Player Matchup

Chronos
Chronos
BobSchieffer864
Chronos
Level 207
God Stats
3W - 1L
1,688 SR
Queue Stats
345W - 326L
1,447 Elo+
Solo
Ares
Ares
CT Winter2470
Ares
Level 49
God Stats
3W - 3L
1,264 SR
Queue Stats
103W - 119L
1,401 Elo+
Solo
Yu Huang
Yu Huang
Force-Jdot
Yu Huang
Level 136
God Stats
6W - 5L
1,470 SR
Queue Stats
92W - 94L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
Hugh Mugus
Danzaburou
Level 140
God Stats
2W - 0L
1,720 SR
Queue Stats
80W - 81L
1,523 Elo+
Solo
Hun Batz
Hun Batz
JSwindle007
Hun Batz
Level 147
God Stats
3W - 1L
1,684 SR
Queue Stats
94W - 88L
1,498 Elo+
Party 1
Team Averages
Level 136
1,565 SR
1,467 Elo+

VS

Team Averages
Level 106
1,461 SR
1,499 Elo+
Sylvanus
Sylvanus
BP Comrade
Sylvanus
Level 89
God Stats
31W - 40L
1,453 SR
Queue Stats
107W - 104L
1,524 Elo+
Solo
Anhur
Anhur
MrDragon7086
Anhur
Level 156
God Stats
0W - 2L
1,296 SR
Queue Stats
43W - 40L
1,454 Elo+
Solo
Cerberus
Cerberus
SillyFurryGaming
Cerberus
Level 61
God Stats
12W - 9L
1,547 SR
Queue Stats
83W - 69L
1,495 Elo+
Solo
Terra
Terra
kxlled-you
Terra
Level 88
God Stats
0W - 1L
1,385 SR
Queue Stats
339W - 357L
1,533 Elo+
Solo
Olorun
Olorun
lilbrownbean57
Olorun
Level 137
God Stats
6W - 6L
1,624 SR
Queue Stats
478W - 476L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 7
9,942
621
8,221
8,067
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 4 / 6
7,792
487
6,138
12,903
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
Force-Jdot
Yu Huang
16
0 / 1 / 1
9,760
610
6,190
6,262
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Danzaburou
Hugh Mugus
Danzaburou
13
4 / 1 / 5
8,982
561
8,593
10,566
2,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
JSwindle007
Hun Batz
14
7 / 2 / 4
9,139
571
11,084
11,783
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BP Comrade
Sylvanus
15
1 / 1 / 0
8,965
560
2,759
11,482
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 3 / 4
8,093
506
6,041
10,859
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

9
2 / 8 / 0
6,339
396
3,986
15,099
7,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Terra
12
1 / 1 / 3
6,929
433
10,169
8,139
3,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 0
7,121
445
4,148
9,753
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
17
Kills
8
9
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BP Comrade
Sylvanus
1
1
0
1
W
4
1
7
7.5
W
2
4
6
1.25
W
Yu Huang
Force-Jdot
Yu Huang
0
1
1
0.5
W
Danzaburou
Hugh Mugus
Danzaburou
4
1
5
6.5
W
Hun Batz
JSwindle007
Hun Batz
7
2
4
4.5
L
3
3
4
1.67
L
2
8
0
0.25
L
Terra
1
1
3
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,226
Damage
27,103
49,581
Taken
55,332
23,032
Mitigated
25,183
12,019
Healing
16,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BP Comrade
Sylvanus
2,759
999
260
4,872
11,482
7,577
0
5,573
5,866
61,010
14,499
W
8,221
3,344
0
2,695
8,067
2,569
713
5,164
2,777
60,735
3,540
W
6,138
571
624
2,022
12,903
11,291
43
4,059
8,462
24,627
0
W
Yu Huang
Force-Jdot
Yu Huang
6,190
475
0
500
6,262
2,140
0
2,268
3,994
70,041
2,586
W
Danzaburou
Hugh Mugus
Danzaburou
8,593
3,644
0
4,591
10,566
2,966
1,053
3,808
6,598
0
69,046
W
Hun Batz
JSwindle007
Hun Batz
11,084
3,208
0
1,587
11,783
4,066
0
4,926
6,781
0
63,073
L
6,041
3,904
0
3,118
10,859
3,135
0
2,850
7,795
0
52,821
L
3,986
467
0
2,335
15,099
7,857
0
5,334
9,312
18,620
0
L
Terra
10,169
340
69
835
8,139
3,500
0
2,566
5,461
47,012
0
L
4,148
1,733
210
4,316
9,753
3,114
0
3,029
6,713
41,282
7,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,615
Gold Earned
37,447
479
Minions Killed
431
0
Camps Cleared
0
1,577,096
Distance Traveled
1,442,436
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,965
560
148
9
0
290,877
5
W
Chronos
9,942
621
117
7
0
337,221
0
W
Ares
7,792
487
35
2
0
322,582
0
W
Yu Huang
9,760
610
148
9
0
299,100
1
W
Danzaburou
8,982
561
108
7
0
295,960
0
W
Hun Batz
9,139
571
71
4
0
322,233
0
L
Anhur
8,093
506
90
6
0
283,487
0
L
Cerberus
6,339
396
34
2
0
278,127
0
L
Terra
6,929
433
74
5
0
377,796
0
L
Olorun
7,121
445
85
5
0
212,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role