Player Matchup

Jormungandr
Jormungandr
DKAJR1977
Jormungandr
Level 128
God Stats
2W - 3L
1,287 SR
Queue Stats
384W - 334L
1,523 Elo+
Solo
Loki
Loki
Linksalarmclock
Loki
Level 121
God Stats
5W - 8L
1,410 SR
Queue Stats
325W - 328L
1,462 Elo+
Solo
Charybdis
Charybdis
StarTr3atment
Charybdis
Level 99
God Stats
82W - 80L
1,505 SR
Queue Stats
442W - 396L
1,599 Elo+
Solo
Horus
Horus
SuceMaGraineQC
Horus
Level 127
God Stats
25W - 17L
1,620 SR
Queue Stats
266W - 233L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
TheSimpleBagel
Baron Samedi
Level 111
God Stats
28W - 21L
1,613 SR
Queue Stats
826W - 703L
1,609 Elo+
Solo
Team Averages
Level 117
1,487 SR
1,552 Elo+

VS

Team Averages
Level 123
1,476 SR
1,529 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
HighSocksFoo_
Neith
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 55L
1,464 Elo+
Solo
Chang'e
Chang'e
QUIJAYTE
Chang'e
Level 179
God Stats
8W - 6L
1,264 SR
Queue Stats
247W - 213L
1,541 Elo+
Solo
Lancelot
Lancelot
ckm0neY
Lancelot
Level 127
God Stats
1W - 2L
1,510 SR
Queue Stats
29W - 28L
1,579 Elo+
Solo
Achilles
Achilles
lildruidess
Achilles
Level 148
God Stats
185W - 165L
1,606 SR
Queue Stats
448W - 411L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DKAJR1977
Jormungandr
14
0 / 3 / 2
8,295
593
6,739
17,044
7,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 0 / 2
8,321
594
3,978
8,152
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
StarTr3atment
Charybdis
14
2 / 0 / 1
8,116
580
6,392
9,018
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 0 / 8
8,110
579
4,968
8,861
7,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
TheSimpleBagel
Baron Samedi
15
6 / 0 / 2
9,306
665
12,180
6,434
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 3 / 0
8,229
588
13,525
13,930
8,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 1 / 0
6,249
446
6,678
6,438
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
QUIJAYTE
Chang'e
13
0 / 3 / 0
6,558
468
3,583
12,673
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
ckm0neY
Lancelot
12
0 / 3 / 0
6,276
448
1,386
11,144
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
lildruidess
Achilles
11
0 / 2 / 1
6,894
492
4,601
12,399
10,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
12
Kills
3
3
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
3
0
1
W
Jormungandr
DKAJR1977
Jormungandr
0
3
2
0.33
L
0
1
0
0
W
4
0
2
5
L
Chang'e
QUIJAYTE
Chang'e
0
3
0
0
W
Charybdis
StarTr3atment
Charybdis
2
0
1
2.5
W
0
0
8
4
W
Baron Samedi
TheSimpleBagel
Baron Samedi
6
0
2
7
L
Lancelot
ckm0neY
Lancelot
0
3
0
0
L
Achilles
lildruidess
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,257
Damage
29,773
49,509
Taken
56,584
23,933
Mitigated
27,380
22,319
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,525
627
0
2,142
13,930
8,028
0
5,929
8,001
60,782
0
W
Jormungandr
DKAJR1977
Jormungandr
6,739
2,261
0
4,608
17,044
7,699
361
11,273
4,508
50,700
9,106
L
6,678
1,663
0
1,910
6,438
1,531
0
453
5,985
0
49,987
W
3,978
1,104
0
5,112
8,152
2,685
641
1,583
6,490
0
58,168
L
Chang'e
QUIJAYTE
Chang'e
3,583
185
553
4,360
12,673
3,272
0
6,729
5,944
54,410
91
W
Charybdis
StarTr3atment
Charybdis
6,392
3,173
0
5,972
9,018
3,297
359
456
8,562
0
66,668
W
4,968
1,654
480
3,848
8,861
7,227
37
773
8,088
2,693
17,337
W
Baron Samedi
TheSimpleBagel
Baron Samedi
12,180
1,676
306
1,993
6,434
3,025
0
2,199
4,235
67,062
1,260
L
Lancelot
ckm0neY
Lancelot
1,386
58
0
750
11,144
4,104
0
2,731
8,413
0
57,392
L
Achilles
lildruidess
Achilles
4,601
641
0
3,389
12,399
10,445
0
2,280
10,119
0
25,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,148
Gold Earned
34,206
489
Minions Killed
457
0
Camps Cleared
0
1,407,194
Distance Traveled
1,412,261
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,229
588
122
9
0
264,680
4
W
Jormungandr
8,295
593
110
8
0
239,735
0
L
Neith
6,249
446
105
8
0
249,793
0
W
Loki
8,321
594
90
6
0
318,209
0
L
Chang'e
6,558
468
104
7
0
267,689
0
W
Charybdis
8,116
580
107
8
0
246,704
2
W
Horus
8,110
579
45
3
0
315,370
2
W
Baron Samedi
9,306
665
137
10
0
287,176
4
L
Lancelot
6,276
448
100
7
0
343,600
2
L
Achilles
6,894
492
26
2
0
286,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role