Player Matchup

Ix Chel
Ix Chel
GenistaSouji
Ix Chel
Level 152
God Stats
19W - 11L
1,734 SR
Queue Stats
83W - 79L
1,494 Elo+
Solo
Mulan
Mulan
Mayo725
Mulan
Level 104
God Stats
6W - 10L
1,436 SR
Queue Stats
234W - 251L
1,546 Elo+
Solo
Olorun
Olorun
Padre691986
Olorun
Level 118
God Stats
1W - 2L
1,284 SR
Queue Stats
75W - 69L
1,508 Elo+
Solo
Neith
Neith
VeryMidGamer
Neith
Level 87
God Stats
24W - 24L
1,273 SR
Queue Stats
201W - 173L
1,577 Elo+
Solo
Cabrakan
Cabrakan
xLazyNinjax3
Cabrakan
Level 159
God Stats
3W - 3L
1,560 SR
Queue Stats
566W - 586L
1,520 Elo+
Solo
Team Averages
Level 124
1,457 SR
1,529 Elo+

VS

Team Averages
Level 162
1,647 SR
1,532 Elo+
Chiron
Chiron
 
Chiron
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Alexonism
Nu Wa
Level 167
God Stats
177W - 94L
1,749 SR
Queue Stats
709W - 655L
1,534 Elo+
Solo
Hachiman
Hachiman
BigFellaProdigy
Hachiman
Level 150
God Stats
6W - 2L
1,686 SR
Queue Stats
29W - 33L
1,499 Elo+
Solo
Da Ji
Da Ji
InfinityxTwo
Da Ji
Level 115
God Stats
5W - 1L
1,500 SR
Queue Stats
65W - 46L
1,621 Elo+
Solo
Zhong Kui
Zhong Kui
Kawlinn
Zhong Kui
Level 173
God Stats
5W - 1L
1,801 SR
Queue Stats
486W - 465L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GenistaSouji
Ix Chel
11
1 / 3 / 4
7,399
462
6,456
10,028
4,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mulan
Mayo725
Mulan
13
0 / 6 / 1
7,603
475
5,426
15,962
7,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Olorun
15
0 / 3 / 2
8,032
502
5,340
12,981
4,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
5 / 2 / 1
8,559
535
12,944
10,806
3,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
xLazyNinjax3
Cabrakan
12
4 / 5 / 2
7,717
482
8,380
17,646
10,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
6 / 0 / 3
9,858
616
11,562
11,454
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nu Wa
Alexonism
Nu Wa
14
1 / 4 / 10
8,117
507
12,540
10,069
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
15
2 / 3 / 3
8,134
508
7,541
9,850
3,410
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
7 / 1 / 6
9,896
619
9,176
15,653
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Kawlinn
Zhong Kui
15
3 / 2 / 1
9,369
586
7,451
9,250
6,597
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
19
19
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
0
3
7.5
W
Nu Wa
Alexonism
Nu Wa
1
4
10
1.5
W
Hachiman
2
3
3
1.17
L
Ix Chel
GenistaSouji
Ix Chel
1
3
4
1
W
7
1
6
10
W
Zhong Kui
Kawlinn
Zhong Kui
3
2
1
1.75
L
Mulan
Mayo725
Mulan
0
6
1
0.08
L
Olorun
0
3
2
0.33
L
5
2
1
2.75
L
Cabrakan
xLazyNinjax3
Cabrakan
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,546
Damage
48,270
67,423
Taken
56,276
31,060
Mitigated
26,394
21,966
Healing
20,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,562
4,167
324
5,569
11,454
7,211
0
2,325
9,129
0
64,583
W
Nu Wa
Alexonism
Nu Wa
12,540
3,591
0
2,952
10,069
2,752
645
5,350
4,719
47,159
5,850
W
Hachiman
7,541
4,807
0
3,984
9,850
3,410
0
3,054
6,796
0
56,710
L
Ix Chel
GenistaSouji
Ix Chel
6,456
923
921
3,467
10,028
4,482
0
3,867
6,161
36,400
1,595
W
9,176
2,442
0
2,631
15,653
6,424
0
5,204
10,449
0
88,763
W
Zhong Kui
Kawlinn
Zhong Kui
7,451
358
0
5,151
9,250
6,597
0
4,243
5,007
68,837
1,370
L
Mulan
Mayo725
Mulan
5,426
798
0
3,609
15,962
7,216
0
2,726
12,471
0
45,728
L
Olorun
5,340
2,155
60
5,680
12,981
4,891
0
5,020
7,821
66,196
0
L
12,944
4,118
0
1,884
10,806
3,572
0
3,128
7,632
0
70,437
L
Cabrakan
xLazyNinjax3
Cabrakan
8,380
1,174
0
6,345
17,646
10,899
0
4,811
12,640
46,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
45,374
458
Minions Killed
521
0
Camps Cleared
0
1,436,363
Distance Traveled
1,584,207
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,858
616
100
6
0
298,840
0
W
Nu Wa
8,117
507
81
5
0
312,561
1
W
Hachiman
8,134
508
92
6
0
298,415
0
L
Ix Chel
7,399
462
60
4
0
248,735
7
W
Da Ji
9,896
619
123
8
0
369,999
0
W
Zhong Kui
9,369
586
125
8
0
304,392
4
L
Mulan
7,603
475
86
5
0
267,729
1
L
Olorun
8,032
502
120
8
0
285,804
3
L
Neith
8,559
535
121
8
0
301,600
2
L
Cabrakan
7,717
482
71
4
0
332,495
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role