Player Matchup

Izanami
Izanami
ARDNEXTDOOR
Izanami
Level 14
God Stats
9W - 3L
1,440 SR
Queue Stats
31W - 30L
1,265 Elo+
Party 1
Khepri
Khepri
BrendanF18
Khepri
Level 101
God Stats
5W - 1L
1,545 SR
Queue Stats
31W - 29L
1,479 Elo+
Party 1
Ra
Ra
CamaronSeco
Ra
Level 105
God Stats
6W - 20L
1,241 SR
Queue Stats
823W - 830L
1,497 Elo+
Solo
Team Averages
Level 73
1,409 SR
1,413 Elo+

VS

Team Averages
Level 63
1,447 SR
1,434 Elo+
Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MeruenHxh
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 117L
1,464 Elo+
Solo
Nu Wa
Nu Wa
yeison_mjrr
Nu Wa
Level 41
God Stats
0W - 2L
1,341 SR
Queue Stats
5W - 10L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ARDNEXTDOOR
Izanami
16
5 / 0 / 1
10,173
848
9,126
10,488
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
BrendanF18
Khepri
15
0 / 2 / 7
9,045
754
6,948
15,705
16,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 0 / 5
10,488
874
11,263
9,052
4,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 1 / 1
9,631
803
15,247
12,514
4,245
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Yemoja
MeruenHxh
Yemoja
13
1 / 3 / 0
8,743
729
7,325
11,689
5,898
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
0 / 4 / 1
8,506
709
5,819
7,857
2,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
8
Kills
2
2
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
1
1.5
W
Izanami
ARDNEXTDOOR
Izanami
5
0
1
5.5
W
Khepri
BrendanF18
Khepri
0
2
7
1.75
W
3
0
5
5.5
L
Yemoja
MeruenHxh
Yemoja
1
3
0
0.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,337
Damage
28,391
35,245
Taken
32,060
25,296
Mitigated
12,510
19,898
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
15,247
5,340
0
5,429
12,514
4,245
598
6,560
5,417
0
49,133
W
Izanami
ARDNEXTDOOR
Izanami
9,126
5,753
0
4,233
10,488
4,277
1,573
5,443
5,013
0
38,777
W
Khepri
BrendanF18
Khepri
6,948
232
0
3,419
15,705
16,961
358
4,081
11,439
15,394
989
W
11,263
438
6,503
5,743
9,052
4,058
1,015
3,751
5,048
53,580
290
L
Yemoja
MeruenHxh
Yemoja
7,325
1,290
1,672
2,708
11,689
5,898
657
5,193
6,009
21,660
0
L
5,819
1,137
0
1,449
7,857
2,367
234
4,925
2,674
25,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,706
Gold Earned
26,880
176
Minions Killed
146
0
Camps Cleared
0
699,117
Distance Traveled
610,580
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,631
803
84
7
0
228,556
1
W
Izanami
10,173
848
53
4
0
208,455
0
W
Khepri
9,045
754
11
1
0
241,659
3
W
Ra
10,488
874
112
9
0
249,003
0
L
Yemoja
8,743
729
22
2
0
189,999
0
L
Nu Wa
8,506
709
40
3
0
192,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role