Player Matchup

Ah Puch
Ah Puch
AlmightyVask
Ah Puch
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,524 Elo+
Party 1
Jing Wei
Jing Wei
IDANNNY
Jing Wei
Level 167
God Stats
2W - 7L
1,394 SR
Queue Stats
219W - 212L
1,500 Elo+
Party 2
Hercules
Hercules
Irwin049804
Hercules
Level 155
God Stats
1W - 2L
1,562 SR
Queue Stats
56W - 59L
1,437 Elo+
Solo
Ymir
Ymir
SarmGoblin1
Ymir
Level 27
God Stats
4W - 7L
1,518 SR
Queue Stats
16W - 25L
1,389 Elo+
Party 1
Awilix
Awilix
ligthyerzero
Awilix
Level 156
God Stats
5W - 6L
1,955 SR
Queue Stats
246W - 245L
1,545 Elo+
Party 2
Team Averages
Level 121
1,586 SR
1,479 Elo+

VS

Team Averages
Level 123
1,553 SR
1,495 Elo+
Nu Wa
Nu Wa
ElkhrizxDxdxD
Nu Wa
Level 159
God Stats
14W - 10L
1,622 SR
Queue Stats
222W - 210L
1,474 Elo+
Party 3
King Arthur
King Arthur
FireBoy12123
King Arthur
Level 82
God Stats
19W - 13L
1,525 SR
Queue Stats
176W - 168L
1,505 Elo+
Solo
Apollo
Apollo
Juno SFS
Apollo
Level 69
God Stats
10W - 8L
1,486 SR
Queue Stats
134W - 111L
1,480 Elo+
Solo
Anubis
Anubis
KILLER_DESTROY01
Anubis
Level 144
God Stats
39W - 37L
1,541 SR
Queue Stats
285W - 281L
1,482 Elo+
Party 3
Mulan
Mulan
xLazyNinjax3
Mulan
Level 159
God Stats
21W - 18L
1,591 SR
Queue Stats
534W - 542L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AlmightyVask
Ah Puch
9
0 / 3 / 0
5,236
524
2,710
5,596
1,456
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
IDANNNY
Jing Wei
8
0 / 0 / 0
4,856
486
1,826
3,058
516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Irwin049804
Hercules
11
1 / 1 / 1
6,508
651
6,776
8,607
6,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
0 / 3 / 0
4,353
435
1,423
7,272
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
10
1 / 4 / 0
5,378
538
2,321
8,270
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
6,641
664
5,966
3,373
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
FireBoy12123
King Arthur
10
1 / 2 / 1
5,621
562
4,838
9,777
5,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
Juno SFS
Apollo
10
0 / 0 / 2
5,617
562
2,732
4,173
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 0
5,491
549
3,897
3,604
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 8
6,236
624
5,668
9,024
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
11
11
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AlmightyVask
Ah Puch
0
3
0
0
W
6
0
2
7
W
King Arthur
FireBoy12123
King Arthur
1
2
1
0.75
L
Jing Wei
IDANNNY
Jing Wei
0
0
0
0
L
Hercules
Irwin049804
Hercules
1
1
1
1.5
W
Apollo
Juno SFS
Apollo
0
0
2
1
W
2
0
0
2
L
0
3
0
0
L
Awilix
1
4
0
0.25
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,056
Damage
23,101
32,803
Taken
29,951
13,524
Mitigated
13,521
9,324
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AlmightyVask
Ah Puch
2,710
147
0
1,330
5,596
1,456
0
2,094
3,321
37,454
0
W
5,966
2,541
0
1,553
3,373
1,046
13
1,767
1,606
31,849
2,076
W
King Arthur
FireBoy12123
King Arthur
4,838
992
0
1,478
9,777
5,450
0
148
9,629
0
34,015
L
Jing Wei
IDANNNY
Jing Wei
1,826
1,000
0
1,129
3,058
516
0
929
2,101
0
32,146
L
Hercules
Irwin049804
Hercules
6,776
3,027
0
2,460
8,607
6,661
0
837
7,701
0
45,039
W
Apollo
Juno SFS
Apollo
2,732
1,399
0
2,283
4,173
1,202
758
731
3,442
0
33,943
W
3,897
107
0
1,431
3,604
1,604
160
461
3,143
36,626
475
L
1,423
278
0
1,173
7,272
2,477
0
3,404
3,814
7,082
0
L
Awilix
2,321
1,076
0
3,232
8,270
2,414
0
1,783
6,317
0
37,178
W
5,668
496
0
3,598
9,024
4,219
0
1,144
7,880
0
43,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,331
Gold Earned
29,606
313
Minions Killed
340
0
Camps Cleared
0
975,988
Distance Traveled
1,010,562
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,236
524
66
7
0
185,867
1
W
Nu Wa
6,641
664
67
7
0
192,876
4
W
King Arthur
5,621
562
68
7
0
195,851
0
L
Jing Wei
4,856
486
59
6
0
176,717
0
L
Hercules
6,508
651
104
10
0
175,440
3
W
Apollo
5,617
562
72
7
0
203,027
0
W
Anubis
5,491
549
63
6
0
192,185
0
L
Ymir
4,353
435
16
2
0
206,364
5
L
Awilix
5,378
538
68
7
0
231,600
0
W
Mulan
6,236
624
70
7
0
226,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role