Player Matchup

Ra
Ra
DadxSkillz
Ra
Level 126
God Stats
8W - 12L
1,326 SR
Queue Stats
340W - 312L
1,509 Elo+
Solo
Set
Set
EDGARXENOVERSE
Set
Level 84
God Stats
1W - 1L
1,213 SR
Queue Stats
47W - 46L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
PipilinDeSirius
Sylvanus
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 50L
1,562 Elo+
Solo
Geb
Geb
SirLust
Geb
Level 158
God Stats
1W - 0L
1,723 SR
Queue Stats
220W - 222L
1,549 Elo+
Solo
Danzaburou
Danzaburou
soldado dom
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 76L
1,428 Elo+
Party 1
Team Averages
Level 118
1,452 SR
1,498 Elo+

VS

Team Averages
Level 118
1,576 SR
1,451 Elo+
Nox
Nox
Drew92103648
Nox
Level 89
God Stats
1W - 1L
1,523 SR
Queue Stats
170W - 151L
1,467 Elo+
Solo
Mercury
Mercury
Poncho116
Mercury
Level 92
God Stats
4W - 3L
1,500 SR
Queue Stats
91W - 54L
1,543 Elo+
Solo
Apollo
Apollo
TheAppStore
Apollo
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 75L
1,226 Elo+
Solo
Nike
Nike
XxDawKin18xX
Nike
Level 144
God Stats
4W - 5L
1,560 SR
Queue Stats
282W - 290L
1,471 Elo+
Solo
Geb
Geb
alflopezcar
Geb
Level 182
God Stats
4W - 1L
1,797 SR
Queue Stats
229W - 215L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,037
640
3,351
4,010
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 1
5,991
545
1,701
6,645
2,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
13
6 / 1 / 0
8,137
740
7,159
7,938
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
11
0 / 0 / 1
6,793
618
3,472
5,431
3,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
soldado dom
Danzaburou
11
1 / 0 / 0
6,644
604
3,236
3,976
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,778
525
1,081
4,190
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Poncho116
Mercury
10
1 / 2 / 1
5,636
512
3,552
7,846
2,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Apollo
11
0 / 0 / 0
5,741
522
3,000
4,867
1,859
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 1
4,870
443
3,043
8,921
4,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
1 / 1 / 0
5,860
533
2,683
7,240
5,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
9
Kills
2
2
Deaths
9
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
2
1
0.25
W
1
1
1
1.5
W
Sylvanus
6
1
0
6
L
Mercury
Poncho116
Mercury
1
2
1
0.75
W
Geb
0
0
1
0.5
L
Apollo
0
0
0
0
L
0
4
1
0.13
L
1
1
0
1
W
Danzaburou
soldado dom
Danzaburou
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,919
Damage
13,359
28,000
Taken
33,064
14,384
Mitigated
14,746
9,558
Healing
7,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,351
0
511
2,163
4,010
1,415
0
1,172
2,838
45,216
0
L
1,081
122
0
530
4,190
1,233
0
1,002
2,956
36,813
0
W
1,701
542
0
744
6,645
2,943
0
709
5,908
0
40,883
W
Sylvanus
7,159
2,890
0
3,170
7,938
5,110
128
480
7,055
43,540
12,762
L
Mercury
Poncho116
Mercury
3,552
1,344
0
481
7,846
2,208
0
3,192
4,418
0
42,436
W
Geb
3,472
136
0
1,660
5,431
3,521
0
813
4,618
29,328
0
L
Apollo
3,000
1,640
0
2,683
4,867
1,859
0
965
3,902
0
46,550
L
3,043
115
0
2,384
8,921
4,094
0
4,726
4,195
0
21,853
L
2,683
149
0
1,921
7,240
5,352
0
2,790
4,286
19,741
0
W
Danzaburou
soldado dom
Danzaburou
3,236
1,123
0
1,310
3,976
1,395
912
590
3,386
0
45,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,602
Gold Earned
27,885
385
Minions Killed
312
0
Camps Cleared
0
1,148,615
Distance Traveled
1,115,836
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,037
640
88
8
0
245,626
0
L
Nox
5,778
525
87
8
0
231,061
0
W
Set
5,991
545
72
7
0
274,471
0
W
Sylvanus
8,137
740
102
9
0
175,877
1
L
Mercury
5,636
512
67
6
0
279,021
0
W
Geb
6,793
618
21
2
0
238,130
6
L
Apollo
5,741
522
99
9
0
206,488
2
L
Nike
4,870
443
34
3
0
161,123
0
L
Geb
5,860
533
25
2
0
238,143
2
W
Danzaburou
6,644
604
102
9
0
214,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role