Player Matchup

The Morrigan
The Morrigan
ELITEZSHOTZ
The Morrigan
Level 69
God Stats
1W - 0L
1,243 SR
Queue Stats
86W - 79L
1,458 Elo+
Party 2
Fafnir
Fafnir
Get M0nged
Fafnir
Level 117
God Stats
9W - 13L
1,449 SR
Queue Stats
94W - 78L
1,526 Elo+
Party 1
Rama
Rama
J0llyJellyFish
Rama
Level 157
God Stats
4W - 5L
1,487 SR
Queue Stats
99W - 97L
1,524 Elo+
Party 1
Set
Set
MadSkillDolphin
Set
Level 27
God Stats
4W - 1L
1,071 SR
Queue Stats
62W - 75L
1,408 Elo+
Party 2
Arachne
Arachne
sninja332
Arachne
Level 87
God Stats
10W - 1L
1,673 SR
Queue Stats
96W - 85L
1,486 Elo+
Party 2
Team Averages
Level 91
1,384 SR
1,480 Elo+

VS

Team Averages
Level 140
1,295 SR
1,479 Elo+
Sun Wukong
Sun Wukong
Azdalor
Sun Wukong
Level 148
God Stats
0W - 3L
1,396 SR
Queue Stats
105W - 111L
1,481 Elo+
Party 4
Chronos
Chronos
Ciganito-cruel
Chronos
Level 227
God Stats
0W - 5L
1,151 SR
Queue Stats
442W - 443L
1,475 Elo+
Party 3
Anubis
Anubis
SamaLin04
Anubis
Level 62
God Stats
3W - 6L
1,479 SR
Queue Stats
54W - 54L
1,461 Elo+
Solo
Arachne
Arachne
ikillpros4workYT
Arachne
Level 135
God Stats
12W - 13L
1,303 SR
Queue Stats
207W - 214L
1,435 Elo+
Party 3
Sylvanus
Sylvanus
lLocusl
Sylvanus
Level 126
God Stats
1W - 1L
1,145 SR
Queue Stats
71W - 56L
1,544 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ELITEZSHOTZ
The Morrigan
17
2 / 0 / 14
10,153
534
10,158
8,279
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fafnir
Get M0nged
Fafnir
15
2 / 1 / 11
9,649
508
5,163
11,361
13,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
8 / 0 / 6
11,607
611
14,813
11,686
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 1 / 6
10,047
529
11,000
15,485
8,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arachne
sninja332
Arachne
16
5 / 6 / 2
10,347
545
8,480
24,496
8,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Azdalor
Sun Wukong
15
4 / 4 / 3
9,924
522
13,923
15,819
17,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 8 / 0
8,496
447
5,538
15,138
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Anubis
SamaLin04
Anubis
1
0 / 0 / 0
5,377
283
0
0
0
14
4 / 7 / 0
8,571
451
6,308
19,487
7,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
lLocusl
Sylvanus
17
0 / 4 / 0
9,128
480
10,680
16,114
14,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
23
Kills
8
8
Deaths
23
39
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Azdalor
Sun Wukong
4
4
3
1.38
L
0
8
0
0
W
The Morrigan
ELITEZSHOTZ
The Morrigan
2
0
14
9
W
Fafnir
Get M0nged
Fafnir
2
1
11
7.5
W
8
0
6
11
W
6
1
6
9
L
Anubis
SamaLin04
Anubis
0
0
0
0
L
4
7
0
0.57
L
Sylvanus
lLocusl
Sylvanus
0
4
0
0
W
Arachne
sninja332
Arachne
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,614
Damage
36,449
71,307
Taken
66,558
38,403
Mitigated
43,500
31,770
Healing
16,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Azdalor
Sun Wukong
13,923
2,717
0
3,410
15,819
17,023
0
2,892
12,660
0
76,470
L
5,538
1,199
0
851
15,138
4,602
0
6,237
8,326
56,658
1,768
W
The Morrigan
ELITEZSHOTZ
The Morrigan
10,158
1,270
0
856
8,279
3,471
0
573
7,573
70,746
1,421
W
Fafnir
Get M0nged
Fafnir
5,163
803
32
4,340
11,361
13,819
7
3,752
7,519
36,766
0
W
14,813
11,674
0
6,736
11,686
4,229
522
8,579
3,107
0
89,333
W
11,000
5,807
0
5,738
15,485
8,492
0
2,137
13,197
0
80,867
L
Anubis
SamaLin04
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
6,308
4,627
0
6,480
19,487
7,613
0
2,935
16,299
0
56,197
L
Sylvanus
lLocusl
Sylvanus
10,680
3,475
340
5,112
16,114
14,262
0
1,427
14,346
64,995
21,768
W
Arachne
sninja332
Arachne
8,480
6,378
0
14,068
24,496
8,392
0
124
23,759
0
85,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,803
Gold Earned
41,496
548
Minions Killed
499
0
Camps Cleared
0
1,978,465
Distance Traveled
1,413,125
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,924
522
141
7
0
370,822
5
L
Chronos
8,496
447
119
6
0
340,541
2
W
The Morrigan
10,153
534
120
6
0
383,355
8
W
Fafnir
9,649
508
43
2
0
397,246
0
W
Rama
11,607
611
171
9
0
374,656
0
W
Set
10,047
529
119
6
0
440,043
0
L
Anubis
5,377
283
0
0
0
0
0
L
Arachne
8,571
451
88
5
0
377,146
0
L
Sylvanus
9,128
480
151
8
0
324,616
0
W
Arachne
10,347
545
95
5
0
383,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role