Player Matchup

Atlas
Atlas
Anow-_-
Atlas
Level 149
God Stats
6W - 8L
1,585 SR
Queue Stats
412W - 395L
1,588 Elo+
Solo
Fenrir
Fenrir
EÎsenSkrt
Fenrir
Level 117
God Stats
0W - 2L
1,276 SR
Queue Stats
608W - 478L
1,568 Elo+
Solo
Thanatos
Thanatos
Myvrah
Thanatos
Level 85
God Stats
6W - 4L
1,686 SR
Queue Stats
287W - 271L
1,499 Elo+
Party 2
Hades
Hades
SuRRendeR78
Hades
Level 108
God Stats
13W - 8L
1,659 SR
Queue Stats
109W - 103L
1,559 Elo+
Party 2
Zhong Kui
Zhong Kui
jowel26
Zhong Kui
Level 196
God Stats
4W - 4L
1,637 SR
Queue Stats
411W - 400L
1,479 Elo+
Solo
Team Averages
Level 131
1,569 SR
1,539 Elo+

VS

Team Averages
Level 148
1,499 SR
1,539 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CMAKKERS
Merlin
Level 148
God Stats
4W - 5L
1,325 SR
Queue Stats
332W - 379L
1,524 Elo+
Solo
Serqet
Serqet
JustRanga
Serqet
Level 101
God Stats
1W - 1L
1,588 SR
Queue Stats
58W - 29L
1,671 Elo+
Solo
Anhur
Anhur
Taraloe
Anhur
Level 148
God Stats
11W - 7L
1,584 SR
Queue Stats
264W - 241L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Anow-_-
Atlas
8
0 / 4 / 1
5,688
438
5,666
9,340
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
EÎsenSkrt
Fenrir
13
3 / 4 / 0
7,525
579
8,210
13,189
7,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Myvrah
Thanatos
9
1 / 5 / 1
5,693
438
2,762
9,052
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
0 / 4 / 0
6,446
496
3,887
8,511
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Zhong Kui
jowel26
Zhong Kui
13
1 / 4 / 0
7,470
575
8,347
8,096
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
2 / 3 / 4
7,456
574
8,450
10,817
5,591
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kumbhakarna
 
Kumbhakarna
11
2 / 0 / 11
7,190
553
4,328
11,494
8,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
CMAKKERS
Merlin
14
6 / 0 / 1
8,162
628
5,064
4,656
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
JustRanga
Serqet
15
9 / 0 / 7
8,412
647
8,181
9,281
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anhur
Taraloe
Anhur
13
2 / 2 / 5
7,526
579
5,917
10,349
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
5
Kills
21
21
Deaths
5
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
3
4
1.33
W
Kumbhakarna
 
Kumbhakarna
2
0
11
7.5
L
Atlas
Anow-_-
Atlas
0
4
1
0.13
W
Merlin
CMAKKERS
Merlin
6
0
1
6.5
L
Fenrir
EÎsenSkrt
Fenrir
3
4
0
0.75
W
Serqet
JustRanga
Serqet
9
0
7
12.5
L
Thanatos
Myvrah
Thanatos
1
5
1
0.3
L
0
4
0
0
W
Anhur
Taraloe
Anhur
2
2
5
2.25
L
Zhong Kui
jowel26
Zhong Kui
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,872
Damage
31,940
48,188
Taken
46,597
22,190
Mitigated
22,375
17,720
Healing
21,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,450
1,200
110
5,549
10,817
5,591
20
433
10,384
51,693
0
W
Kumbhakarna
 
Kumbhakarna
4,328
513
0
2,547
11,494
8,668
0
5,075
6,407
19,544
2,754
L
Atlas
Anow-_-
Atlas
5,666
1,768
0
2,497
9,340
6,002
1
2,511
6,514
20,554
0
W
Merlin
CMAKKERS
Merlin
5,064
344
0
789
4,656
1,415
264
2,772
1,490
52,879
0
L
Fenrir
EÎsenSkrt
Fenrir
8,210
2,432
0
4,591
13,189
7,224
0
7,397
5,792
0
48,294
W
Serqet
JustRanga
Serqet
8,181
2,132
0
6,129
9,281
3,192
0
1,781
7,416
0
58,845
L
Thanatos
Myvrah
Thanatos
2,762
320
0
5,343
9,052
2,478
0
2,600
6,194
0
25,614
L
3,887
246
210
2,015
8,511
2,487
0
4,198
4,173
38,567
1,078
W
Anhur
Taraloe
Anhur
5,917
3,281
0
6,382
10,349
3,509
824
6,612
3,737
0
61,263
L
Zhong Kui
jowel26
Zhong Kui
8,347
2,780
0
3,064
8,096
3,999
934
930
7,166
57,049
7,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,822
Gold Earned
38,746
347
Minions Killed
426
0
Camps Cleared
0
1,202,200
Distance Traveled
1,357,411
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,456
574
81
6
0
238,221
1
W
Kumbhakarna
7,190
553
35
3
0
271,734
3
L
Atlas
5,688
438
28
2
0
211,818
0
W
Merlin
8,162
628
105
8
0
258,836
2
L
Fenrir
7,525
579
72
6
0
242,591
0
W
Serqet
8,412
647
101
8
0
339,068
0
L
Thanatos
5,693
438
46
4
0
267,226
0
L
Hades
6,446
496
81
6
0
260,530
7
W
Anhur
7,526
579
104
8
0
249,552
6
L
Zhong Kui
7,470
575
120
9
0
220,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role