Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum III
 
Ra
Platinum III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold I
 
Jormungandr
Gold I
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum IV
SuperGamon14
Bastet
Platinum IV
Level 211
God Stats
2W - 1L
1,606 SR
Queue Stats
61W - 48L
1,624 MMR
Solo
Mulan
Mulan
Platinum III
βvbbleWaffle
Mulan
Platinum III
Level 125
God Stats
13W - 6L
1,672 SR
Queue Stats
368W - 371L
1,696 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 180
1,556 SR
1,564 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,527 SR
1,582 MMR
Eset
Eset
Platinum IV
 
Eset
Platinum IV
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Silver I
Banethiel
Chiron
Silver I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,593 MMR
Solo
Ares
Ares
Gold II
Jz_Vrax68
Ares
Gold II
Level 121
God Stats
29W - 17L
1,637 SR
Queue Stats
392W - 416L
1,689 MMR
Party 1
Fenrir
Fenrir
Gold III
Raydhor
Fenrir
Gold III
Level 78
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 62L
1,577 MMR
Solo
Cerberus
Cerberus
Gold I
legendario66662
Cerberus
Gold I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
621W - 632L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 1 / 6
8,760
730
9,229
7,926
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ra
 
Ra
13
3 / 2 / 4
8,052
671
6,150
6,276
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
 
Jormungandr
12
1 / 2 / 1
7,826
652
7,853
11,873
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
12
1 / 2 / 3
6,953
579
5,339
9,827
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 0 / 6
7,632
636
6,152
10,085
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BacchusNu WaAthenaThor

VS

Bans
FreyaAchillesCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
4 / 3 / 1
7,396
616
8,318
7,218
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
Banethiel
Chiron
10
0 / 3 / 0
5,854
488
2,669
6,379
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
1 / 5 / 3
5,935
495
2,583
10,646
6,739
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Raydhor
Fenrir
9
0 / 4 / 0
5,389
449
3,706
10,961
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
12
2 / 2 / 0
7,232
603
7,986
14,675
10,240
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
7
7
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
6
10
W
Ra
 
Ra
3
2
4
2.5
W
Jormungandr
 
Jormungandr
1
2
1
0.75
L
Eset
 
Eset
4
3
1
1.5
L
Chiron
Banethiel
Chiron
0
3
0
0
L
Ares
1
5
3
0.5
L
Fenrir
Raydhor
Fenrir
0
4
0
0
W
Bastet
1
2
3
1.25
L
Cerberus
2
2
0
1
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,723
Damage
25,262
45,987
Taken
49,879
15,517
Mitigated
25,006
20,743
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,229
5,118
0
4,923
7,926
2,434
0
2,985
4,797
54,650
9,267
W
Ra
 
Ra
6,150
361
1,251
2,060
6,276
1,851
419
3,012
3,090
54,443
1,116
W
Jormungandr
 
Jormungandr
7,853
2,919
0
5,313
11,873
4,763
168
7,195
4,678
53,038
2,334
L
Eset
 
Eset
8,318
861
353
1,118
7,218
2,547
0
2,881
4,088
54,993
896
L
Chiron
Banethiel
Chiron
2,669
1,045
111
2,379
6,379
1,665
0
2,978
3,355
0
33,541
L
Ares
2,583
198
0
1,779
10,646
6,739
0
4,423
6,005
9,521
0
L
Fenrir
Raydhor
Fenrir
3,706
1,276
0
1,970
10,961
3,815
0
3,448
7,202
0
32,709
W
Bastet
5,339
1,624
0
5,189
9,827
2,666
421
3,585
6,060
0
42,698
L
Cerberus
7,986
653
0
5,800
14,675
10,240
0
7,693
6,982
51,297
0
W
6,152
829
0
2,007
10,085
3,803
247
1,919
8,120
0
34,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,223
Gold Earned
31,806
425
Minions Killed
376
0
Camps Cleared
0
1,289,898
Distance Traveled
1,220,903
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,760
730
115
10
0
243,101
4
W
Ra
8,052
671
111
9
0
259,136
3
W
Jormungandr
7,826
652
96
8
0
223,506
1
L
Eset
7,396
616
127
11
0
245,542
1
L
Chiron
5,854
488
66
6
0
233,374
0
L
Ares
5,935
495
13
1
0
262,784
7
L
Fenrir
5,389
449
52
4
0
261,045
0
W
Bastet
6,953
579
70
6
0
277,207
1
L
Cerberus
7,232
603
118
10
0
218,158
4
W
Mulan
7,632
636
33
3
0
286,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role