Player Matchup

Lancelot
Lancelot
Ten of Clubz
Lancelot
Level 109
God Stats
10W - 18L
1,332 SR
Queue Stats
126W - 124L
1,505 Elo+
Solo
Sol
Sol
iiParadiigm
Sol
Level 83
God Stats
0W - 1L
1,191 SR
Queue Stats
0W - 4L
1,277 Elo+
Solo
Ymir
Ymir
skkizzzymarss
Ymir
Level 80
God Stats
1W - 2L
1,703 SR
Queue Stats
106W - 120L
1,480 Elo+
Solo
Team Averages
Level 91
1,409 SR
1,421 Elo+

VS

Team Averages
Level 101
1,451 SR
1,616 Elo+
King Arthur
King Arthur
Josant1908
King Arthur
Level 126
God Stats
3W - 2L
1,265 SR
Queue Stats
5W - 2L
1,562 Elo+
Solo
Hel
Hel
oatsnhoney
Hel
Level 108
God Stats
19W - 13L
1,594 SR
Queue Stats
261W - 226L
1,609 Elo+
Solo
Neith
Neith
ravencourt408
Neith
Level 68
God Stats
2W - 0L
1,495 SR
Queue Stats
3W - 0L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ten of Clubz
Lancelot
11
0 / 5 / 0
6,525
653
2,413
9,773
2,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 0
6,629
663
2,368
6,469
1,281
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 1 / 1
6,989
699
2,185
9,112
6,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Josant1908
King Arthur
14
1 / 0 / 7
8,466
847
4,331
6,766
4,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 0 / 3
9,705
971
15,429
4,562
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 1 / 5
8,357
836
3,395
2,364
866
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
10
10
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Josant1908
King Arthur
1
0
7
4.5
L
Lancelot
Ten of Clubz
Lancelot
0
5
0
0
L
1
4
0
0.25
W
7
0
3
8.5
W
2
1
5
4.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,966
Damage
23,155
25,354
Taken
13,692
10,583
Mitigated
7,156
1,498
Healing
6,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Josant1908
King Arthur
4,331
352
0
856
6,766
4,455
194
2,385
4,381
0
31,342
L
Lancelot
Ten of Clubz
Lancelot
2,413
155
0
245
9,773
2,572
0
4,592
4,654
0
15,514
L
2,368
876
0
533
6,469
1,281
0
4,138
1,832
11,640
267
W
15,429
376
2,069
3,567
4,562
1,835
1,554
1,162
3,400
36,419
1,093
W
3,395
1,286
0
366
2,364
866
1,267
1,267
1,097
0
19,826
L
2,185
266
0
720
9,112
6,730
0
4,583
4,013
17,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,143
Gold Earned
26,528
87
Minions Killed
138
0
Camps Cleared
0
536,014
Distance Traveled
582,131
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,466
847
34
3
0
193,333
0
L
Lancelot
6,525
653
27
3
0
187,381
0
L
Sol
6,629
663
30
3
0
153,937
0
W
Hel
9,705
971
74
7
0
211,627
0
W
Neith
8,357
836
30
3
0
177,171
0
L
Ymir
6,989
699
30
3
0
194,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role