Player Matchup

Mercury
Mercury
 
Mercury
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AmsuNour
Cthulhu
Level 87
God Stats
76W - 51L
1,647 SR
Queue Stats
128W - 116L
1,549 Elo+
Solo
Anubis
Anubis
Khaalessi
Anubis
Level 153
God Stats
7W - 9L
1,666 SR
Queue Stats
84W - 85L
1,426 Elo+
Solo
Anhur
Anhur
MichaelWave3000
Anhur
Level 47
God Stats
30W - 18L
1,617 SR
Queue Stats
188W - 111L
1,603 Elo+
Solo
Ymir
Ymir
Saebriss
Ymir
Level 127
God Stats
3W - 1L
1,739 SR
Queue Stats
113W - 106L
1,465 Elo+
Solo
Team Averages
Level 113
1,634 SR
1,509 Elo+

VS

Team Averages
Level 118
1,446 SR
1,470 Elo+
Mercury
Mercury
Emeraldxhunter
Mercury
Level 18
God Stats
0W - 1L
1,423 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Artemis
Artemis
HotTomatoSoup4u
Artemis
Level 156
God Stats
1W - 2L
1,501 SR
Queue Stats
105W - 111L
1,467 Elo+
Party 1
Ymir
Ymir
L30nic
Ymir
Level 156
God Stats
0W - 1L
1,709 SR
Queue Stats
1W - 4L
1,405 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SnatchyLu
Cu Chulainn
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 149L
1,505 Elo+
Solo
Raijin
Raijin
TermlessRug9624
Raijin
Level 113
God Stats
3W - 5L
1,096 SR
Queue Stats
222W - 235L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 0 / 2
6,022
547
3,557
6,409
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
AmsuNour
Cthulhu
10
4 / 1 / 5
6,182
562
3,707
6,442
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anubis
Khaalessi
Anubis
13
3 / 1 / 2
6,981
635
4,896
4,347
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 0 / 3
7,328
666
7,853
4,423
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
11
1 / 2 / 1
5,877
534
3,896
11,729
10,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
5,360
487
863
7,231
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 6 / 1
4,802
437
2,493
6,988
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
L30nic
Ymir
8
1 / 4 / 1
5,378
489
1,206
9,608
4,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Cu Chulainn
SnatchyLu
Cu Chulainn
12
1 / 0 / 1
6,611
601
10,061
10,517
7,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 1
6,775
616
1,895
4,810
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
18
Kills
4
4
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
2
4
W
Cthulhu
AmsuNour
Cthulhu
4
1
5
6.5
L
1
6
2
0.33
L
0
6
1
0.08
W
Anubis
Khaalessi
Anubis
3
1
2
4
L
Ymir
L30nic
Ymir
1
4
1
0.38
W
7
0
3
8.5
W
Ymir
1
2
1
0.75
L
Cu Chulainn
SnatchyLu
Cu Chulainn
1
0
1
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
16,518
33,350
Taken
39,154
19,836
Mitigated
16,171
7,528
Healing
5,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,557
1,626
0
500
6,409
2,431
111
37
6,372
0
47,321
W
Cthulhu
AmsuNour
Cthulhu
3,707
0
0
595
6,442
3,640
0
897
5,475
23,746
603
L
863
387
0
248
7,231
2,024
0
1,911
5,278
0
21,652
L
2,493
1,193
0
874
6,988
1,423
0
1,262
5,331
0
25,096
W
Anubis
Khaalessi
Anubis
4,896
179
0
1,087
4,347
1,824
0
1,126
2,981
50,653
1,251
L
Ymir
L30nic
Ymir
1,206
187
0
1,215
9,608
4,522
0
1,861
7,375
13,377
0
W
7,853
4,986
0
2,723
4,423
1,680
148
205
4,218
0
56,888
W
Ymir
3,896
852
0
2,623
11,729
10,261
0
526
11,203
37,206
536
L
Cu Chulainn
SnatchyLu
Cu Chulainn
10,061
2,272
0
1,648
10,517
7,108
0
3,732
6,785
0
52,315
L
1,895
137
0
1,423
4,810
1,094
0
2,314
2,446
43,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
28,926
386
Minions Killed
301
0
Camps Cleared
0
1,031,568
Distance Traveled
1,050,921
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,022
547
86
8
0
265,479
0
W
Cthulhu
6,182
562
39
4
0
214,087
0
L
Mercury
5,360
487
38
3
0
215,129
0
L
Artemis
4,802
437
42
4
0
187,652
0
W
Anubis
6,981
635
84
8
0
178,540
2
L
Ymir
5,378
489
15
1
0
215,056
0
W
Anhur
7,328
666
107
10
0
183,381
0
W
Ymir
5,877
534
70
6
0
190,081
0
L
Cu Chulainn
6,611
601
92
8
0
219,590
0
L
Raijin
6,775
616
114
10
0
213,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role