Player Matchup

Kuzenbo
Kuzenbo
Gold IV
Dunleavy3980
Kuzenbo
Gold IV
Level 51
God Stats
0W - 2L
1,301 SR
Queue Stats
95W - 101L
1,414 MMR
Solo
Neith
Neith
Bronze IV
JACOB-MY-313
Neith
Bronze IV
Level 57
God Stats
0W - 1L
1,603 SR
Queue Stats
1W - 7L
1,507 MMR
Party 1
Fenrir
Fenrir
Bronze IV
MOUROPITA
Fenrir
Bronze IV
Level 83
God Stats
1W - 3L
1,432 SR
Queue Stats
5W - 20L
1,186 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Okoko7309
Nu Wa
Gold III
Level 155
God Stats
3W - 2L
1,765 SR
Queue Stats
315W - 296L
1,453 MMR
Party 3
Ymir
Ymir
Gold V
THE P0TS
Ymir
Gold V
Level 120
God Stats
6W - 9L
1,485 SR
Queue Stats
260W - 260L
1,282 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,517 SR
1,368 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,456 SR
1,393 MMR
Anhur
Anhur
Silver III
 
Anhur
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Gold V
Chicochuu
Poseidon
Gold V
Level 112
God Stats
1W - 1L
1,462 SR
Queue Stats
123W - 134L
1,322 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Simbaktu11
Baron Samedi
Gold III
Level 107
God Stats
25W - 25L
1,543 SR
Queue Stats
510W - 532L
1,398 MMR
Solo
Sylvanus
Sylvanus
Silver III
helboy99
Sylvanus
Silver III
Level 98
God Stats
5W - 5L
1,511 SR
Queue Stats
41W - 32L
1,369 MMR
Party 2
Awilix
Awilix
Silver III
knifed2_hell
Awilix
Silver III
Level 143
God Stats
1W - 1L
1,264 SR
Queue Stats
5W - 8L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dunleavy3980
Kuzenbo
18
3 / 4 / 3
11,273
512
14,172
23,003
27,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

16
1 / 8 / 3
10,333
470
9,472
15,693
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fenrir
MOUROPITA
Fenrir
17
5 / 4 / 3
10,156
462
9,609
22,755
9,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Okoko7309
Nu Wa
16
2 / 6 / 5
10,592
481
22,074
15,115
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
0 / 11 / 1
8,579
390
5,254
25,969
20,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ao KuangMaman BrigitteAnubisThanatos

VS

Bans
CthulhuChang'eLokiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
16 / 3 / 5
15,131
688
30,577
22,071
9,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
Chicochuu
Poseidon
20
2 / 4 / 8
13,157
598
9,590
15,844
7,386
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Simbaktu11
Baron Samedi
18
7 / 2 / 13
12,653
575
16,428
14,956
6,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
helboy99
Sylvanus
18
3 / 1 / 21
13,824
628
10,399
21,767
25,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
20
5 / 1 / 10
13,169
599
11,108
18,371
8,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
90
11
Kills
33
33
Deaths
11
15
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
16
3
5
6.17
W
Poseidon
Chicochuu
Poseidon
2
4
8
1.5
L
Kuzenbo
Dunleavy3980
Kuzenbo
3
4
3
1.13
L
1
8
3
0.31
L
Fenrir
MOUROPITA
Fenrir
5
4
3
1.63
L
Nu Wa
Okoko7309
Nu Wa
2
6
5
0.75
W
Baron Samedi
Simbaktu11
Baron Samedi
7
2
13
6.75
L
Ymir
0
11
1
0.05
W
Sylvanus
helboy99
Sylvanus
3
1
21
13.5
W
Awilix
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,581
Damage
78,102
102,535
Taken
93,009
65,119
Mitigated
57,536
18,940
Healing
48,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
30,577
18,448
0
13,438
22,071
9,033
3,763
6,821
14,771
0
144,360
W
Poseidon
Chicochuu
Poseidon
9,590
1,538
0
8,361
15,844
7,386
3,166
9,702
5,060
110,905
2,568
L
Kuzenbo
Dunleavy3980
Kuzenbo
14,172
3,134
0
5,027
23,003
27,822
51
8,889
14,114
76,464
2,482
L
9,472
2,348
212
4,362
15,693
3,375
0
4,072
11,621
0
70,676
L
Fenrir
MOUROPITA
Fenrir
9,609
2,760
133
5,818
22,755
9,358
0
6,799
15,956
0
76,110
L
Nu Wa
Okoko7309
Nu Wa
22,074
2,351
0
802
15,115
3,650
90
6,050
9,065
90,791
0
W
Baron Samedi
Simbaktu11
Baron Samedi
16,428
1,307
1,434
5,805
14,956
6,918
2,248
8,071
6,174
81,250
1,781
L
Ymir
5,254
1,180
0
2,586
25,969
20,914
0
10,355
15,614
21,096
0
W
Sylvanus
helboy99
Sylvanus
10,399
2,697
3,448
8,604
21,767
25,879
808
9,672
11,320
48,728
0
W
Awilix
11,108
4,464
0
7,338
18,371
8,320
2,886
5,636
12,332
0
141,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,933
Gold Earned
67,934
564
Minions Killed
704
0
Camps Cleared
0
2,055,189
Distance Traveled
2,171,293
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,131
688
201
9
0
408,246
0
W
Poseidon
13,157
598
172
8
0
401,618
2
L
Kuzenbo
11,273
512
147
7
0
395,417
1
L
Neith
10,333
470
118
5
0
389,660
0
L
Fenrir
10,156
462
108
5
0
505,079
0
L
Nu Wa
10,592
481
154
7
0
382,536
2
W
Baron Samedi
12,653
575
109
5
0
406,462
3
L
Ymir
8,579
390
37
2
0
382,497
8
W
Sylvanus
13,824
628
62
3
0
394,778
3
W
Awilix
13,169
599
160
7
0
560,189
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role