Player Matchup

Hachiman
Hachiman
CelestialR
Hachiman
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,530 Elo+
Party 1
Susano
Susano
ForbbidenO
Susano
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 66L
1,453 Elo+
Party 1
Chronos
Chronos
ForbbidenPen
Chronos
Level 143
God Stats
3W - 0L
1,308 SR
Queue Stats
55W - 53L
1,473 Elo+
Party 1
Neith
Neith
Nora1O
Neith
Level 25
God Stats
4W - 1L
1,460 SR
Queue Stats
28W - 31L
1,473 Elo+
Solo
Cliodhna
Cliodhna
Scarysmele
Cliodhna
Level 133
God Stats
2W - 3L
1,452 SR
Queue Stats
217W - 222L
1,476 Elo+
Solo
Team Averages
Level 101
1,444 SR
1,481 Elo+

VS

Team Averages
Level 105
1,574 SR
1,357 Elo+
Sun Wukong
Sun Wukong
Baggs And Laggs
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,119 Elo+
Solo
Achilles
Achilles
Fortissax
Achilles
Level 155
God Stats
0W - 1L
1,769 SR
Queue Stats
5W - 3L
1,449 Elo+
Party 3
Chronos
Chronos
LetoProditor89
Chronos
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 165L
1,340 Elo+
Party 2
Chaac
Chaac
Life_Siphon
Chaac
Level 136
God Stats
0W - 1L
1,601 SR
Queue Stats
69W - 129L
1,390 Elo+
Party 2
Hercules
Hercules
Thizik
Hercules
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CelestialR
Hachiman
17
2 / 4 / 12
10,249
788
7,873
9,519
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
ForbbidenO
Susano
17
2 / 3 / 17
10,104
777
7,660
10,265
10,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Chronos
ForbbidenPen
Chronos
19
7 / 3 / 12
11,391
876
14,697
10,405
4,891
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Nora1O
Neith
19
7 / 2 / 11
11,094
853
11,725
11,377
5,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
Scarysmele
Cliodhna
16
7 / 3 / 12
10,606
816
11,682
10,495
4,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Baggs And Laggs
Sun Wukong
2
0 / 0 / 0
3,488
268
0
0
0
Achilles
Fortissax
Achilles
19
7 / 6 / 6
11,063
851
10,571
16,622
23,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 7 / 9
8,875
683
5,234
12,102
5,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 7 / 6
9,585
737
9,845
17,661
20,167
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
Thizik
Hercules
18
4 / 5 / 7
9,411
724
11,601
13,661
17,308
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
43
25
Kills
15
15
Deaths
25
64
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Baggs And Laggs
Sun Wukong
0
0
0
0
W
Hachiman
CelestialR
Hachiman
2
4
12
2
W
Susano
ForbbidenO
Susano
2
3
17
3.5
W
Chronos
ForbbidenPen
Chronos
7
3
12
4.33
L
Achilles
Fortissax
Achilles
7
6
6
1.67
L
0
7
9
0.64
L
4
7
6
1
W
Neith
Nora1O
Neith
7
2
11
6.25
W
Cliodhna
Scarysmele
Cliodhna
7
3
12
4.33
L
Hercules
Thizik
Hercules
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,637
Damage
37,251
52,061
Taken
60,046
29,411
Mitigated
65,515
19,213
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Baggs And Laggs
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
CelestialR
Hachiman
7,873
4,167
172
1,009
9,519
3,537
0
1,438
8,081
0
16,380
W
Susano
ForbbidenO
Susano
7,660
584
2,865
2,524
10,265
10,765
555
985
9,280
0
14,148
W
Chronos
ForbbidenPen
Chronos
14,697
4,908
1,848
1,802
10,405
4,891
3,782
1,446
8,959
41,348
0
L
Achilles
Fortissax
Achilles
10,571
1,528
0
1,694
16,622
23,015
0
2,814
13,808
232
17,760
L
5,234
1,066
271
1,655
12,102
5,025
0
3,631
8,471
22,872
0
L
9,845
407
320
3,268
17,661
20,167
0
4,953
12,708
0
17,720
W
Neith
Nora1O
Neith
11,725
6,172
1,234
4,749
11,377
5,387
2,817
1,084
10,293
0
29,839
W
Cliodhna
Scarysmele
Cliodhna
11,682
298
1,610
1,400
10,495
4,831
0
863
9,632
0
19,487
L
Hercules
Thizik
Hercules
11,601
948
686
3,928
13,661
17,308
0
3,299
10,362
620
25,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,444
Gold Earned
42,422
130
Minions Killed
85
0
Camps Cleared
0
1,171,810
Distance Traveled
820,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,488
268
0
0
0
0
0
W
Hachiman
10,249
788
16
1
0
207,732
0
W
Susano
10,104
777
14
1
0
236,530
0
W
Chronos
11,391
876
57
4
0
242,405
0
L
Achilles
11,063
851
10
1
0
222,536
0
L
Chronos
8,875
683
38
3
0
173,750
0
L
Chaac
9,585
737
12
1
0
195,150
0
W
Neith
11,094
853
24
2
0
219,662
0
W
Cliodhna
10,606
816
19
1
0
265,481
0
L
Hercules
9,411
724
25
2
0
229,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role