Player Matchup

Neith
Neith
AmazonaGetya
Neith
Level 82
God Stats
47W - 32L
1,530 SR
Queue Stats
167W - 173L
1,407 Elo+
Solo
Horus
Horus
DEVILKINGhellboy
Horus
Level 148
God Stats
1W - 1L
1,255 SR
Queue Stats
81W - 93L
1,507 Elo+
Solo
Freya
Freya
GWSteamTrain01
Freya
Level 121
God Stats
11W - 9L
1,519 SR
Queue Stats
200W - 191L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
LegacY_iExotiC
Baron Samedi
Level 86
God Stats
2W - 1L
1,441 SR
Queue Stats
30W - 39L
1,402 Elo+
Solo
Fenrir
Fenrir
Topskih
Fenrir
Level 65
God Stats
6W - 7L
1,512 SR
Queue Stats
178W - 173L
1,426 Elo+
Solo
Team Averages
Level 100
1,451 SR
1,436 Elo+

VS

Team Averages
Level 143
1,507 SR
1,481 Elo+
Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CISCAR-_-420
Cerberus
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Nike
Nike
HeldStarfish134
Nike
Level 146
God Stats
119W - 126L
1,517 SR
Queue Stats
491W - 508L
1,440 Elo+
Solo
Thoth
Thoth
Phasemangler
Thoth
Level 110
God Stats
5W - 8L
1,473 SR
Queue Stats
217W - 212L
1,512 Elo+
Solo
Thanatos
Thanatos
Zloo696
Thanatos
Level 157
God Stats
22W - 24L
1,545 SR
Queue Stats
251W - 236L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
9,247
661
12,271
9,414
2,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 0 / 13
7,725
552
6,037
13,032
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
7 / 0 / 3
8,606
615
9,401
8,138
3,162
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
LegacY_iExotiC
Baron Samedi
13
4 / 2 / 3
7,749
554
5,679
6,977
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Topskih
Fenrir
15
8 / 2 / 3
8,836
631
8,019
10,683
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 6 / 0
6,544
467
4,897
10,768
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
CISCAR-_-420
Cerberus
12
0 / 5 / 3
6,721
480
4,404
14,258
9,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 0
6,139
439
4,013
10,977
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 3 / 1
7,540
539
6,296
6,487
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Zloo696
Thanatos
12
4 / 6 / 0
7,010
501
6,796
12,435
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
23
Kills
6
6
Deaths
23
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
6
0
0
W
4
2
3
2.75
L
Cerberus
CISCAR-_-420
Cerberus
0
5
3
0.3
W
0
0
13
6.5
W
7
0
3
8.5
L
1
3
0
0.33
W
Baron Samedi
LegacY_iExotiC
Baron Samedi
4
2
3
2.75
L
1
3
1
0.5
W
Fenrir
Topskih
Fenrir
8
2
3
4.75
L
Thanatos
Zloo696
Thanatos
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,407
Damage
26,406
48,244
Taken
54,925
22,405
Mitigated
26,097
21,684
Healing
15,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,897
2,707
0
2,488
10,768
2,943
324
5,711
5,057
0
43,506
W
12,271
2,455
0
3,471
9,414
2,539
174
3,915
4,959
0
68,209
L
Cerberus
CISCAR-_-420
Cerberus
4,404
90
0
3,657
14,258
9,823
0
303
13,955
33,614
0
W
6,037
2,201
1,074
5,681
13,032
10,141
12
2,163
10,673
0
25,536
W
9,401
3,743
0
5,304
8,138
3,162
0
198
7,940
54,576
1,309
L
4,013
458
135
2,328
10,977
6,490
0
3,680
7,297
5,912
21,317
W
Baron Samedi
LegacY_iExotiC
Baron Samedi
5,679
408
226
2,519
6,977
2,060
0
3,652
2,847
39,414
0
L
6,296
322
0
662
6,487
2,105
0
3,589
2,898
51,786
419
W
Fenrir
Topskih
Fenrir
8,019
2,191
0
3,409
10,683
4,503
684
645
9,958
0
63,066
L
Thanatos
Zloo696
Thanatos
6,796
1,432
0
6,438
12,435
4,736
0
1,797
10,638
0
47,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,163
Gold Earned
33,954
385
Minions Killed
390
0
Camps Cleared
0
1,420,511
Distance Traveled
1,322,491
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,544
467
71
5
0
266,941
0
W
Neith
9,247
661
124
9
0
248,915
4
L
Cerberus
6,721
480
91
7
0
241,120
0
W
Horus
7,725
552
38
3
0
317,272
6
W
Freya
8,606
615
78
6
0
287,966
0
L
Nike
6,139
439
25
2
0
248,017
0
W
Baron Samedi
7,749
554
53
4
0
259,663
0
L
Thoth
7,540
539
130
9
0
280,133
2
W
Fenrir
8,836
631
92
7
0
306,695
4
L
Thanatos
7,010
501
73
5
0
286,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role