Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
IggyBoss153
Nu Wa
Level 112
God Stats
47W - 45L
1,496 SR
Queue Stats
483W - 477L
1,460 Elo+
Party 2
Anubis
Anubis
LukeFonFable
Anubis
Level 78
God Stats
11W - 8L
1,721 SR
Queue Stats
47W - 49L
1,495 Elo+
Party 2
Da Ji
Da Ji
RedTick67
Da Ji
Level 216
God Stats
1W - 0L
1,276 SR
Queue Stats
92W - 80L
1,557 Elo+
Solo
Team Averages
Level 150
1,499 SR
1,502 Elo+

VS

Team Averages
Level 77
1,556 SR
1,432 Elo+
Bellona
Bellona
D4RThStr1k3R
Bellona
Level 29
God Stats
2W - 3L
1,700 SR
Queue Stats
11W - 30L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GEISAROD
Cthulhu
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
85W - 112L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
Gustavo1920
Sun Wukong
Level 82
God Stats
84W - 75L
1,579 SR
Queue Stats
395W - 368L
1,490 Elo+
Solo
Skadi
Skadi
Pappita
Skadi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 31L
1,165 Elo+
Party 1
Discordia
Discordia
Valentin12345261
Discordia
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 244L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 0 / 4
5,710
571
3,380
5,990
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
9
0 / 1 / 4
5,324
532
2,038
6,295
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 3
6,157
616
3,475
2,539
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
12
3 / 0 / 2
6,393
639
5,082
6,611
3,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
RedTick67
Da Ji
13
6 / 0 / 4
6,998
700
4,878
7,191
2,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D4RThStr1k3R
Bellona
7
0 / 2 / 0
4,519
452
1,930
5,959
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
GEISAROD
Cthulhu
8
1 / 2 / 0
5,168
517
3,786
8,378
4,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Gustavo1920
Sun Wukong
11
0 / 3 / 0
6,006
601
3,303
8,999
4,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Skadi
Pappita
Skadi
9
0 / 3 / 1
5,084
508
3,637
5,145
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
12
1 / 1 / 0
6,161
616
1,836
3,846
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
2
2
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
4
3
W
Bacchus
 
Bacchus
0
1
4
2
L
Bellona
D4RThStr1k3R
Bellona
0
2
0
0
L
Cthulhu
GEISAROD
Cthulhu
1
2
0
0.5
L
Sun Wukong
Gustavo1920
Sun Wukong
0
3
0
0
W
1
1
3
2.5
W
Anubis
3
0
2
4
L
Skadi
Pappita
Skadi
0
3
1
0.17
W
Da Ji
RedTick67
Da Ji
6
0
4
8
L
Discordia
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,853
Damage
14,492
28,626
Taken
32,327
13,225
Mitigated
13,706
15,289
Healing
5,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,380
846
0
3,859
5,990
2,055
40
750
5,240
0
35,210
W
Bacchus
 
Bacchus
2,038
234
0
2,752
6,295
4,719
0
1,346
4,949
14,501
0
L
Bellona
D4RThStr1k3R
Bellona
1,930
588
0
789
5,959
2,781
0
1,207
4,752
0
24,368
L
Cthulhu
GEISAROD
Cthulhu
3,786
249
834
1,288
8,378
4,324
0
2,186
6,192
21,314
906
L
Sun Wukong
Gustavo1920
Sun Wukong
3,303
298
0
2,043
8,999
4,363
0
4,355
4,644
0
45,561
W
3,475
565
0
133
2,539
747
48
1,782
518
41,144
1,183
W
Anubis
5,082
319
0
2,981
6,611
3,011
0
840
5,771
42,104
1,107
L
Skadi
Pappita
Skadi
3,637
1,349
0
55
5,145
1,459
0
827
4,318
0
29,752
W
Da Ji
RedTick67
Da Ji
4,878
1,603
0
5,564
7,191
2,693
0
565
6,626
0
57,258
L
Discordia
1,836
81
0
430
3,846
779
0
2,014
1,832
47,195
318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,582
Gold Earned
26,938
330
Minions Killed
321
0
Camps Cleared
0
1,052,520
Distance Traveled
1,061,293
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,710
571
73
7
0
187,633
4
W
Bacchus
5,324
532
14
1
0
228,093
3
L
Bellona
4,519
452
42
4
0
239,424
0
L
Cthulhu
5,168
517
33
3
0
212,504
0
L
Sun Wukong
6,006
601
89
9
0
211,766
4
W
Nu Wa
6,157
616
78
8
0
199,832
0
W
Anubis
6,393
639
74
7
0
198,469
1
L
Skadi
5,084
508
58
6
0
181,601
0
W
Da Ji
6,998
700
91
9
0
238,493
1
L
Discordia
6,161
616
99
10
0
215,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role