Player Matchup

Mulan
Mulan
AdmiralGallade
Mulan
Level 202
God Stats
6W - 3L
1,713 SR
Queue Stats
12W - 14L
1,517 Elo+
Party 1
Bacchus
Bacchus
Synergy SA
Bacchus
Level 171
God Stats
8W - 3L
1,545 SR
Queue Stats
113W - 111L
1,531 Elo+
Party 1
Jing Wei
Jing Wei
TomuraToga
Jing Wei
Level 219
God Stats
1W - 1L
1,341 SR
Queue Stats
91W - 85L
1,499 Elo+
Party 1
Fenrir
Fenrir
ZaileaVT
Fenrir
Level 236
God Stats
3W - 2L
1,435 SR
Queue Stats
162W - 150L
1,537 Elo+
Party 1
Ra
Ra
rHimiko Toga
Ra
Level 123
God Stats
2W - 1L
1,233 SR
Queue Stats
3W - 4L
1,515 Elo+
Party 1
Team Averages
Level 190
1,453 SR
1,520 Elo+

VS

Team Averages
Level 126
1,527 SR
1,547 Elo+
Cabrakan
Cabrakan
CuddlyApe
Cabrakan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 243L
1,540 Elo+
Solo
Hun Batz
Hun Batz
Firefox37773
Hun Batz
Level 103
God Stats
0W - 1L
1,649 SR
Queue Stats
306W - 267L
1,564 Elo+
Solo
Chronos
Chronos
Wally A1
Chronos
Level 158
God Stats
0W - 3L
1,346 SR
Queue Stats
905W - 862L
1,513 Elo+
Solo
Cernunnos
Cernunnos
exo0dia
Cernunnos
Level 163
God Stats
4W - 1L
1,576 SR
Queue Stats
369W - 326L
1,547 Elo+
Solo
Cerberus
Cerberus
sriv6
Cerberus
Level 144
God Stats
6W - 8L
1,564 SR
Queue Stats
278W - 237L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
9,271
579
9,748
14,444
6,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Synergy SA
Bacchus
13
0 / 2 / 6
7,819
489
6,609
11,963
11,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
TomuraToga
Jing Wei
15
1 / 0 / 2
8,317
520
8,448
8,550
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
ZaileaVT
Fenrir
16
8 / 5 / 0
9,461
591
11,548
16,061
6,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 3
8,869
554
5,638
6,015
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CuddlyApe
Cabrakan
13
1 / 0 / 2
7,368
461
3,402
11,021
8,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Firefox37773
Hun Batz
14
4 / 4 / 2
8,133
508
6,738
15,010
5,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chronos
Wally A1
Chronos
16
2 / 1 / 5
8,924
558
4,427
9,763
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cernunnos
exo0dia
Cernunnos
13
1 / 4 / 1
7,352
460
8,722
14,690
5,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
sriv6
Cerberus
14
3 / 3 / 0
8,404
525
8,757
11,776
11,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
12
Kills
11
11
Deaths
12
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
Cabrakan
CuddlyApe
Cabrakan
1
0
2
2
L
Hun Batz
Firefox37773
Hun Batz
4
4
2
1.25
W
Bacchus
Synergy SA
Bacchus
0
2
6
1.5
W
Jing Wei
TomuraToga
Jing Wei
1
0
2
2
L
Chronos
Wally A1
Chronos
2
1
5
4.5
W
Fenrir
ZaileaVT
Fenrir
8
5
0
1.6
L
Cernunnos
exo0dia
Cernunnos
1
4
1
0.38
W
2
1
3
3.5
L
Cerberus
sriv6
Cerberus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,991
Damage
32,046
57,033
Taken
62,260
30,418
Mitigated
34,349
23,534
Healing
16,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,748
2,234
0
4,855
14,444
6,961
0
7,055
6,655
0
63,770
L
Cabrakan
CuddlyApe
Cabrakan
3,402
373
0
2,622
11,021
8,376
0
1,739
9,198
42,956
2,288
L
Hun Batz
Firefox37773
Hun Batz
6,738
1,500
0
1,975
15,010
5,737
490
4,316
10,472
0
56,772
W
Bacchus
Synergy SA
Bacchus
6,609
426
2,367
3,887
11,963
11,762
0
2,081
9,846
19,728
1,367
W
Jing Wei
TomuraToga
Jing Wei
8,448
5,149
0
3,958
8,550
2,855
2,711
1,400
7,150
0
73,932
L
Chronos
Wally A1
Chronos
4,427
2,131
0
1,528
9,763
3,447
164
2,123
7,413
65,639
889
W
Fenrir
ZaileaVT
Fenrir
11,548
2,545
0
5,545
16,061
6,509
17
3,630
12,183
0
65,464
L
Cernunnos
exo0dia
Cernunnos
8,722
3,745
0
5,621
14,690
5,358
122
3,393
11,227
0
64,936
W
5,638
342
324
2,598
6,015
2,331
21
970
4,883
60,531
0
L
Cerberus
sriv6
Cerberus
8,757
498
0
4,263
11,776
11,431
0
213
11,523
51,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,737
Gold Earned
40,181
485
Minions Killed
542
0
Camps Cleared
0
1,645,729
Distance Traveled
1,503,795
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,271
579
115
7
0
294,073
2
L
Cabrakan
7,368
461
72
5
0
278,314
0
L
Hun Batz
8,133
508
81
5
0
348,092
0
W
Bacchus
7,819
489
28
2
0
325,969
5
W
Jing Wei
8,317
520
123
8
0
306,744
0
L
Chronos
8,924
558
151
9
0
330,648
2
W
Fenrir
9,461
591
101
6
0
363,745
0
L
Cernunnos
7,352
460
93
6
0
270,076
2
W
Ra
8,869
554
118
7
0
355,198
0
L
Cerberus
8,404
525
145
9
0
276,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role