Player Matchup

Pele
Pele
DoubleTap1807
Pele
Level 83
God Stats
44W - 21L
1,511 SR
Queue Stats
184W - 167L
1,449 Elo+
Party 3
Surtr
Surtr
IBarnZ
Surtr
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 100L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
IPandev
Cthulhu
Level 108
God Stats
4W - 0L
1,819 SR
Queue Stats
166W - 157L
1,515 Elo+
Party 2
Medusa
Medusa
QueenDoubletap
Medusa
Level 87
God Stats
116W - 96L
1,546 SR
Queue Stats
338W - 324L
1,443 Elo+
Party 3
Anubis
Anubis
RAUL LEGION
Anubis
Level 129
God Stats
19W - 8L
1,704 SR
Queue Stats
89W - 90L
1,431 Elo+
Solo
Team Averages
Level 95
1,616 SR
1,465 Elo+

VS

Team Averages
Level 94
1,502 SR
1,467 Elo+
Surtr
Surtr
Achhilles300
Surtr
Level 113
God Stats
3W - 4L
1,402 SR
Queue Stats
58W - 76L
1,364 Elo+
Party 1
Baron Samedi
Baron Samedi
GreedyRX
Baron Samedi
Level 67
God Stats
8W - 14L
1,402 SR
Queue Stats
139W - 151L
1,439 Elo+
Party 1
Ares
Ares
ICB_Enr1qu3Gx
Ares
Level 80
God Stats
6W - 2L
1,926 SR
Queue Stats
72W - 77L
1,488 Elo+
Solo
Lancelot
Lancelot
I_hitokiri_I
Lancelot
Level 65
God Stats
5W - 7L
1,495 SR
Queue Stats
56W - 50L
1,473 Elo+
Party 1
Charybdis
Charybdis
matadorfcp
Charybdis
Level 144
God Stats
0W - 2L
1,285 SR
Queue Stats
30W - 17L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,370
579
3,793
8,040
2,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Surtr
IBarnZ
Surtr
12
5 / 1 / 1
7,321
666
8,009
9,127
7,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
IPandev
Cthulhu
11
4 / 2 / 4
6,622
602
5,634
10,800
6,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 4
5,796
527
4,258
7,102
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
12
4 / 3 / 1
6,860
624
4,757
8,939
4,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
5,948
541
3,901
10,467
6,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
GreedyRX
Baron Samedi
11
2 / 4 / 1
5,566
506
5,935
7,659
1,962
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 3 / 1
5,534
503
4,391
7,087
5,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
I_hitokiri_I
Lancelot
10
2 / 2 / 2
5,477
498
2,902
5,674
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
matadorfcp
Charybdis
9
0 / 3 / 3
5,181
471
8,946
7,025
2,069
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
18
Kills
7
7
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
3
0
2
4
L
Baron Samedi
GreedyRX
Baron Samedi
2
4
1
0.63
W
Surtr
IBarnZ
Surtr
5
1
1
5.5
L
2
3
1
0.83
W
Cthulhu
IPandev
Cthulhu
4
2
4
3
L
Lancelot
I_hitokiri_I
Lancelot
2
2
2
1.5
W
2
1
4
4
W
Anubis
4
3
1
1.5
L
Charybdis
matadorfcp
Charybdis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,451
Damage
26,075
44,008
Taken
37,912
23,028
Mitigated
17,113
17,298
Healing
10,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,901
1,561
0
3,086
10,467
6,170
0
574
9,893
997
32,908
W
3,793
610
0
2,459
8,040
2,945
206
701
7,339
0
49,419
L
Baron Samedi
GreedyRX
Baron Samedi
5,935
428
0
1,715
7,659
1,962
0
4,235
3,424
29,325
228
W
Surtr
IBarnZ
Surtr
8,009
2,965
0
2,651
9,127
7,603
0
232
8,279
1,091
46,119
L
4,391
80
0
1,646
7,087
5,059
0
1,771
5,316
12,898
0
W
Cthulhu
IPandev
Cthulhu
5,634
357
1,737
3,500
10,800
6,026
203
2,212
8,588
29,573
396
L
Lancelot
I_hitokiri_I
Lancelot
2,902
512
0
1,664
5,674
1,853
0
1,305
4,369
0
26,913
W
4,258
2,012
0
2,643
7,102
2,160
768
1,722
5,380
0
31,810
W
Anubis
4,757
112
0
4,308
8,939
4,294
0
5,665
3,274
43,933
54
L
Charybdis
matadorfcp
Charybdis
8,946
3,858
0
2,381
7,025
2,069
201
2,906
4,119
0
41,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
27,706
333
Minions Killed
223
0
Camps Cleared
0
1,104,058
Distance Traveled
945,098
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,948
541
71
6
0
186,038
0
W
Pele
6,370
579
77
7
0
266,544
0
L
Baron Samedi
5,566
506
37
3
0
187,162
0
W
Surtr
7,321
666
78
7
0
216,539
2
L
Ares
5,534
503
12
1
0
223,754
4
W
Cthulhu
6,622
602
44
4
0
213,555
0
L
Lancelot
5,477
498
36
3
0
171,757
0
W
Medusa
5,796
527
53
5
0
206,298
0
W
Anubis
6,860
624
81
7
0
201,122
5
L
Charybdis
5,181
471
67
6
0
176,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role