Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JimP920
Horus
Level 124
God Stats
13W - 8L
1,819 SR
Queue Stats
132W - 117L
1,563 Elo+
Party 1
Thanatos
Thanatos
L-O-B-O-666
Thanatos
Level 149
God Stats
11W - 13L
1,410 SR
Queue Stats
204W - 193L
1,522 Elo+
Party 1
Zeus
Zeus
Nanotekker
Zeus
Level 36
God Stats
0W - 2L
1,728 SR
Queue Stats
37W - 59L
1,404 Elo+
Solo
Zhong Kui
Zhong Kui
Samurai_Cake
Zhong Kui
Level 129
God Stats
20W - 22L
1,525 SR
Queue Stats
506W - 483L
1,501 Elo+
Party 1
Team Averages
Level 97
1,596 SR
1,498 Elo+

VS

Team Averages
Level 101
1,543 SR
1,458 Elo+
Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Alex830
Hachiman
Level 26
God Stats
5W - 1L
1,623 SR
Queue Stats
23W - 29L
1,437 Elo+
Party 2
He Bo
He Bo
AresPares53
He Bo
Level 67
God Stats
4W - 2L
1,569 SR
Queue Stats
218W - 210L
1,451 Elo+
Party 2
Ymir
Ymir
Dragovala
Ymir
Level 157
God Stats
13W - 14L
1,412 SR
Queue Stats
328W - 314L
1,417 Elo+
Solo
Horus
Horus
JohnathanHawk
Horus
Level 127
God Stats
4W - 3L
1,614 SR
Queue Stats
142W - 157L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 1 / 2
4,196
699
2,807
5,452
3,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
JimP920
Horus
6
1 / 3 / 0
3,646
608
1,892
5,461
3,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
L-O-B-O-666
Thanatos
8
1 / 1 / 0
3,955
659
752
4,264
1,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 0
3,799
633
1,328
2,639
424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Zhong Kui
Samurai_Cake
Zhong Kui
8
2 / 1 / 2
4,301
717
3,439
3,357
1,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
4 / 0 / 2
4,702
784
2,871
4,605
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Alex830
Hachiman
6
0 / 2 / 2
3,476
579
2,298
4,439
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 0 / 2
4,150
692
1,334
2,725
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
6
1 / 2 / 1
3,940
657
991
4,283
2,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
3 / 1 / 0
4,833
806
3,053
4,559
1,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
8
8
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
2
2
W
Bastet
 
Bastet
4
0
2
5
W
Hachiman
Alex830
Hachiman
0
2
2
0.5
W
0
0
2
1
W
Ymir
1
2
1
0.75
L
Horus
JimP920
Horus
1
3
0
0.33
W
3
1
0
3
L
Thanatos
L-O-B-O-666
Thanatos
1
1
0
1
L
0
2
0
0
L
Zhong Kui
Samurai_Cake
Zhong Kui
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,218
Damage
10,547
21,173
Taken
20,611
10,047
Mitigated
7,233
8,661
Healing
8,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,807
376
0
1,154
5,452
3,495
0
991
4,385
10,656
2,319
W
Bastet
 
Bastet
2,871
877
0
2,723
4,605
1,141
0
963
3,642
0
19,543
W
Hachiman
Alex830
Hachiman
2,298
1,329
0
1,191
4,439
1,250
0
3,018
1,421
0
15,528
W
1,334
158
0
1,201
2,725
617
0
1,131
1,594
19,156
0
W
Ymir
991
350
0
1,206
4,283
2,410
0
2,145
2,138
12,737
0
L
Horus
JimP920
Horus
1,892
803
0
2,069
5,461
3,093
0
0
5,084
0
11,367
W
3,053
1,215
80
2,579
4,559
1,815
0
0
4,310
0
24,233
L
Thanatos
L-O-B-O-666
Thanatos
752
336
0
3,301
4,264
1,080
0
591
3,613
0
21,501
L
1,328
87
0
452
2,639
424
0
188
2,371
17,541
798
L
Zhong Kui
Samurai_Cake
Zhong Kui
3,439
1,224
0
1,685
3,357
1,955
300
339
3,018
21,723
5,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,897
Gold Earned
21,101
172
Minions Killed
177
0
Camps Cleared
0
615,696
Distance Traveled
679,871
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,196
699
19
3
0
131,093
3
W
Bastet
4,702
784
34
6
0
152,233
0
W
Hachiman
3,476
579
27
5
0
114,629
0
W
He Bo
4,150
692
54
9
0
146,562
2
W
Ymir
3,940
657
21
4
0
134,084
2
L
Horus
3,646
608
21
4
0
95,196
0
W
Horus
4,833
806
41
7
0
132,363
0
L
Thanatos
3,955
659
51
9
0
148,744
2
L
Zeus
3,799
633
35
6
0
109,490
0
L
Zhong Kui
4,301
717
46
8
0
131,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role