Player Matchup

Sun Wukong
Sun Wukong
Platinum I
Harith_suleiman
Sun Wukong
Platinum I
Level 140
God Stats
4W - 4L
1,353 SR
Queue Stats
120W - 135L
1,990 MMR
Party 1
Tiamat
Tiamat
Diamond III
RobbieSilk
Tiamat
Diamond III
Level 117
God Stats
3W - 1L
1,890 SR
Queue Stats
63W - 63L
2,306 MMR
Party 1
Hercules
Hercules
Diamond V
conparr22
Hercules
Diamond V
Level 88
God Stats
32W - 38L
1,794 SR
Queue Stats
185W - 214L
2,259 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,679 SR
2,185 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,518 SR
2,087 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Lakkes1
Ah Muzen Cab
Diamond III
Level 159
God Stats
57W - 62L
1,669 SR
Queue Stats
260W - 255L
2,244 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Leshmwalbad
Tsukuyomi
Masters
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 156L
2,000 MMR
Solo
Ne Zha
Ne Zha
Platinum I
NotHannenNow
Ne Zha
Platinum I
Level 116
God Stats
0W - 1L
1,387 SR
Queue Stats
40W - 29L
2,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Harith_suleiman
Sun Wukong
18
4 / 1 / 8
11,003
846
7,577
11,367
14,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
RobbieSilk
Tiamat
18
5 / 1 / 4
11,287
868
13,008
8,650
6,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
conparr22
Hercules
18
3 / 0 / 9
10,744
826
13,947
14,223
20,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
CthulhuKumbhakarnaThothSerqetMedusa

VS

Bans
AchillesAresGebFafnirKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Lakkes1
Ah Muzen Cab
17
1 / 2 / 0
10,434
803
7,490
11,382
6,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Leshmwalbad
Tsukuyomi
15
1 / 5 / 1
9,542
734
12,470
17,984
11,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
13
0 / 5 / 1
8,422
648
5,673
9,491
3,618
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
2
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Harith_suleiman
Sun Wukong
4
1
8
8
L
Ah Muzen Cab
Lakkes1
Ah Muzen Cab
1
2
0
0.5
L
Tsukuyomi
Leshmwalbad
Tsukuyomi
1
5
1
0.3
L
Ne Zha
0
5
1
0.1
W
Tiamat
RobbieSilk
Tiamat
5
1
4
7
W
Hercules
conparr22
Hercules
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,532
Damage
25,633
34,240
Taken
38,857
41,187
Mitigated
21,570
11,680
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Harith_suleiman
Sun Wukong
7,577
923
0
2,034
11,367
14,140
0
0
10,877
318
33,152
L
Ah Muzen Cab
Lakkes1
Ah Muzen Cab
7,490
1,591
0
1,408
11,382
6,386
0
1,813
9,051
0
53,777
L
Tsukuyomi
Leshmwalbad
Tsukuyomi
12,470
1,957
0
4,018
17,984
11,566
0
5,988
10,682
0
32,016
L
Ne Zha
5,673
978
0
589
9,491
3,618
0
3,984
4,882
0
17,389
W
Tiamat
RobbieSilk
Tiamat
13,008
697
95
3,607
8,650
6,441
621
357
8,119
57,495
1,541
W
Hercules
conparr22
Hercules
13,947
2,760
0
5,944
14,223
20,606
333
30
13,507
0
26,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,034
Gold Earned
28,398
203
Minions Killed
171
0
Camps Cleared
0
752,307
Distance Traveled
701,875
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,003
846
61
5
0
260,354
0
L
Ah Muzen Cab
10,434
803
121
9
0
253,913
2
L
Tsukuyomi
9,542
734
41
3
0
271,647
0
L
Ne Zha
8,422
648
9
1
0
176,315
0
W
Tiamat
11,287
868
113
9
0
250,400
0
W
Hercules
10,744
826
29
2
0
241,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role