Player Matchup

Bacchus
Bacchus
Gold III
Takeitout
Bacchus
Gold III
Level 154
God Stats
10W - 6L
1,765 SR
Queue Stats
276W - 296L
1,554 MMR
Party 1
Achilles
Achilles
Gold V
allseeingeye132
Achilles
Gold V
Level 151
God Stats
142W - 152L
1,540 SR
Queue Stats
564W - 587L
1,342 MMR
Party 1
Persephone
Persephone
Silver II
karheri
Persephone
Silver II
Level 174
God Stats
7W - 7L
1,385 SR
Queue Stats
21W - 22L
1,416 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 160
1,563 SR
1,437 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 80
1,374 SR
751 MMR
Rama
Rama
Bronze II
OldSam777
Rama
Bronze II
Level 69
God Stats
2W - 9L
1,320 SR
Queue Stats
17W - 54L
346 MMR
Solo
Xing Tian
Xing Tian
Bronze II
robkhaos
Xing Tian
Bronze II
Level 87
God Stats
55W - 58L
1,389 SR
Queue Stats
180W - 235L
403 MMR
Solo
Merlin
Merlin
Bronze III
xBone51Crushx
Merlin
Bronze III
Level 84
God Stats
0W - 2L
1,413 SR
Queue Stats
1W - 2L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Takeitout
Bacchus
15
3 / 0 / 10
9,538
867
8,517
7,575
8,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
16
10 / 1 / 6
10,714
974
9,118
12,209
12,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Persephone
karheri
Persephone
16
4 / 0 / 7
10,314
938
12,417
7,282
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuNe ZhaMulanBaron SamediVulcan

VS

Bans
Sun WukongMedusaArachneSurtrFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
1 / 6 / 0
8,172
743
3,934
11,693
3,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xing Tian
robkhaos
Xing Tian
12
0 / 4 / 0
7,245
659
4,036
13,302
10,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 7 / 1
8,017
729
3,757
10,727
3,359
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
17
Kills
1
1
Deaths
17
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
1
6
0
0.17
W
Bacchus
Takeitout
Bacchus
3
0
10
8
W
Achilles
10
1
6
13
W
Persephone
karheri
Persephone
4
0
7
7.5
L
Xing Tian
robkhaos
Xing Tian
0
4
0
0
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,052
Damage
11,727
27,066
Taken
35,722
23,801
Mitigated
17,384
5,495
Healing
2,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
3,934
1,728
0
1,282
11,693
3,769
0
6,941
4,467
0
18,043
W
Bacchus
Takeitout
Bacchus
8,517
1,156
0
1,058
7,575
8,708
511
2,643
4,932
28,409
632
W
Achilles
9,118
3,225
0
2,531
12,209
12,160
1,360
1,662
10,547
0
18,586
W
Persephone
karheri
Persephone
12,417
286
0
1,906
7,282
2,933
1,103
3,555
3,727
47,863
0
L
Xing Tian
robkhaos
Xing Tian
4,036
366
0
0
13,302
10,256
0
6,815
6,029
13,623
710
L
3,757
179
0
916
10,727
3,359
108
6,205
4,274
27,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,566
Gold Earned
23,434
121
Minions Killed
95
0
Camps Cleared
0
711,034
Distance Traveled
542,480
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,172
743
35
3
0
169,610
7
W
Bacchus
9,538
867
30
3
0
232,453
4
W
Achilles
10,714
974
10
1
0
244,747
2
W
Persephone
10,314
938
81
7
0
233,834
1
L
Xing Tian
7,245
659
16
1
0
200,631
0
L
Merlin
8,017
729
44
4
0
172,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role