Player Matchup

Merlin
Merlin
SilverLining849
Merlin
Level 157
God Stats
105W - 139L
1,502 SR
Queue Stats
591W - 592L
1,529 Elo+
Solo
Medusa
Medusa
Tw1st3dG4mm1ng
Medusa
Level 101
God Stats
2W - 1L
1,422 SR
Queue Stats
5W - 9L
1,308 Elo+
Solo
King Arthur
King Arthur
Xera667
King Arthur
Level 87
God Stats
1W - 4L
1,428 SR
Queue Stats
55W - 51L
1,572 Elo+
Solo
Team Averages
Level 115
1,451 SR
1,470 Elo+

VS

Team Averages
Level 101
1,469 SR
1,482 Elo+
Cthulhu
Cthulhu
EL_TITAN_PR1
Cthulhu
Level 113
God Stats
59W - 40L
1,605 SR
Queue Stats
551W - 547L
1,521 Elo+
Solo
Vulcan
Vulcan
bro355
Vulcan
Level 69
God Stats
163W - 159L
1,529 SR
Queue Stats
199W - 203L
1,479 Elo+
Solo
Ravana
Ravana
legatogelato865
Ravana
Level 122
God Stats
5W - 5L
1,272 SR
Queue Stats
114W - 116L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 7
9,356
936
8,164
3,525
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
4 / 7 / 5
8,115
812
3,838
8,940
3,095
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

King Arthur
Xera667
King Arthur
13
2 / 3 / 6
7,987
799
5,792
10,250
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EL_TITAN_PR1
Cthulhu
16
7 / 2 / 4
10,214
1,021
11,502
10,156
7,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
bro355
Vulcan
13
2 / 5 / 2
7,666
767
3,804
6,930
1,677
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 3
8,076
808
2,570
6,893
2,002
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
10
Kills
11
11
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
EL_TITAN_PR1
Cthulhu
7
2
4
4.5
L
4
1
7
7.5
L
4
7
5
0.93
L
King Arthur
Xera667
King Arthur
2
3
6
1.67
W
Vulcan
bro355
Vulcan
2
5
2
0.6
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,794
Damage
17,876
22,715
Taken
23,979
11,019
Mitigated
11,382
2,874
Healing
4,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
EL_TITAN_PR1
Cthulhu
11,502
664
0
3,380
10,156
7,703
0
2,265
7,430
39,779
566
L
8,164
152
0
250
3,525
1,110
0
1,857
1,668
43,287
139
L
3,838
770
480
458
8,940
3,095
0
5,969
2,954
0
11,887
L
King Arthur
Xera667
King Arthur
5,792
385
0
1,686
10,250
6,814
0
6,900
3,317
0
19,091
W
Vulcan
bro355
Vulcan
3,804
351
0
0
6,930
1,677
0
3,018
3,711
19,577
0
W
2,570
534
0
1,077
6,893
2,002
0
2,741
4,035
0
17,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
25,956
133
Minions Killed
127
0
Camps Cleared
0
509,497
Distance Traveled
553,851
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,214
1,021
67
7
0
197,347
0
L
Merlin
9,356
936
84
8
0
162,947
5
L
Medusa
8,115
812
23
2
0
180,567
0
L
King Arthur
7,987
799
26
3
0
165,983
0
W
Vulcan
7,666
767
30
3
0
178,310
0
W
Ravana
8,076
808
30
3
0
178,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role