Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
BlablablaNighT
Bakasura
Level 69
God Stats
6W - 6L
1,521 SR
Queue Stats
50W - 56L
1,469 Elo+
Solo
Tyr
Tyr
SHunKirkland16
Tyr
Level 145
God Stats
0W - 2L
1,263 SR
Queue Stats
23W - 22L
1,530 Elo+
Party 2
Ishtar
Ishtar
SubtleTick14748
Ishtar
Level 129
God Stats
0W - 2L
1,146 SR
Queue Stats
27W - 31L
1,504 Elo+
Party 2
Aphrodite
Aphrodite
TheFatGandalfss
Aphrodite
Level 64
God Stats
2W - 7L
1,710 SR
Queue Stats
198W - 238L
1,474 Elo+
Solo
Team Averages
Level 118
1,428 SR
1,495 Elo+

VS

Team Averages
Level 114
1,568 SR
1,499 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Kahbarina
Charon
Level 146
God Stats
5W - 2L
1,582 SR
Queue Stats
312W - 303L
1,494 Elo+
Party 1
Surtr
Surtr
Tybouh
Surtr
Level 171
God Stats
95W - 73L
1,595 SR
Queue Stats
770W - 734L
1,477 Elo+
Solo
Fenrir
Fenrir
Zenater
Fenrir
Level 86
God Stats
80W - 80L
1,524 SR
Queue Stats
423W - 398L
1,515 Elo+
Solo
Nu Wa
Nu Wa
davixxhx
Nu Wa
Level 120
God Stats
69W - 53L
1,638 SR
Queue Stats
263W - 255L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 2 / 1
7,590
542
6,356
9,325
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
14
2 / 1 / 0
7,516
537
4,567
13,777
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 0
6,779
484
3,374
14,972
13,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 3 / 0
6,977
498
4,571
10,638
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
TheFatGandalfss
Aphrodite
10
0 / 3 / 1
6,729
481
3,992
14,578
9,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 0 / 4
7,209
515
7,311
5,790
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Kahbarina
Charon
13
4 / 0 / 5
8,213
587
10,116
9,562
7,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
Tybouh
Surtr
14
3 / 0 / 3
8,549
611
11,634
10,165
10,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
Zenater
Fenrir
12
4 / 3 / 4
7,163
512
7,354
10,288
3,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nu Wa
davixxhx
Nu Wa
13
0 / 3 / 5
7,202
514
8,304
6,336
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
6
Kills
14
14
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
2
1
1.75
W
Danzaburou
 
Danzaburou
3
0
4
5
L
Bakasura
2
1
0
2
W
Charon
Kahbarina
Charon
4
0
5
6.5
L
0
5
0
0
L
1
3
0
0.33
L
Aphrodite
TheFatGandalfss
Aphrodite
0
3
1
0.17
W
Surtr
Tybouh
Surtr
3
0
3
4.5
W
Fenrir
Zenater
Fenrir
4
3
4
2
W
Nu Wa
davixxhx
Nu Wa
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,860
Damage
44,719
63,290
Taken
42,141
36,961
Mitigated
25,153
23,138
Healing
12,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,356
407
143
1,606
9,325
3,791
16
4,685
4,223
49,021
2,129
W
Danzaburou
 
Danzaburou
7,311
3,144
0
3,984
5,790
1,978
604
2,499
3,291
0
67,228
L
Bakasura
4,567
3,350
0
4,689
13,777
5,979
35
2,453
10,994
0
54,236
W
Charon
Kahbarina
Charon
10,116
1,605
0
1,969
9,562
7,412
108
4,162
5,183
29,367
2,994
L
3,374
66
0
2,253
14,972
13,958
0
3,791
9,983
5,861
39,697
L
4,571
2,840
0
2,347
10,638
3,801
318
4,242
6,288
0
48,614
L
Aphrodite
TheFatGandalfss
Aphrodite
3,992
1,028
5,669
6,431
14,578
9,432
0
4,626
9,617
23,657
0
W
Surtr
Tybouh
Surtr
11,634
1,936
0
2,399
10,165
10,307
67
1,595
8,570
17,456
51,440
W
Fenrir
Zenater
Fenrir
7,354
1,658
0
3,175
10,288
3,677
177
1,624
8,424
0
43,366
W
Nu Wa
davixxhx
Nu Wa
8,304
724
0
500
6,336
1,779
0
3,520
2,684
48,600
1,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,591
Gold Earned
38,336
420
Minions Killed
430
0
Camps Cleared
0
1,342,636
Distance Traveled
1,431,022
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,590
542
86
6
0
266,056
0
W
Danzaburou
7,209
515
111
8
0
274,897
2
L
Bakasura
7,516
537
113
8
0
274,554
3
W
Charon
8,213
587
33
2
0
300,080
7
L
Tyr
6,779
484
92
7
0
284,838
0
L
Ishtar
6,977
498
105
8
0
259,468
0
L
Aphrodite
6,729
481
24
2
0
257,720
0
W
Surtr
8,549
611
129
9
0
292,022
4
W
Fenrir
7,163
512
61
4
0
290,098
0
W
Nu Wa
7,202
514
96
7
0
273,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role