Player Matchup

Fenrir
Fenrir
CreamSoda007
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 28L
1,601 Elo+
Party 2
Ra
Ra
Mist3750
Ra
Level 100
God Stats
17W - 12L
1,626 SR
Queue Stats
80W - 69L
1,584 Elo+
Party 2
Fafnir
Fafnir
NFavMasterchief
Fafnir
Level 120
God Stats
3W - 2L
1,778 SR
Queue Stats
82W - 71L
1,588 Elo+
Party 2
Team Averages
Level 82
1,635 SR
1,591 Elo+

VS

Team Averages
Level 86
1,697 SR
1,797 Elo+
Danzaburou
Danzaburou
FrostiIX42
Danzaburou
Level 67
God Stats
9W - 3L
1,647 SR
Queue Stats
12W - 5L
1,797 Elo+
Party 1
Nox
Nox
Pneumonie
Nox
Level 100
God Stats
39W - 20L
1,777 SR
Queue Stats
134W - 88L
1,797 Elo+
Party 1
Cthulhu
Cthulhu
XelemQc
Cthulhu
Level 92
God Stats
2W - 3L
1,666 SR
Queue Stats
17W - 7L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 2 / 2
8,493
849
5,170
10,674
8,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
1 / 5 / 4
7,531
753
4,545
10,117
3,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 5 / 6
8,223
822
5,284
11,425
10,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrostiIX42
Danzaburou
14
4 / 4 / 8
8,817
882
7,508
9,011
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 7
8,836
884
9,321
4,850
1,830
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
XelemQc
Cthulhu
15
4 / 2 / 8
9,025
903
11,239
8,643
7,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
12
12
Deaths
7
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
2
2
3
W
Danzaburou
FrostiIX42
Danzaburou
4
4
8
2
L
1
5
4
0.6
L
1
5
6
0.8
W
4
1
7
7.5
W
Cthulhu
XelemQc
Cthulhu
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,999
Damage
28,068
32,216
Taken
22,504
22,860
Mitigated
12,484
10,728
Healing
2,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,170
962
0
1,317
10,674
8,164
0
6,173
4,034
0
16,498
W
Danzaburou
FrostiIX42
Danzaburou
7,508
3,278
0
1,052
9,011
3,568
320
3,328
5,511
0
25,552
L
4,545
167
4,197
3,418
10,117
3,824
0
6,869
2,763
24,370
0
L
5,284
633
0
1,796
11,425
10,872
0
5,404
5,521
12,281
462
W
9,321
612
0
0
4,850
1,830
192
2,003
2,665
33,766
782
W
Cthulhu
XelemQc
Cthulhu
11,239
285
673
1,099
8,643
7,086
0
3,505
4,745
21,290
925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,247
Gold Earned
26,678
76
Minions Killed
118
0
Camps Cleared
0
540,688
Distance Traveled
575,144
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,493
849
18
2
0
182,755
0
W
Danzaburou
8,817
882
44
4
0
174,266
0
L
Ra
7,531
753
29
3
0
189,180
1
L
Fafnir
8,223
822
29
3
0
168,753
0
W
Nox
8,836
884
39
4
0
186,830
0
W
Cthulhu
9,025
903
35
4
0
214,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role