Player Matchup

Pele
Pele
Katastrofa_54
Pele
Level 88
God Stats
20W - 13L
1,654 SR
Queue Stats
92W - 89L
1,413 Elo+
Solo
Achilles
Achilles
M992
Achilles
Level 152
God Stats
3W - 10L
1,282 SR
Queue Stats
135W - 142L
1,465 Elo+
Solo
Janus
Janus
SjefTM10
Janus
Level 38
God Stats
3W - 3L
1,629 SR
Queue Stats
24W - 33L
1,405 Elo+
Solo
Xbalanque
Xbalanque
TacticalKebab
Xbalanque
Level 26
God Stats
23W - 14L
1,643 SR
Queue Stats
47W - 44L
1,416 Elo+
Party 1
Ymir
Ymir
seriperi
Ymir
Level 44
God Stats
3W - 3L
1,552 SR
Queue Stats
72W - 59L
1,434 Elo+
Party 1
Team Averages
Level 70
1,552 SR
1,426 Elo+

VS

Team Averages
Level 116
1,566 SR
1,456 Elo+
Anubis
Anubis
Albanczyk357
Anubis
Level 148
God Stats
4W - 3L
1,621 SR
Queue Stats
31W - 28L
1,505 Elo+
Solo
Danzaburou
Danzaburou
Anna4u4u
Danzaburou
Level 148
God Stats
445W - 332L
1,572 SR
Queue Stats
621W - 580L
1,452 Elo+
Party 2
Bastet
Bastet
KOTAБAPMOT
Bastet
Level 120
God Stats
5W - 6L
1,543 SR
Queue Stats
275W - 307L
1,385 Elo+
Solo
Surtr
Surtr
XxMeMoitaxX
Surtr
Level 81
God Stats
3W - 2L
1,531 SR
Queue Stats
38W - 37L
1,482 Elo+
Solo
Ymir
Ymir
floppy-cartoon70
Ymir
Level 83
God Stats
25W - 28L
1,564 SR
Queue Stats
323W - 330L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 10
10,512
618
11,055
16,002
6,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Achilles
M992
Achilles
16
3 / 1 / 2
9,960
586
4,377
12,945
7,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
SjefTM10
Janus
14
4 / 6 / 7
9,702
571
9,043
10,846
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
TacticalKebab
Xbalanque
17
11 / 10 / 6
10,586
623
13,454
15,900
4,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
4 / 7 / 9
9,005
530
7,984
20,566
17,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 8 / 9
9,836
579
13,170
16,061
6,488
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Anna4u4u
Danzaburou
15
12 / 6 / 8
10,520
619
20,769
15,940
5,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
14
3 / 5 / 7
8,150
479
6,310
13,675
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
5,570
328
1,608
3,165
1,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

14
5 / 7 / 13
9,485
558
13,328
16,680
9,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
64
28
Kills
27
27
Deaths
28
34
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Anubis
7
8
9
1.44
L
Danzaburou
Anna4u4u
Danzaburou
12
6
8
2.67
L
Bastet
3
5
7
1.3
W
6
3
10
3.67
W
Achilles
M992
Achilles
3
1
2
4
W
Janus
SjefTM10
Janus
4
6
7
1.25
W
Xbalanque
TacticalKebab
Xbalanque
11
10
6
1.4
L
0
2
0
0
L
5
7
13
1.64
W
Ymir
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,913
Damage
55,185
76,259
Taken
65,521
38,503
Mitigated
27,333
18,587
Healing
15,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
13,170
342
253
5,291
16,061
6,488
862
5,132
10,531
59,303
714
L
Danzaburou
Anna4u4u
Danzaburou
20,769
11,451
0
6,363
15,940
5,424
1,808
5,926
9,932
0
74,740
L
Bastet
6,310
2,229
0
1,780
13,675
4,679
285
1,306
12,288
0
37,721
W
11,055
2,807
0
5,864
16,002
6,189
0
3,980
12,022
0
84,791
W
Achilles
M992
Achilles
4,377
1,121
0
4,612
12,945
7,627
603
2,641
10,097
0
54,720
W
Janus
SjefTM10
Janus
9,043
773
0
2,432
10,846
2,717
834
5,524
5,322
44,094
1,218
W
Xbalanque
TacticalKebab
Xbalanque
13,454
7,505
0
3,344
15,900
4,850
2,803
5,862
10,038
0
49,347
L
1,608
519
0
1,306
3,165
1,178
0
0
3,165
90
5,795
L
13,328
3,999
0
763
16,680
9,564
510
4,748
11,808
44,632
0
W
Ymir
7,984
1,366
0
2,335
20,566
17,120
267
8,443
12,123
31,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,765
Gold Earned
43,561
427
Minions Killed
296
0
Camps Cleared
0
1,482,916
Distance Traveled
1,232,105
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,836
579
85
5
0
257,972
7
L
Danzaburou
10,520
619
90
5
0
251,856
5
L
Bastet
8,150
479
59
3
0
339,446
0
W
Pele
10,512
618
124
7
0
376,154
2
W
Achilles
9,960
586
113
7
0
258,178
0
W
Janus
9,702
571
81
5
0
283,918
0
W
Xbalanque
10,586
623
78
5
0
285,885
0
L
Surtr
5,570
328
8
0
0
80,239
0
L
Ymir
9,485
558
54
3
0
302,592
0
W
Ymir
9,005
530
31
2
0
278,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role