Player Matchup

Bastet
Bastet
AngryVector
Bastet
Level 54
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChriisTiiaNiiKo
Fenrir
Level 88
God Stats
1W - 0L
1,673 SR
Queue Stats
10W - 4L
1,630 Elo+
Solo
Terra
Terra
CodΣx
Terra
Level 159
God Stats
3W - 3L
1,816 SR
Queue Stats
145W - 155L
1,445 Elo+
Solo
Janus
Janus
Xcrasyxsquirell
Janus
Level 155
God Stats
7W - 2L
1,737 SR
Queue Stats
392W - 378L
1,468 Elo+
Solo
Nike
Nike
jonaz26
Nike
Level 109
God Stats
2W - 0L
1,745 SR
Queue Stats
13W - 14L
1,474 Elo+
Solo
Team Averages
Level 113
1,651 SR
1,504 Elo+

VS

Team Averages
Level 140
1,517 SR
1,495 Elo+
Merlin
Merlin
 
Merlin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
djfkjsxhvdsvb
Mulan
Level 156
God Stats
1W - 1L
1,718 SR
Queue Stats
129W - 119L
1,518 Elo+
Party 1
Raijin
Raijin
jnbvnvb54644
Raijin
Level 135
God Stats
5W - 8L
1,443 SR
Queue Stats
322W - 348L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
wicked big G
Gilgamesh
Level 139
God Stats
2W - 3L
1,423 SR
Queue Stats
66W - 63L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
4 / 2 / 5
7,044
1,006
5,732
5,800
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
3 / 3 / 4
7,409
1,058
5,141
7,054
2,947
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
CodΣx
Terra
11
0 / 2 / 6
6,599
943
2,202
8,710
7,392
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
1 / 1 / 4
7,741
1,106
6,363
3,200
1,313
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
jonaz26
Nike
13
2 / 1 / 5
6,867
981
3,370
6,287
4,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 2 / 5
7,243
1,035
10,165
5,037
2,131
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
 
Terra
1
0 / 0 / 0
1,892
270
0
0
0
12
3 / 4 / 1
6,770
967
4,839
8,671
4,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
11
2 / 2 / 3
6,440
920
4,540
2,971
750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
wicked big G
Gilgamesh
14
2 / 2 / 5
7,278
1,040
3,196
8,223
6,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
10
Kills
8
9
Deaths
10
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
5
1.75
L
Terra
 
Terra
0
0
0
0
W
Bastet
4
2
5
3.25
W
3
3
4
1.67
W
Terra
CodΣx
Terra
0
2
6
1.5
W
1
1
4
3
L
3
4
1
0.88
L
Raijin
2
2
3
1.75
W
Nike
jonaz26
Nike
2
1
5
4.5
L
Gilgamesh
wicked big G
Gilgamesh
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,808
Damage
22,740
31,051
Taken
24,902
18,840
Mitigated
14,267
12,343
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,165
459
704
1,360
5,037
2,131
0
1,411
3,626
28,309
646
L
Terra
 
Terra
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
5,732
1,160
0
1,154
5,800
2,538
0
3,283
2,517
0
12,122
W
5,141
2,008
836
1,814
7,054
2,947
0
3,902
3,152
0
8,324
W
Terra
CodΣx
Terra
2,202
177
3,075
3,436
8,710
7,392
0
3,387
5,323
4,829
0
W
6,363
222
1,353
194
3,200
1,313
82
759
2,441
24,837
141
L
4,839
403
501
1,360
8,671
4,914
0
2,613
6,058
0
8,518
L
Raijin
4,540
124
266
156
2,971
750
0
1,801
1,170
7,549
0
W
Nike
jonaz26
Nike
3,370
200
0
481
6,287
4,650
26
3,096
3,191
759
7,608
L
Gilgamesh
wicked big G
Gilgamesh
3,196
680
322
835
8,223
6,472
0
3,220
5,003
0
10,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,660
Gold Earned
29,623
82
Minions Killed
88
0
Camps Cleared
0
723,037
Distance Traveled
562,977
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,243
1,035
49
7
0
131,709
0
L
Terra
1,892
270
0
0
0
0
0
W
Bastet
7,044
1,006
10
1
0
169,005
0
W
Fenrir
7,409
1,058
11
2
0
133,181
0
W
Terra
6,599
943
3
0
0
145,831
0
W
Janus
7,741
1,106
46
7
0
136,395
5
L
Mulan
6,770
967
8
1
0
147,913
0
L
Raijin
6,440
920
8
1
0
127,592
2
W
Nike
6,867
981
12
2
0
138,625
0
L
Gilgamesh
7,278
1,040
23
3
0
155,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role