Player Matchup

Loki
Loki
 
Loki
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
JDaines2002
Cerberus
Level 70
God Stats
17W - 12L
1,386 SR
Queue Stats
253W - 252L
1,469 Elo+
Solo
Nox
Nox
PANCHAM543
Nox
Level 124
God Stats
7W - 9L
1,492 SR
Queue Stats
157W - 156L
1,521 Elo+
Party 1
Zeus
Zeus
Stepphyy
Zeus
Level 128
God Stats
3W - 7L
1,374 SR
Queue Stats
236W - 261L
1,508 Elo+
Party 1
Hercules
Hercules
sointense76
Hercules
Level 122
God Stats
52W - 36L
1,577 SR
Queue Stats
119W - 99L
1,553 Elo+
Solo
Team Averages
Level 108
1,466 SR
1,510 Elo+

VS

Team Averages
Level 98
1,496 SR
1,449 Elo+
Ymir
Ymir
CreamCheez5953
Ymir
Level 97
God Stats
7W - 9L
1,547 SR
Queue Stats
310W - 296L
1,518 Elo+
Party 2
Chaac
Chaac
DN Phantom1551
Chaac
Level 105
God Stats
49W - 36L
1,587 SR
Queue Stats
129W - 120L
1,499 Elo+
Solo
Merlin
Merlin
Gay_Boi_26
Merlin
Level 37
God Stats
1W - 2L
1,131 SR
Queue Stats
14W - 28L
1,312 Elo+
Solo
Loki
Loki
NoHopePOPEktTTV
Loki
Level 155
God Stats
1W - 0L
1,715 SR
Queue Stats
7W - 9L
1,355 Elo+
Solo
Anubis
Anubis
ThatOneGuyAiden
Anubis
Level 97
God Stats
9W - 13L
1,500 SR
Queue Stats
120W - 105L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 3 / 1
4,954
495
4,647
6,614
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
JDaines2002
Cerberus
8
1 / 3 / 0
5,219
522
1,031
7,849
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 1 / 0
5,672
567
2,715
3,390
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Zeus
8
0 / 5 / 1
4,860
486
1,930
4,599
528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
sointense76
Hercules
11
3 / 2 / 0
6,289
629
7,232
9,911
6,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
6,500
650
2,329
2,527
1,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 2 / 0
6,226
623
6,494
11,952
11,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Gay_Boi_26
Merlin
11
1 / 0 / 1
5,901
590
3,077
3,976
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 0
5,077
508
1,839
7,142
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
6 / 1 / 3
6,285
629
5,342
3,798
1,639
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
14
14
Deaths
6
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
3
1
0.5
W
3
0
5
5.5
W
2
2
0
1
W
Merlin
Gay_Boi_26
Merlin
1
0
1
1.5
L
Cerberus
JDaines2002
Cerberus
1
3
0
0.33
W
2
3
0
0.67
L
1
1
0
1
L
Zeus
0
5
1
0.1
W
6
1
3
7.5
L
Hercules
sointense76
Hercules
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,555
Damage
19,081
32,363
Taken
29,395
12,671
Mitigated
17,646
9,158
Healing
10,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,647
1,257
0
2,664
6,614
1,534
0
1,640
4,974
0
36,175
W
2,329
1,225
0
773
2,527
1,810
0
997
1,441
15,918
2,317
W
6,494
1,490
0
4,402
11,952
11,228
0
1,391
10,561
1,619
41,610
W
Merlin
Gay_Boi_26
Merlin
3,077
245
0
695
3,976
1,079
0
1,195
2,781
40,438
0
L
Cerberus
JDaines2002
Cerberus
1,031
130
0
2,118
7,849
2,734
0
3,864
3,985
22,915
0
W
1,839
565
0
2,884
7,142
1,890
0
1,031
6,111
0
26,906
L
2,715
456
0
566
3,390
1,093
0
1,930
1,460
32,405
350
L
Zeus
1,930
260
0
603
4,599
528
0
3,314
1,285
22,047
0
W
5,342
279
0
2,011
3,798
1,639
0
2,068
1,584
40,222
0
L
Hercules
sointense76
Hercules
7,232
3,262
0
3,207
9,911
6,782
0
526
9,385
5,512
37,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,994
Gold Earned
29,989
333
Minions Killed
325
0
Camps Cleared
0
961,146
Distance Traveled
1,030,530
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,954
495
60
6
0
222,075
0
W
Ymir
6,500
650
29
3
0
216,410
0
W
Chaac
6,226
623
79
8
0
201,739
0
W
Merlin
5,901
590
91
9
0
186,753
0
L
Cerberus
5,219
522
51
5
0
189,075
0
W
Loki
5,077
508
54
5
0
234,694
4
L
Nox
5,672
567
73
7
0
188,515
1
L
Zeus
4,860
486
64
6
0
172,884
0
W
Anubis
6,285
629
72
7
0
190,934
0
L
Hercules
6,289
629
85
9
0
188,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role