Player Matchup

Chang'e
Chang'e
AmureVenus
Chang'e
Level 163
God Stats
1W - 1L
1,801 SR
Queue Stats
35W - 51L
1,499 Elo+
Party 1
Sol
Sol
ChadVonChad
Sol
Level 84
God Stats
3W - 2L
1,187 SR
Queue Stats
182W - 203L
1,529 Elo+
Party 1
Cabrakan
Cabrakan
Misanthroptomist
Cabrakan
Level 190
God Stats
33W - 34L
1,488 SR
Queue Stats
1,300W - 1,309L
1,493 Elo+
Solo
Horus
Horus
The Holy BIC
Horus
Level 144
God Stats
2W - 2L
1,521 SR
Queue Stats
68W - 73L
1,510 Elo+
Solo
Thor
Thor
麻瓜在旁边
Thor
Level 122
God Stats
0W - 1L
1,797 SR
Queue Stats
75W - 56L
1,517 Elo+
Solo
Team Averages
Level 141
1,559 SR
1,510 Elo+

VS

Team Averages
Level 157
1,568 SR
1,517 Elo+
Bacchus
Bacchus
ItouAya
Bacchus
Level 198
God Stats
7W - 6L
1,462 SR
Queue Stats
356W - 322L
1,523 Elo+
Solo
Chiron
Chiron
NDxORTHRUS
Chiron
Level 138
God Stats
6W - 9L
1,630 SR
Queue Stats
93W - 114L
1,564 Elo+
Party 2
Chang'e
Chang'e
NDxTYPHON
Chang'e
Level 156
God Stats
2W - 1L
1,812 SR
Queue Stats
35W - 53L
1,426 Elo+
Party 2
Arachne
Arachne
darkgoddess
Arachne
Level 165
God Stats
122W - 125L
1,547 SR
Queue Stats
306W - 310L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
sB19577
Sun Wukong
Level 129
God Stats
2W - 2L
1,387 SR
Queue Stats
216W - 177L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AmureVenus
Chang'e
7
1 / 0 / 4
4,159
693
2,675
2,164
580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
1 / 4 / 0
3,621
604
2,962
4,031
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

4
0 / 2 / 0
3,215
536
710
3,132
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

5
1 / 2 / 2
3,565
594
1,666
5,353
2,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
3 / 0 / 2
4,092
682
1,446
3,053
895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ItouAya
Bacchus
6
2 / 2 / 3
4,050
675
2,155
5,529
2,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
NDxORTHRUS
Chiron
7
3 / 1 / 3
4,351
725
4,581
3,500
906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
NDxTYPHON
Chang'e
7
0 / 2 / 0
3,756
626
1,544
3,498
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
darkgoddess
Arachne
6
1 / 1 / 0
3,629
605
1,026
4,451
1,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
sB19577
Sun Wukong
8
1 / 0 / 0
4,703
784
1,045
2,220
697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
6
Kills
7
8
Deaths
6
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AmureVenus
Chang'e
1
0
4
3
L
1
4
0
0.25
W
Bacchus
ItouAya
Bacchus
2
2
3
1.75
L
0
2
0
0
W
Chiron
NDxORTHRUS
Chiron
3
1
3
4.5
W
Chang'e
NDxTYPHON
Chang'e
0
2
0
0
L
1
2
2
1
W
Arachne
darkgoddess
Arachne
1
1
0
1
W
Sun Wukong
sB19577
Sun Wukong
1
0
0
1
L
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,459
Damage
10,351
17,733
Taken
19,198
6,660
Mitigated
6,497
5,535
Healing
6,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AmureVenus
Chang'e
2,675
591
206
1,102
2,164
580
0
1,348
816
19,385
0
L
2,962
1,883
0
650
4,031
943
0
892
3,139
15,677
1,520
W
Bacchus
ItouAya
Bacchus
2,155
505
0
1,757
5,529
2,850
0
1,492
3,987
9,507
0
L
710
88
0
587
3,132
1,642
0
74
3,058
11,562
0
W
Chiron
NDxORTHRUS
Chiron
4,581
2,481
129
1,065
3,500
906
0
1,662
1,838
0
21,610
W
Chang'e
NDxTYPHON
Chang'e
1,544
129
40
1,005
3,498
748
0
1,343
2,069
17,570
516
L
1,666
930
208
2,332
5,353
2,600
0
1,263
4,090
0
7,503
W
Arachne
darkgoddess
Arachne
1,026
602
0
1,400
4,451
1,296
0
871
3,500
0
18,465
W
Sun Wukong
sB19577
Sun Wukong
1,045
140
0
783
2,220
697
0
581
1,510
425
25,047
L
1,446
169
0
450
3,053
895
0
88
2,965
0
16,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,652
Gold Earned
20,489
142
Minions Killed
166
0
Camps Cleared
0
611,435
Distance Traveled
628,498
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,159
693
43
7
0
133,312
0
L
Sol
3,621
604
31
5
0
124,067
0
W
Bacchus
4,050
675
6
1
0
145,214
3
L
Cabrakan
3,215
536
26
4
0
84,792
0
W
Chiron
4,351
725
37
6
0
130,649
0
W
Chang'e
3,756
626
36
6
0
133,475
1
L
Horus
3,565
594
11
2
0
127,814
2
W
Arachne
3,629
605
38
6
0
106,470
0
W
Sun Wukong
4,703
784
49
8
0
112,690
1
L
Thor
4,092
682
31
5
0
141,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role