Player Matchup

Danzaburou
Danzaburou
AkiraYukihiro
Danzaburou
Level 60
God Stats
10W - 2L
1,588 SR
Queue Stats
26W - 16L
1,475 Elo+
Party 1
Thanatos
Thanatos
SPANENBER
Thanatos
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
erorbig
Sun Wukong
Level 36
God Stats
19W - 7L
1,557 SR
Queue Stats
20W - 11L
1,481 Elo+
Party 1
Sol
Sol
theLeon
Sol
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 63L
1,614 Elo+
Solo
Chaac
Chaac
ПаХаН4иК
Chaac
Level 44
God Stats
1W - 1L
1,723 SR
Queue Stats
17W - 37L
1,282 Elo+
Solo
Team Averages
Level 50
1,574 SR
1,466 Elo+

VS

Team Averages
Level 104
1,450 SR
1,424 Elo+
Ymir
Ymir
Eloktras
Ymir
Level 67
God Stats
7W - 10L
1,518 SR
Queue Stats
96W - 95L
1,483 Elo+
Solo
Danzaburou
Danzaburou
KOTAБAPMOT
Danzaburou
Level 120
God Stats
41W - 42L
1,457 SR
Queue Stats
316W - 350L
1,393 Elo+
Solo
Anubis
Anubis
OM3GAJonn
Anubis
Level 143
God Stats
3W - 3L
1,341 SR
Queue Stats
36W - 49L
1,352 Elo+
Solo
Chaac
Chaac
SMALL-OggieOgden
Chaac
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 42L
1,466 Elo+
Solo
Fenrir
Fenrir
stepan_zenit
Fenrir
Level 146
God Stats
33W - 43L
1,435 SR
Queue Stats
329W - 337L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AkiraYukihiro
Danzaburou
10
5 / 0 / 2
5,833
583
7,201
5,031
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
SPANENBER
Thanatos
11
1 / 2 / 1
5,465
547
2,919
6,842
2,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
erorbig
Sun Wukong
9
2 / 0 / 4
6,026
603
4,026
8,205
4,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Sol
11
1 / 0 / 0
6,081
608
2,149
4,432
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
5 / 2 / 0
6,733
673
7,560
11,302
10,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 5 / 0
4,832
483
2,936
11,051
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
KOTAБAPMOT
Danzaburou
9
0 / 2 / 0
4,796
480
4,710
5,016
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
OM3GAJonn
Anubis
12
1 / 1 / 0
6,121
612
2,548
3,463
1,305
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 0
5,787
579
6,084
9,778
4,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
11
1 / 1 / 0
5,426
543
3,845
8,800
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
14
Kills
4
4
Deaths
14
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AkiraYukihiro
Danzaburou
5
0
2
6
L
Ymir
0
5
0
0
L
Danzaburou
KOTAБAPMOT
Danzaburou
0
2
0
0
L
Anubis
OM3GAJonn
Anubis
1
1
0
1
L
2
5
0
0.4
W
Thanatos
SPANENBER
Thanatos
1
2
1
0.75
W
Sun Wukong
erorbig
Sun Wukong
2
0
4
4
L
Fenrir
1
1
0
1
W
Sol
1
0
0
1
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
20,123
35,812
Taken
38,108
20,355
Mitigated
18,162
16,699
Healing
10,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AkiraYukihiro
Danzaburou
7,201
2,910
284
2,400
5,031
1,567
383
648
4,383
0
35,474
L
Ymir
2,936
168
0
1,474
11,051
7,396
0
0
11,051
14,146
1,135
L
Danzaburou
KOTAБAPMOT
Danzaburou
4,710
1,935
0
1,118
5,016
1,774
0
0
5,016
0
31,004
L
Anubis
OM3GAJonn
Anubis
2,548
0
0
1,541
3,463
1,305
0
2,018
1,445
41,998
374
L
6,084
1,747
0
2,914
9,778
4,132
0
0
9,188
0
30,287
W
Thanatos
SPANENBER
Thanatos
2,919
405
0
3,741
6,842
2,339
0
1,154
5,688
0
40,239
W
Sun Wukong
erorbig
Sun Wukong
4,026
380
0
2,587
8,205
4,570
109
1,520
6,685
0
14,885
L
Fenrir
3,845
857
279
2,825
8,800
3,555
0
121
8,569
0
39,624
W
Sol
2,149
885
0
2,399
4,432
936
0
1,738
2,694
34,758
3,688
W
7,560
1,475
0
5,288
11,302
10,943
0
0
11,302
0
38,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,138
Gold Earned
26,962
284
Minions Killed
262
0
Camps Cleared
0
1,001,574
Distance Traveled
1,043,847
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,833
583
44
4
0
197,545
0
L
Ymir
4,832
483
12
1
0
190,099
0
L
Danzaburou
4,796
480
57
6
0
196,996
0
L
Anubis
6,121
612
78
8
0
195,936
3
L
Chaac
5,787
579
53
5
0
212,808
0
W
Thanatos
5,465
547
77
8
0
233,746
2
W
Sun Wukong
6,026
603
30
3
0
199,726
0
L
Fenrir
5,426
543
62
6
0
248,008
0
W
Sol
6,081
608
67
7
0
175,851
0
W
Chaac
6,733
673
66
7
0
194,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role