Player Matchup

Sol
Sol
IMissAOL
Sol
Level 149
God Stats
4W - 4L
1,413 SR
Queue Stats
112W - 151L
1,408 Elo+
Party 1
Poseidon
Poseidon
LazyEyeSniper90
Poseidon
Level 157
God Stats
7W - 13L
1,423 SR
Queue Stats
148W - 183L
1,498 Elo+
Party 1
Ullr
Ullr
TGIFitsTuesday
Ullr
Level 158
God Stats
6W - 4L
1,633 SR
Queue Stats
120W - 153L
1,475 Elo+
Party 1
Horus
Horus
YeahimHayden
Horus
Level 120
God Stats
3W - 3L
1,289 SR
Queue Stats
104W - 126L
1,484 Elo+
Party 1
Ymir
Ymir
ZiggyUchiha
Ymir
Level 128
God Stats
7W - 9L
1,433 SR
Queue Stats
100W - 125L
1,509 Elo+
Party 1
Team Averages
Level 142
1,438 SR
1,475 Elo+

VS

Team Averages
Level 103
1,492 SR
1,434 Elo+
Amaterasu
Amaterasu
KTB_Slim
Amaterasu
Level 101
God Stats
2W - 1L
1,640 SR
Queue Stats
62W - 70L
1,469 Elo+
Solo
Xbalanque
Xbalanque
MCKING02
Xbalanque
Level 123
God Stats
1W - 3L
1,478 SR
Queue Stats
57W - 59L
1,493 Elo+
Solo
Artemis
Artemis
Sil3ntS0ldi3r23
Artemis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,210 Elo+
Solo
Jormungandr
Jormungandr
bobzNvegene
Jormungandr
Level 49
God Stats
13W - 6L
1,494 SR
Queue Stats
35W - 37L
1,487 Elo+
Solo
Chang'e
Chang'e
nemurimogula
Chang'e
Level 124
God Stats
0W - 3L
1,348 SR
Queue Stats
82W - 84L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 8
10,790
1,079
12,077
10,248
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
16
7 / 0 / 10
10,363
1,036
12,674
6,854
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 1 / 15
9,830
983
9,055
7,168
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
9 / 1 / 17
10,287
1,029
12,777
12,277
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 0 / 17
10,432
1,043
9,211
9,791
7,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KTB_Slim
Amaterasu
11
0 / 14 / 2
7,483
748
8,083
21,183
17,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xbalanque
MCKING02
Xbalanque
15
1 / 3 / 0
8,655
866
8,680
10,621
3,080
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 0
8,120
812
1,604
6,564
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
bobzNvegene
Jormungandr
14
1 / 7 / 1
8,959
896
8,570
16,206
13,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
nemurimogula
Chang'e
11
0 / 4 / 0
7,445
745
2,849
8,488
2,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
5
32
Kills
2
2
Deaths
32
67
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
L
Amaterasu
KTB_Slim
Amaterasu
0
14
2
0.07
W
Poseidon
7
0
10
12
L
Xbalanque
MCKING02
Xbalanque
1
3
0
0.33
L
0
4
0
0
W
1
1
15
8.5
W
9
1
17
17.5
W
7
0
17
15.5
L
Jormungandr
bobzNvegene
Jormungandr
1
7
1
0.21
L
Chang'e
nemurimogula
Chang'e
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,794
Damage
29,786
46,338
Taken
63,062
26,660
Mitigated
37,662
18,449
Healing
4,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,077
6,437
0
5,012
10,248
3,449
5,129
1,748
8,434
33,974
2,476
L
Amaterasu
KTB_Slim
Amaterasu
8,083
3,304
0
1,178
21,183
17,580
0
11,306
9,333
0
9,248
W
Poseidon
12,674
2,336
0
1,752
6,854
2,285
774
1,289
5,491
43,290
621
L
Xbalanque
MCKING02
Xbalanque
8,680
3,286
0
917
10,621
3,080
774
6,161
4,074
0
28,096
L
1,604
678
0
466
6,564
1,652
0
2,215
4,128
0
15,770
W
9,055
3,870
0
889
7,168
2,986
2,330
2,134
4,886
0
33,763
W
12,777
4,672
1,287
3,980
12,277
10,598
105
2,312
9,715
433
18,409
W
9,211
1,185
2,166
3,363
9,791
7,342
276
3,154
6,496
12,545
990
L
Jormungandr
bobzNvegene
Jormungandr
8,570
553
0
950
16,206
13,141
0
8,235
7,352
23,196
759
L
Chang'e
nemurimogula
Chang'e
2,849
243
626
826
8,488
2,209
0
4,463
3,723
7,228
273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,702
Gold Earned
40,662
229
Minions Killed
139
0
Camps Cleared
0
1,032,592
Distance Traveled
766,876
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,790
1,079
58
6
0
203,893
0
L
Amaterasu
7,483
748
6
1
0
149,078
0
W
Poseidon
10,363
1,036
82
8
0
236,303
0
L
Xbalanque
8,655
866
55
6
0
181,330
0
L
Artemis
8,120
812
40
4
0
120,822
0
W
Ullr
9,830
983
70
7
0
203,395
0
W
Horus
10,287
1,029
14
1
0
198,306
0
W
Ymir
10,432
1,043
5
1
0
190,695
3
L
Jormungandr
8,959
896
28
3
0
156,000
0
L
Chang'e
7,445
745
10
1
0
159,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role