Player Matchup

Hera
Hera
 
Hera
Level 290
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AmureVenus
Medusa
Level 163
God Stats
1W - 0L
1,298 SR
Queue Stats
35W - 51L
1,486 Elo+
Party 2
Arachne
Arachne
ChadVonChad
Arachne
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
182W - 203L
1,518 Elo+
Party 2
Sylvanus
Sylvanus
Dewprism
Sylvanus
Level 203
God Stats
198W - 160L
1,581 SR
Queue Stats
312W - 294L
1,542 Elo+
Solo
Team Averages
Level 179
1,476 SR
1,509 Elo+

VS

Team Averages
Level 145
1,544 SR
1,533 Elo+
Charon
Charon
Fah1mat0r
Charon
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,588 Elo+
Solo
Achilles
Achilles
ItouAya
Achilles
Level 198
God Stats
1W - 3L
1,519 SR
Queue Stats
356W - 322L
1,533 Elo+
Solo
Poseidon
Poseidon
Misanthroptomist
Poseidon
Level 190
God Stats
20W - 22L
1,505 SR
Queue Stats
1,300W - 1,309L
1,503 Elo+
Solo
Hou Yi
Hou Yi
VeryMidGamer
Hou Yi
Level 87
God Stats
2W - 3L
1,616 SR
Queue Stats
201W - 173L
1,596 Elo+
Solo
Kukulkan
Kukulkan
off_thieves
Kukulkan
Level 103
God Stats
69W - 65L
1,582 SR
Queue Stats
438W - 442L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 0 / 3
8,511
608
6,785
4,917
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
 
Cthulhu
13
1 / 0 / 5
8,252
589
3,199
4,897
4,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
AmureVenus
Medusa
12
0 / 3 / 1
7,026
502
7,617
7,151
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Arachne
ChadVonChad
Arachne
13
3 / 2 / 5
7,582
542
6,110
11,298
4,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
Dewprism
Sylvanus
15
9 / 0 / 2
10,252
732
8,481
8,699
4,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Fah1mat0r
Charon
9
0 / 3 / 1
6,231
445
2,328
10,211
6,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ItouAya
Achilles
12
2 / 2 / 1
6,764
483
4,103
12,654
5,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 6 / 0
6,913
494
2,053
10,117
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hou Yi
14
2 / 1 / 3
7,518
537
6,716
8,076
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
off_thieves
Kukulkan
12
0 / 4 / 0
6,698
478
3,804
7,687
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
5
5
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
0
3
3.5
W
Cthulhu
 
Cthulhu
1
0
5
3.5
W
Medusa
AmureVenus
Medusa
0
3
1
0.17
W
Arachne
ChadVonChad
Arachne
3
2
5
2.75
W
Sylvanus
Dewprism
Sylvanus
9
0
2
10
L
Charon
Fah1mat0r
Charon
0
3
1
0.17
L
Achilles
ItouAya
Achilles
2
2
1
1.25
L
1
6
0
0.17
L
Hou Yi
2
1
3
3.5
L
Kukulkan
off_thieves
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,192
Damage
19,004
36,962
Taken
48,745
18,172
Mitigated
19,311
12,696
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,785
528
0
1,574
4,917
1,626
727
2,531
2,320
61,106
181
W
Cthulhu
 
Cthulhu
3,199
0
131
1,285
4,897
4,509
360
1,971
2,880
24,477
828
W
Medusa
AmureVenus
Medusa
7,617
2,993
0
471
7,151
2,781
0
1,393
5,644
0
59,190
W
Arachne
ChadVonChad
Arachne
6,110
3,932
0
4,337
11,298
4,856
28
1,114
10,184
0
48,791
W
Sylvanus
Dewprism
Sylvanus
8,481
1,800
480
4,418
8,699
4,400
423
1,195
7,410
52,938
16,781
L
Charon
Fah1mat0r
Charon
2,328
147
0
2,038
10,211
6,757
0
4,440
5,505
13,594
0
L
Achilles
ItouAya
Achilles
4,103
1,129
0
3,476
12,654
5,272
0
3,727
8,820
0
54,393
L
2,053
320
0
3,018
10,117
2,294
0
3,254
6,773
45,369
0
L
Hou Yi
6,716
3,564
0
4,028
8,076
2,818
0
1,402
6,674
0
61,511
L
Kukulkan
off_thieves
Kukulkan
3,804
251
0
429
7,687
2,170
0
4,363
3,192
52,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,623
Gold Earned
34,124
479
Minions Killed
430
0
Camps Cleared
0
1,441,283
Distance Traveled
1,377,520
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,511
608
138
10
0
304,967
4
W
Cthulhu
8,252
589
32
2
0
295,256
3
W
Medusa
7,026
502
95
7
0
287,903
1
W
Arachne
7,582
542
75
5
0
319,967
0
W
Sylvanus
10,252
732
139
10
0
233,190
0
L
Charon
6,231
445
25
2
0
268,578
2
L
Achilles
6,764
483
111
8
0
318,939
1
L
Poseidon
6,913
494
84
6
0
264,589
0
L
Hou Yi
7,518
537
102
7
0
258,889
3
L
Kukulkan
6,698
478
108
8
0
266,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role