Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
IIIGR8 ONEIII
Cthulhu
Level 126
God Stats
4W - 4L
1,478 SR
Queue Stats
233W - 243L
1,426 Elo+
Solo
Medusa
Medusa
IronColdX
Medusa
Level 143
God Stats
4W - 0L
1,389 SR
Queue Stats
75W - 69L
1,616 Elo+
Solo
Anubis
Anubis
Nacho362001
Anubis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,298 Elo+
Solo
Hercules
Hercules
nyouai
Hercules
Level 114
God Stats
6W - 1L
1,795 SR
Queue Stats
285W - 280L
1,518 Elo+
Solo
Team Averages
Level 101
1,532 SR
1,472 Elo+

VS

Team Averages
Level 125
1,610 SR
1,528 Elo+
Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AGDDIABLO1
Vulcan
Level 178
God Stats
9W - 19L
1,601 SR
Queue Stats
30W - 47L
1,492 Elo+
Solo
Hou Yi
Hou Yi
CynicalSeeker52
Hou Yi
Level 166
God Stats
56W - 63L
1,499 SR
Queue Stats
833W - 734L
1,535 Elo+
Solo
Hercules
Hercules
SNOBONE369
Hercules
Level 6
God Stats
2W - 5L
1,841 SR
Queue Stats
2W - 6L
1,597 Elo+
Solo
Discordia
Discordia
primeone7
Discordia
Level 118
God Stats
14W - 12L
1,609 SR
Queue Stats
55W - 58L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 1
5,504
1,101
1,035
2,445
1,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Cthulhu
10
1 / 1 / 3
5,285
1,057
2,211
4,512
2,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
IronColdX
Medusa
10
0 / 0 / 3
5,241
1,048
2,467
2,898
846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
11
1 / 0 / 4
5,305
1,061
2,347
3,613
1,683
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
nyouai
Hercules
10
2 / 0 / 2
5,304
1,061
2,946
3,712
2,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
0 / 0 / 0
2,871
574
0
0
0
Vulcan
AGDDIABLO1
Vulcan
10
0 / 1 / 0
5,065
1,013
1,204
2,366
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,382
1,076
1,705
3,355
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
SNOBONE369
Hercules
8
0 / 3 / 0
4,467
893
1,109
5,076
2,484
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
primeone7
Discordia
10
0 / 2 / 1
4,766
953
4,290
3,432
878
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
L
Bastet
 
Bastet
0
0
0
0
L
Vulcan
AGDDIABLO1
Vulcan
0
1
0
0
L
1
1
0
1
W
Cthulhu
1
1
3
2.5
W
Medusa
IronColdX
Medusa
0
0
3
1.5
W
Anubis
1
0
4
3
L
Hercules
SNOBONE369
Hercules
0
3
0
0
W
Hercules
nyouai
Hercules
2
0
2
3
L
Discordia
primeone7
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,006
Damage
8,308
17,180
Taken
14,229
9,249
Mitigated
5,246
3,889
Healing
2,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,035
95
0
520
2,445
1,019
65
559
1,838
0
5,420
L
Bastet
 
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
AGDDIABLO1
Vulcan
1,204
40
0
375
2,366
811
0
835
1,426
14,259
0
L
1,705
693
0
1,082
3,355
1,073
0
151
3,109
0
13,412
W
Cthulhu
2,211
153
0
1,005
4,512
2,935
258
1,174
3,310
12,263
226
W
Medusa
IronColdX
Medusa
2,467
499
0
196
2,898
846
949
503
2,390
0
14,976
W
Anubis
2,347
115
0
1,578
3,613
1,683
329
2,120
1,453
14,118
0
L
Hercules
SNOBONE369
Hercules
1,109
326
13
623
5,076
2,484
0
2,319
2,681
0
2,226
W
Hercules
nyouai
Hercules
2,946
743
0
590
3,712
2,766
113
980
2,695
0
7,884
L
Discordia
primeone7
Discordia
4,290
300
0
58
3,432
878
0
926
2,401
12,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,639
Gold Earned
22,551
107
Minions Killed
76
0
Camps Cleared
0
553,765
Distance Traveled
396,531
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,504
1,101
12
2
0
106,786
4
L
Bastet
2,871
574
0
0
0
0
0
L
Vulcan
5,065
1,013
35
7
0
103,446
0
L
Hou Yi
5,382
1,076
28
6
0
94,533
0
W
Cthulhu
5,285
1,057
24
5
0
101,047
0
W
Medusa
5,241
1,048
31
6
0
118,087
0
W
Anubis
5,305
1,061
26
5
0
101,051
0
L
Hercules
4,467
893
0
0
0
84,116
0
W
Hercules
5,304
1,061
14
3
0
126,794
0
L
Discordia
4,766
953
13
3
0
114,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role