Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Deadshott12
Hercules
Level 144
God Stats
4W - 2L
1,792 SR
Queue Stats
336W - 316L
1,527 Elo+
Solo
Hun Batz
Hun Batz
HiBinShibby
Hun Batz
Level 120
God Stats
1W - 4L
1,381 SR
Queue Stats
188W - 191L
1,451 Elo+
Party 1
Cupid
Cupid
Nepkan
Cupid
Level 87
God Stats
19W - 16L
1,589 SR
Queue Stats
364W - 339L
1,560 Elo+
Solo
Tyr
Tyr
PieczonyBatat
Tyr
Level 132
God Stats
20W - 17L
1,566 SR
Queue Stats
67W - 60L
1,540 Elo+
Solo
Team Averages
Level 118
1,566 SR
1,516 Elo+

VS

Team Averages
Level 126
1,422 SR
1,525 Elo+
Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ErProaso
Janus
Level 134
God Stats
8W - 9L
1,440 SR
Queue Stats
132W - 94L
1,543 Elo+
Solo
Guan Yu
Guan Yu
Fazekiruku1
Guan Yu
Level 59
God Stats
1W - 1L
1,228 SR
Queue Stats
60W - 81L
1,432 Elo+
Solo
Apollo
Apollo
MrDoomCrow
Apollo
Level 139
God Stats
37W - 15L
1,640 SR
Queue Stats
148W - 134L
1,602 Elo+
Party 2
Fafnir
Fafnir
VolDePorn
Fafnir
Level 152
God Stats
1W - 1L
1,301 SR
Queue Stats
61W - 48L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 3 / 1
6,578
598
4,014
6,656
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Deadshott12
Hercules
10
0 / 2 / 0
6,084
553
4,956
10,929
9,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
HiBinShibby
Hun Batz
7
0 / 3 / 0
4,800
436
433
5,299
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Nepkan
Cupid
10
1 / 4 / 1
6,014
547
5,955
8,838
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 4 / 1
6,309
574
6,667
11,487
8,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
6 / 1 / 2
7,149
650
6,293
10,174
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
ErProaso
Janus
14
4 / 1 / 1
7,868
715
5,129
4,529
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Fazekiruku1
Guan Yu
12
1 / 0 / 1
7,011
637
7,134
9,850
9,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
MrDoomCrow
Apollo
13
1 / 1 / 6
7,552
687
5,967
6,381
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
VolDePorn
Fafnir
11
4 / 2 / 4
7,021
638
5,255
8,467
8,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
16
16
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
3
1
0.83
W
Da Ji
 
Da Ji
6
1
2
7
L
Hercules
Deadshott12
Hercules
0
2
0
0
W
Janus
ErProaso
Janus
4
1
1
4.5
W
Guan Yu
Fazekiruku1
Guan Yu
1
0
1
1.5
L
Hun Batz
HiBinShibby
Hun Batz
0
3
0
0
W
Apollo
MrDoomCrow
Apollo
1
1
6
4
L
Cupid
Nepkan
Cupid
1
4
1
0.38
L
2
4
1
0.63
W
Fafnir
VolDePorn
Fafnir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,025
Damage
29,778
43,209
Taken
39,401
23,310
Mitigated
24,894
14,105
Healing
17,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,014
749
0
2,056
6,656
1,831
0
3,843
2,519
36,333
1,308
W
Da Ji
 
Da Ji
6,293
2,060
0
5,244
10,174
3,498
0
1,181
8,941
0
62,680
L
Hercules
Deadshott12
Hercules
4,956
2,331
0
3,132
10,929
9,716
0
572
10,357
0
36,352
W
Janus
ErProaso
Janus
5,129
253
0
500
4,529
1,413
0
1,404
2,989
59,563
0
W
Guan Yu
Fazekiruku1
Guan Yu
7,134
977
204
4,631
9,850
9,514
0
0
9,231
2,970
42,970
L
Hun Batz
HiBinShibby
Hun Batz
433
126
0
1,812
5,299
1,408
0
1,437
3,862
0
19,678
W
Apollo
MrDoomCrow
Apollo
5,967
4,231
0
3,789
6,381
2,262
0
0
6,381
0
62,667
L
Cupid
Nepkan
Cupid
5,955
2,462
87
2,870
8,838
2,327
0
2,710
6,088
0
42,023
L
6,667
675
0
4,148
11,487
8,028
0
2,017
9,430
0
29,198
W
Fafnir
VolDePorn
Fafnir
5,255
1,433
0
2,834
8,467
8,207
0
889
7,478
14,872
1,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
36,601
346
Minions Killed
464
0
Camps Cleared
0
1,084,562
Distance Traveled
1,220,612
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,578
598
87
8
0
222,372
0
W
Da Ji
7,149
650
112
10
0
277,853
0
L
Hercules
6,084
553
80
7
0
219,186
0
W
Janus
7,868
715
117
11
0
239,425
0
W
Guan Yu
7,011
637
92
8
0
246,983
0
L
Hun Batz
4,800
436
44
4
0
163,238
1
W
Apollo
7,552
687
127
12
0
217,032
1
L
Cupid
6,014
547
93
8
0
223,081
0
L
Tyr
6,309
574
42
4
0
256,685
2
W
Fafnir
7,021
638
16
1
0
239,319
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role