Player Matchup

Jormungandr
Jormungandr
Platinum IV
 
Jormungandr
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Diamond IV
BeefyJrFML
Nu Wa
Diamond IV
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 166L
2,244 MMR
Solo
Charybdis
Charybdis
Diamond V
GreatCalf290536
Charybdis
Diamond V
Level 134
God Stats
5W - 3L
1,816 SR
Queue Stats
100W - 86L
2,044 MMR
Party 2
Bakasura
Bakasura
Diamond IV
PHERN
Bakasura
Diamond IV
Level 159
God Stats
1W - 2L
1,501 SR
Queue Stats
192W - 171L
2,110 MMR
Party 2
Sylvanus
Sylvanus
Platinum II
jsuisBienG514
Sylvanus
Platinum II
Level 86
God Stats
5W - 7L
1,524 SR
Queue Stats
121W - 138L
1,772 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,568 SR
1,934 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 112
1,762 SR
1,984 MMR
Thoth
Thoth
Diamond II
BluBrry
Thoth
Diamond II
Level 125
God Stats
2W - 0L
1,963 SR
Queue Stats
105W - 63L
2,331 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
Chonders
Kumbhakarna
Platinum IV
Level 78
God Stats
5W - 2L
1,774 SR
Queue Stats
43W - 25L
1,971 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
Lakilin
Zhong Kui
Platinum IV
Level 147
God Stats
3W - 2L
1,651 SR
Queue Stats
124W - 123L
1,734 MMR
Solo
Fenrir
Fenrir
Diamond IV
MegaThaMan
Fenrir
Diamond IV
Level 82
God Stats
8W - 5L
1,771 SR
Queue Stats
196W - 178L
2,221 MMR
Solo
Izanami
Izanami
Gold III
chaneke10
Izanami
Gold III
Level 128
God Stats
3W - 2L
1,650 SR
Queue Stats
49W - 37L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 2 / 2
3,971
567
1,073
5,083
2,142
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Nu Wa
9
0 / 2 / 2
4,587
655
3,824
3,359
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
GreatCalf290536
Charybdis
9
2 / 1 / 1
4,989
713
5,395
4,880
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
PHERN
Bakasura
9
2 / 1 / 1
4,402
629
3,178
5,065
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
jsuisBienG514
Sylvanus
8
0 / 1 / 0
4,312
616
1,574
4,628
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
PeleAthenaChang'eAo Kuang

VS

Bans
Da JiCthulhuGaneshaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BluBrry
Thoth
9
2 / 1 / 0
5,014
716
1,272
3,661
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Chonders
Kumbhakarna
7
1 / 1 / 3
4,452
636
1,759
6,757
2,780
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Lakilin
Zhong Kui
9
1 / 0 / 0
5,247
750
2,285
3,130
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fenrir
MegaThaMan
Fenrir
8
1 / 1 / 2
4,280
611
2,924
5,621
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
chaneke10
Izanami
7
1 / 1 / 2
4,472
639
2,779
4,570
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
4
Kills
6
7
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
2
0.5
L
Nu Wa
0
2
2
0.5
W
Thoth
BluBrry
Thoth
2
1
0
2
W
Kumbhakarna
Chonders
Kumbhakarna
1
1
3
2.5
L
Charybdis
GreatCalf290536
Charybdis
2
1
1
2.5
W
Zhong Kui
Lakilin
Zhong Kui
1
0
0
1
W
Fenrir
MegaThaMan
Fenrir
1
1
2
2
L
Bakasura
PHERN
Bakasura
2
1
1
2.5
W
Izanami
chaneke10
Izanami
1
1
2
2
L
Sylvanus
jsuisBienG514
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,044
Damage
11,019
23,015
Taken
23,739
8,247
Mitigated
8,404
8,481
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
1,073
508
0
1,488
5,083
2,142
63
811
4,272
11,409
1,170
L
Nu Wa
3,824
932
0
460
3,359
674
0
1,204
1,983
28,927
0
W
Thoth
BluBrry
Thoth
1,272
0
0
940
3,661
788
0
1,178
2,120
27,100
0
W
Kumbhakarna
Chonders
Kumbhakarna
1,759
145
0
1,540
6,757
2,780
0
1,169
5,137
8,698
0
L
Charybdis
GreatCalf290536
Charybdis
5,395
3,389
0
2,888
4,880
1,391
0
433
4,447
0
35,860
W
Zhong Kui
Lakilin
Zhong Kui
2,285
731
0
2,031
3,130
1,787
0
1,567
1,483
25,067
8,461
W
Fenrir
MegaThaMan
Fenrir
2,924
1,265
0
978
5,621
1,895
0
1,137
4,325
0
24,348
L
Bakasura
PHERN
Bakasura
3,178
2,027
0
2,035
5,065
1,366
13
411
4,614
0
18,630
W
Izanami
chaneke10
Izanami
2,779
1,955
0
984
4,570
1,154
0
702
3,713
0
25,852
L
Sylvanus
jsuisBienG514
Sylvanus
1,574
736
0
1,610
4,628
2,674
0
1,942
2,686
17,970
6,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,261
Gold Earned
23,465
243
Minions Killed
239
0
Camps Cleared
0
652,098
Distance Traveled
735,288
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,971
567
18
3
0
78,200
0
L
Nu Wa
4,587
655
59
8
0
139,328
0
W
Thoth
5,014
716
67
10
0
145,812
0
W
Kumbhakarna
4,452
636
13
2
0
152,295
1
L
Charybdis
4,989
713
66
9
0
129,599
0
W
Zhong Kui
5,247
750
65
9
0
132,759
0
W
Fenrir
4,280
611
41
6
0
156,979
0
L
Bakasura
4,402
629
47
7
0
198,905
0
W
Izanami
4,472
639
53
8
0
147,443
0
L
Sylvanus
4,312
616
53
8
0
106,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role