Player Matchup

Hel
Hel
Mora 5433
Hel
Level 67
God Stats
14W - 13L
1,369 SR
Queue Stats
168W - 170L
1,453 Elo+
Solo
Rama
Rama
Ozzy1981
Rama
Level 109
God Stats
5W - 8L
1,631 SR
Queue Stats
51W - 44L
1,506 Elo+
Solo
Xing Tian
Xing Tian
Theonlydk2
Xing Tian
Level 149
God Stats
6W - 15L
1,372 SR
Queue Stats
561W - 682L
1,332 Elo+
Solo
Team Averages
Level 108
1,457 SR
1,430 Elo+

VS

Team Averages
Level 110
1,495 SR
1,475 Elo+
Nu Wa
Nu Wa
EndiiBee
Nu Wa
Level 109
God Stats
51W - 47L
1,498 SR
Queue Stats
170W - 174L
1,464 Elo+
Party 1
Fafnir
Fafnir
SquiidBee
Fafnir
Level 145
God Stats
31W - 17L
1,682 SR
Queue Stats
180W - 202L
1,464 Elo+
Party 1
Da Ji
Da Ji
jorgegame777
Da Ji
Level 77
God Stats
3W - 1L
1,305 SR
Queue Stats
92W - 86L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 4
11,825
739
10,912
12,097
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rama
18
1 / 4 / 5
12,510
782
15,214
18,067
6,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
Theonlydk2
Xing Tian
18
4 / 3 / 1
12,379
774
10,945
23,202
23,121

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
EndiiBee
Nu Wa
20
3 / 1 / 8
13,160
823
12,714
8,432
2,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
SquiidBee
Fafnir
20
3 / 2 / 9
13,584
849
15,198
29,528
31,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 3 / 5
13,123
820
12,810
14,295
6,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
6
Kills
11
12
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
EndiiBee
Nu Wa
3
1
8
7
L
1
5
4
0.6
L
Rama
1
4
5
0.88
W
Fafnir
SquiidBee
Fafnir
3
2
9
3.75
L
Xing Tian
Theonlydk2
Xing Tian
4
3
1
1.5
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,071
Damage
40,722
53,366
Taken
52,255
34,938
Mitigated
40,886
15,765
Healing
22,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
EndiiBee
Nu Wa
12,714
4,146
822
2,659
8,432
2,755
1,569
3,785
4,463
50,589
801
L
10,912
770
7,335
5,069
12,097
4,975
951
6,187
5,888
40,274
0
L
Rama
15,214
11,181
0
2,181
18,067
6,842
1,086
10,194
7,860
0
79,267
W
Fafnir
SquiidBee
Fafnir
15,198
5,055
623
15,427
29,528
31,226
1,655
10,217
18,515
37,220
5,891
L
Xing Tian
Theonlydk2
Xing Tian
10,945
1,115
0
1,180
23,202
23,121
441
9,493
13,639
35,910
1,006
W
12,810
2,325
0
2,554
14,295
6,905
416
6,523
7,414
0
57,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,714
Gold Earned
39,867
231
Minions Killed
187
0
Camps Cleared
0
813,692
Distance Traveled
861,541
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,160
823
70
4
0
260,394
4
L
Hel
11,825
739
78
5
0
281,466
0
L
Rama
12,510
782
114
7
0
246,932
0
W
Fafnir
13,584
849
50
3
0
305,613
4
L
Xing Tian
12,379
774
39
2
0
285,294
0
W
Da Ji
13,123
820
67
4
0
295,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role