
589
3,434
5,027
3,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
3 / 0 / 1
5,988
665
4,083
6,971
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anubis
Rhetarf
Anubis
10
4 / 1 / 1
5,780
642
5,274
6,601
2,339
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 5 / 1
5,460
607
3,824
9,702
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 2 / 1
5,422
602
7,107
4,420
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
IIIGR8 ONEIII
Danzaburou
9
0 / 2 / 1
5,225
581
3,553
6,156
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
PH0xIT
Gilgamesh
10
2 / 2 / 1
5,136
571
5,312
10,919
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
SofiUWU04
Sun Wukong
12
5 / 3 / 0
6,915
768
7,622
8,412
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
darklio20
Chang'e
1
0 / 0 / 0
1,806
201
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
9
Kills
9
10
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
2
1
0.75
L
Morgan Le Fay
 
Morgan Le Fay
2
2
1
1.25
W
0
2
5
1.25
W
3
0
1
3.5
L
Danzaburou
IIIGR8 ONEIII
Danzaburou
0
2
1
0.25
L
Gilgamesh
PH0xIT
Gilgamesh
2
2
1
1.25
W
Anubis
Rhetarf
Anubis
4
1
1
4.5
L
Sun Wukong
SofiUWU04
Sun Wukong
5
3
0
1.67
L
Chang'e
darklio20
Chang'e
0
0
0
0
W
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,312
Damage
23,594
36,050
Taken
29,907
16,070
Mitigated
12,535
12,082
Healing
7,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,697
603
0
1,618
7,749
2,429
0
1,852
5,609
0
30,829
L
Morgan Le Fay
 
Morgan Le Fay
7,107
1,014
0
1,144
4,420
1,255
0
856
3,527
26,705
882
W
3,434
653
79
1,452
5,027
3,007
0
415
4,596
2,643
12,243
W
4,083
1,981
0
3,947
6,971
1,825
823
977
5,838
40,875
5,191
L
Danzaburou
IIIGR8 ONEIII
Danzaburou
3,553
1,197
0
1,944
6,156
1,811
0
3,116
3,040
0
30,742
L
Gilgamesh
PH0xIT
Gilgamesh
5,312
2,185
0
1,912
10,919
4,159
0
4,340
6,542
0
33,784
W
Anubis
Rhetarf
Anubis
5,274
168
0
2,916
6,601
2,339
0
2,109
4,072
32,197
936
L
Sun Wukong
SofiUWU04
Sun Wukong
7,622
2,631
0
2,524
8,412
5,310
0
1,550
6,401
0
47,741
L
Chang'e
darklio20
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
3,824
1,627
0
2,070
9,702
6,470
0
635
8,534
1,062
29,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,471
Gold Earned
24,504
253
Minions Killed
256
0
Camps Cleared
0
946,431
Distance Traveled
764,009
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,941
549
47
5
0
198,065
1
L
Morgan Le Fay
5,422
602
46
5
0
183,786
0
W
Odin
5,302
589
19
2
0
200,813
0
W
Sol
5,988
665
64
7
0
186,352
0
L
Danzaburou
5,225
581
43
5
0
173,797
0
L
Gilgamesh
5,136
571
69
8
0
219,552
0
W
Anubis
5,780
642
63
7
0
194,321
0
L
Sun Wukong
6,915
768
98
11
0
186,874
0
L
Chang'e
1,806
201
0
0
0
0
0
W
Surtr
5,460
607
60
7
0
166,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role