Player Matchup

Ix Chel
Ix Chel
HarryHardWand
Ix Chel
Level 67
God Stats
3W - 4L
1,578 SR
Queue Stats
189W - 185L
1,508 Elo+
Solo
Cernunnos
Cernunnos
SmokeThe Grub
Cernunnos
Level 119
God Stats
9W - 9L
1,588 SR
Queue Stats
824W - 792L
1,434 Elo+
Solo
Vamana
Vamana
Soowhat0420
Vamana
Level 107
God Stats
4W - 2L
1,838 SR
Queue Stats
266W - 276L
1,483 Elo+
Party 2
Merlin
Merlin
lovelyvision
Merlin
Level 148
God Stats
7W - 12L
1,393 SR
Queue Stats
275W - 284L
1,469 Elo+
Party 2
Ares
Ares
ozmial
Ares
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
141W - 146L
1,469 Elo+
Solo
Team Averages
Level 118
1,579 SR
1,473 Elo+

VS

Team Averages
Level 145
1,517 SR
1,423 Elo+
Ra
Ra
Climbatize
Ra
Level 158
God Stats
3W - 0L
1,683 SR
Queue Stats
389W - 365L
1,429 Elo+
Party 1
Maui
Maui
Kaitlynn8184
Maui
Level 113
God Stats
2W - 3L
1,316 SR
Queue Stats
64W - 76L
1,411 Elo+
Solo
Anubis
Anubis
Majdalamus
Anubis
Level 164
God Stats
19W - 15L
1,528 SR
Queue Stats
578W - 556L
1,412 Elo+
Party 1
Chiron
Chiron
Nattoushkaya
Chiron
Level 180
God Stats
11W - 10L
1,329 SR
Queue Stats
527W - 492L
1,426 Elo+
Party 1
Nox
Nox
moetrenease
Nox
Level 109
God Stats
2W - 1L
1,730 SR
Queue Stats
118W - 128L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
2 / 3 / 0
7,531
753
6,166
7,019
2,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
SmokeThe Grub
Cernunnos
11
0 / 5 / 1
6,607
661
5,495
7,041
1,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
16
2 / 4 / 4
8,348
835
13,167
13,136
13,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Merlin
14
1 / 4 / 3
7,552
755
6,036
6,836
1,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ares
ozmial
Ares
12
1 / 8 / 2
6,975
698
4,864
14,043
11,199
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 13
8,198
820
6,124
5,755
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 1 / 18
8,816
882
3,897
11,478
12,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Anubis
Majdalamus
Anubis
15
8 / 2 / 12
9,319
932
13,205
10,053
7,051
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
15
7 / 2 / 13
8,724
872
11,961
9,176
4,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
5 / 1 / 14
8,704
870
9,033
6,752
3,774
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
94
6
Kills
24
24
Deaths
7
10
Assists
70
Player
Kills
Deaths
Assists
KDA
W
1
1
13
7.5
L
Ix Chel
2
3
0
0.67
W
3
1
18
12
W
Anubis
Majdalamus
Anubis
8
2
12
7
W
Chiron
7
2
13
6.75
L
Cernunnos
SmokeThe Grub
Cernunnos
0
5
1
0.1
L
Vamana
2
4
4
1
L
Merlin
1
4
3
0.63
W
5
1
14
12
L
Ares
ozmial
Ares
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,728
Damage
44,220
48,075
Taken
43,214
30,982
Mitigated
31,041
9,960
Healing
25,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,124
59
9,069
3,165
5,755
2,928
0
2,666
2,963
18,889
1,343
L
Ix Chel
6,166
747
1,541
2,450
7,019
2,300
0
4,450
2,569
14,222
0
W
3,897
540
835
2,021
11,478
12,581
0
5,076
6,242
5,258
0
W
Anubis
Majdalamus
Anubis
13,205
246
1,160
3,015
10,053
7,051
183
4,593
5,326
28,846
672
W
Chiron
11,961
3,319
1,536
1,425
9,176
4,707
348
3,153
5,908
0
23,596
L
Cernunnos
SmokeThe Grub
Cernunnos
5,495
1,281
342
869
7,041
1,667
0
5,149
1,892
0
15,442
L
Vamana
13,167
3,880
699
2,603
13,136
13,833
0
8,087
4,930
4,029
20,372
L
Merlin
6,036
96
200
381
6,836
1,983
0
3,906
2,930
21,680
522
W
9,033
596
1,265
1,928
6,752
3,774
611
3,398
3,246
12,923
1,130
L
Ares
ozmial
Ares
4,864
0
292
583
14,043
11,199
0
9,122
4,754
5,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,013
Gold Earned
43,761
99
Minions Killed
105
0
Camps Cleared
0
820,379
Distance Traveled
924,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,198
820
17
2
0
220,167
0
L
Ix Chel
7,531
753
31
3
0
132,494
0
W
Maui
8,816
882
6
1
0
165,228
0
W
Anubis
9,319
932
43
4
0
170,274
0
W
Chiron
8,724
872
20
2
0
167,233
0
L
Cernunnos
6,607
661
18
2
0
158,180
0
L
Vamana
8,348
835
20
2
0
203,190
0
L
Merlin
7,552
755
28
3
0
170,998
0
W
Nox
8,704
870
19
2
0
201,973
0
L
Ares
6,975
698
2
0
0
155,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role