Player Matchup

Fenrir
Fenrir
CarharttCartel
Fenrir
Level 53
God Stats
10W - 19L
1,358 SR
Queue Stats
105W - 105L
1,325 Elo+
Solo
Vulcan
Vulcan
ROMANS10nine810
Vulcan
Level 111
God Stats
8W - 8L
1,402 SR
Queue Stats
486W - 479L
1,470 Elo+
Solo
Serqet
Serqet
Scarysmele
Serqet
Level 133
God Stats
1W - 2L
1,842 SR
Queue Stats
38W - 40L
1,470 Elo+
Solo
Team Averages
Level 99
1,534 SR
1,422 Elo+

VS

Team Averages
Level 73
1,465 SR
1,532 Elo+
Agni
Agni
OskarDerSiebte
Agni
Level 68
God Stats
44W - 61L
1,423 SR
Queue Stats
289W - 276L
1,464 Elo+
Solo
Cthulhu
Cthulhu
basedanwar
Cthulhu
Level 68
God Stats
3W - 1L
1,503 SR
Queue Stats
4W - 3L
1,636 Elo+
Solo
Nu Wa
Nu Wa
madokamon
Nu Wa
Level 83
God Stats
1W - 2L
1,467 SR
Queue Stats
14W - 9L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,085
761
2,315
7,178
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 1 / 0
6,129
766
3,894
2,142
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Scarysmele
Serqet
11
0 / 2 / 0
6,455
807
3,213
6,282
2,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,076
885
3,784
3,206
946
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
basedanwar
Cthulhu
13
3 / 0 / 3
7,487
936
4,812
6,237
3,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
madokamon
Nu Wa
12
1 / 0 / 5
6,905
863
3,220
3,260
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
0
4
4
L
0
1
0
0
L
Serqet
Scarysmele
Serqet
0
2
0
0
W
Cthulhu
basedanwar
Cthulhu
3
0
3
4.5
W
Nu Wa
madokamon
Nu Wa
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,422
Damage
11,816
15,602
Taken
12,703
6,340
Mitigated
6,042
2,442
Healing
3,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,315
480
0
1,664
7,178
3,112
0
4,811
1,804
0
17,405
W
3,784
240
0
969
3,206
946
480
854
2,214
16,060
0
L
3,894
0
281
43
2,142
669
0
1,527
489
24,432
0
L
Serqet
Scarysmele
Serqet
3,213
112
0
454
6,282
2,559
0
4,394
1,576
0
18,287
W
Cthulhu
basedanwar
Cthulhu
4,812
120
0
1,898
6,237
3,621
336
1,730
3,883
22,743
0
W
Nu Wa
madokamon
Nu Wa
3,220
1,021
0
244
3,260
1,475
489
1,333
1,927
14,464
1,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,669
Gold Earned
21,468
106
Minions Killed
105
0
Camps Cleared
0
462,509
Distance Traveled
498,242
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,085
761
34
4
0
152,845
4
W
Agni
7,076
885
29
4
0
171,573
0
L
Vulcan
6,129
766
46
6
0
126,750
0
L
Serqet
6,455
807
26
3
0
182,914
3
W
Cthulhu
7,487
936
33
4
0
183,625
1
W
Nu Wa
6,905
863
43
5
0
143,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role