Player Matchup

Ra
Ra
 
Ra
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Splean
Surtr
Level 155
God Stats
2W - 9L
1,170 SR
Queue Stats
308W - 317L
1,466 Elo+
Solo
Yemoja
Yemoja
knite11221
Yemoja
Level 33
God Stats
17W - 29L
1,254 SR
Queue Stats
29W - 42L
1,251 Elo+
Solo
Bakasura
Bakasura
水墨云烟
Bakasura
Level 156
God Stats
13W - 14L
1,515 SR
Queue Stats
314W - 317L
1,513 Elo+
Solo
Team Averages
Level 133
1,388 SR
1,446 Elo+

VS

Team Averages
Level 121
1,560 SR
1,535 Elo+
Bacchus
Bacchus
Loemp1a
Bacchus
Level 122
God Stats
2W - 0L
1,740 SR
Queue Stats
77W - 73L
1,511 Elo+
Party 2
Nox
Nox
Vivalaxton
Nox
Level 140
God Stats
25W - 20L
1,685 SR
Queue Stats
151W - 143L
1,573 Elo+
Party 1
Set
Set
Yukishah
Set
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 140L
1,567 Elo+
Party 2
Charybdis
Charybdis
biggsy32123
Charybdis
Level 89
God Stats
1W - 0L
1,386 SR
Queue Stats
158W - 168L
1,485 Elo+
Party 1
Fenrir
Fenrir
godkilerzz
Fenrir
Level 106
God Stats
12W - 12L
1,488 SR
Queue Stats
113W - 106L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 3 / 0
6,953
579
2,370
5,878
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
 
Hachiman
9
0 / 2 / 0
4,748
396
4,424
6,434
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Surtr
Splean
Surtr
11
3 / 5 / 2
7,238
603
8,200
10,739
4,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
knite11221
Yemoja
9
0 / 1 / 0
4,804
400
1,280
5,594
1,991
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
水墨云烟
Bakasura
14
2 / 2 / 0
6,659
555
2,740
10,438
4,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Loemp1a
Bacchus
11
2 / 0 / 3
6,735
561
3,575
7,441
4,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 0 / 4
7,460
622
2,863
3,110
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 4 / 1
7,277
606
7,035
10,735
6,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charybdis
biggsy32123
Charybdis
12
1 / 0 / 2
6,318
527
5,092
5,718
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
godkilerzz
Fenrir
13
4 / 1 / 4
7,130
594
5,966
10,453
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
13
13
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
L
Hachiman
 
Hachiman
0
2
0
0
W
Bacchus
Loemp1a
Bacchus
2
0
3
3.5
L
Surtr
Splean
Surtr
3
5
2
0.8
W
1
0
4
3
W
5
4
1
1.38
W
Charybdis
biggsy32123
Charybdis
1
0
2
2
W
Fenrir
godkilerzz
Fenrir
4
1
4
6
L
Yemoja
knite11221
Yemoja
0
1
0
0
L
Bakasura
水墨云烟
Bakasura
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,014
Damage
24,531
39,083
Taken
37,457
15,840
Mitigated
17,898
15,802
Healing
13,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,370
86
333
1,822
5,878
2,654
0
1,936
3,942
64,775
438
L
Hachiman
 
Hachiman
4,424
2,806
0
623
6,434
1,845
200
1,564
4,870
0
32,487
W
Bacchus
Loemp1a
Bacchus
3,575
384
0
2,878
7,441
4,822
0
685
6,664
16,495
0
L
Surtr
Splean
Surtr
8,200
3,206
0
2,821
10,739
4,925
0
924
9,815
1,034
40,552
W
2,863
294
0
795
3,110
1,174
0
387
2,723
66,746
0
W
7,035
2,902
0
1,720
10,735
6,264
0
380
10,214
0
43,965
W
Charybdis
biggsy32123
Charybdis
5,092
2,094
0
3,844
5,718
2,171
956
913
4,805
0
54,171
W
Fenrir
godkilerzz
Fenrir
5,966
1,157
0
3,984
10,453
3,467
0
1,433
8,632
0
44,005
L
Yemoja
knite11221
Yemoja
1,280
786
2,842
744
5,594
1,991
102
1,344
4,250
14,422
0
L
Bakasura
水墨云烟
Bakasura
2,740
1,793
0
6,617
10,438
4,425
0
670
9,768
0
45,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,402
Gold Earned
34,920
383
Minions Killed
400
0
Camps Cleared
0
1,184,070
Distance Traveled
1,260,666
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,953
579
121
10
0
245,386
0
L
Hachiman
4,748
396
47
4
0
183,231
0
W
Bacchus
6,735
561
23
2
0
276,909
3
L
Surtr
7,238
603
78
7
0
218,800
1
W
Nox
7,460
622
141
12
0
258,431
0
W
Set
7,277
606
80
7
0
226,960
2
W
Charybdis
6,318
527
89
7
0
224,014
0
W
Fenrir
7,130
594
67
6
0
274,352
3
L
Yemoja
4,804
400
23
2
0
234,396
9
L
Bakasura
6,659
555
114
10
0
302,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role