Player Matchup

Da Ji
Da Ji
CORNMSTRFLEX420
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,483 Elo+
Solo
Agni
Agni
DASHEAVYFOOT
Agni
Level 122
God Stats
3W - 2L
1,828 SR
Queue Stats
272W - 283L
1,414 Elo+
Party 1
Horus
Horus
SwayingSpeirzy
Horus
Level 158
God Stats
3W - 3L
1,458 SR
Queue Stats
269W - 283L
1,477 Elo+
Party 1
Kukulkan
Kukulkan
ToiletMud
Kukulkan
Level 69
God Stats
2W - 2L
1,460 SR
Queue Stats
80W - 96L
1,425 Elo+
Solo
Janus
Janus
theMuFnman24
Janus
Level 158
God Stats
9W - 5L
1,820 SR
Queue Stats
281W - 288L
1,415 Elo+
Party 1
Team Averages
Level 119
1,613 SR
1,443 Elo+

VS

Team Averages
Level 100
1,580 SR
1,477 Elo+
Odin
Odin
Amish Jesus2201
Odin
Level 89
God Stats
5W - 2L
1,544 SR
Queue Stats
323W - 364L
1,451 Elo+
Solo
Sol
Sol
GOLDENV00D00
Sol
Level 122
God Stats
2W - 3L
1,411 SR
Queue Stats
65W - 67L
1,486 Elo+
Solo
Amaterasu
Amaterasu
Noluv-vro2
Amaterasu
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 49L
1,481 Elo+
Solo
Chronos
Chronos
mexican2423
Chronos
Level 126
God Stats
11W - 4L
1,693 SR
Queue Stats
306W - 332L
1,495 Elo+
Solo
Terra
Terra
robertobaezc
Terra
Level 63
God Stats
4W - 1L
1,752 SR
Queue Stats
320W - 337L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 6
6,999
636
4,405
9,502
4,600
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 4 / 6
7,615
692
9,675
9,633
4,708
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 1 / 8
8,354
759
8,355
21,074
14,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kukulkan
ToiletMud
Kukulkan
15
1 / 4 / 5
8,290
754
11,612
9,377
4,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 3 / 3
8,534
776
13,198
6,296
2,770
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 9
7,464
679
6,776
10,884
9,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 4 / 9
8,936
812
16,149
10,958
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Amaterasu
Noluv-vro2
Amaterasu
15
3 / 2 / 11
8,970
815
9,357
14,070
13,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
mexican2423
Chronos
18
7 / 1 / 12
10,135
921
15,659
11,043
5,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
2 / 1 / 14
9,327
848
4,925
13,155
9,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
10
Kills
19
19
Deaths
11
28
Assists
55
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
L
0
7
6
0.43
L
1
4
6
1
W
6
4
9
2.63
W
Amaterasu
Noluv-vro2
Amaterasu
3
2
11
4.25
L
3
1
8
7
L
Kukulkan
ToiletMud
Kukulkan
1
4
5
0.88
W
Chronos
mexican2423
Chronos
7
1
12
13
W
2
1
14
9
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,245
Damage
52,866
55,882
Taken
60,110
30,852
Mitigated
41,966
24,214
Healing
29,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,776
427
1,563
3,127
10,884
9,657
101
5,017
5,867
0
10,657
L
4,405
862
0
879
9,502
4,600
0
4,928
4,357
0
7,957
L
9,675
125
562
1,200
9,633
4,708
0
6,759
2,762
16,661
824
W
16,149
4,503
979
3,037
10,958
4,485
1,421
5,719
5,239
28,747
1,311
W
Amaterasu
Noluv-vro2
Amaterasu
9,357
1,126
824
3,946
14,070
13,399
0
8,193
5,877
0
15,120
L
8,355
3,593
5,736
13,012
21,074
14,494
0
13,663
7,175
518
8,868
L
Kukulkan
ToiletMud
Kukulkan
11,612
236
568
973
9,377
4,280
0
6,712
2,584
31,816
668
W
Chronos
mexican2423
Chronos
15,659
4,407
1,279
3,100
11,043
5,242
272
6,796
4,247
38,948
3,085
W
4,925
570
6,556
4,936
13,155
9,183
62
8,082
5,073
9,233
0
L
13,198
1,025
810
474
6,296
2,770
0
3,937
2,317
25,660
466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,792
Gold Earned
44,832
113
Minions Killed
128
0
Camps Cleared
0
1,001,535
Distance Traveled
1,076,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,464
679
13
1
0
201,034
0
L
Da Ji
6,999
636
8
1
0
175,420
0
L
Agni
7,615
692
17
2
0
203,524
0
W
Sol
8,936
812
27
2
0
198,440
0
W
Amaterasu
8,970
815
17
2
0
252,771
0
L
Horus
8,354
759
8
1
0
236,674
0
L
Kukulkan
8,290
754
45
4
0
198,418
0
W
Chronos
10,135
921
60
5
0
208,837
0
W
Terra
9,327
848
11
1
0
214,967
0
L
Janus
8,534
776
35
3
0
187,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role