Player Matchup

Sol
Sol
Time-To-Evolve
Sol
Level 209
God Stats
4W - 2L
1,493 SR
Queue Stats
320W - 305L
1,605 Elo+
Solo
Kukulkan
Kukulkan
Vintylis
Kukulkan
Level 86
God Stats
3W - 0L
1,679 SR
Queue Stats
66W - 71L
1,503 Elo+
Solo
Ares
Ares
Weekend15
Ares
Level 107
God Stats
1W - 1L
1,267 SR
Queue Stats
205W - 202L
1,501 Elo+
Solo
Cupid
Cupid
XxRubioxX97
Cupid
Level 118
God Stats
1W - 2L
1,294 SR
Queue Stats
134W - 132L
1,540 Elo+
Solo
Odin
Odin
iPowers
Odin
Level 120
God Stats
6W - 8L
1,438 SR
Queue Stats
551W - 491L
1,477 Elo+
Solo
Team Averages
Level 128
1,434 SR
1,525 Elo+

VS

Team Averages
Level 120
1,580 SR
1,574 Elo+
He Bo
He Bo
Dark_Fish21
He Bo
Level 107
God Stats
0W - 4L
1,303 SR
Queue Stats
47W - 42L
1,567 Elo+
Solo
Poseidon
Poseidon
Kerykerry
Poseidon
Level 147
God Stats
2W - 2L
1,660 SR
Queue Stats
71W - 64L
1,543 Elo+
Solo
Tiamat
Tiamat
ejoe
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 42L
1,636 Elo+
Party 1
Hou Yi
Hou Yi
reserator
Hou Yi
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 188L
1,468 Elo+
Solo
Artio
Artio
thanoss112
Artio
Level 129
God Stats
4W - 2L
1,939 SR
Queue Stats
213W - 83L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 13
10,021
911
11,752
9,065
4,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kukulkan
Vintylis
Kukulkan
18
9 / 2 / 10
10,923
993
15,224
7,889
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
16
4 / 4 / 15
10,129
921
6,360
21,533
22,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 4 / 11
9,393
854
10,418
11,135
4,758
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
iPowers
Odin
15
5 / 3 / 13
9,477
862
6,631
13,353
16,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
8,706
791
11,694
8,925
3,711
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Kerykerry
Poseidon
17
4 / 3 / 7
9,248
841
13,564
6,708
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
ejoe
Tiamat
11
0 / 9 / 7
7,094
645
4,336
10,830
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
reserator
Hou Yi
14
1 / 6 / 8
8,283
753
10,761
11,027
4,806
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Artio
17
6 / 4 / 8
9,946
904
12,042
17,776
20,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
48
27
Kills
15
15
Deaths
27
62
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
Poseidon
Kerykerry
Poseidon
4
3
7
2.5
W
6
2
13
6.25
W
Kukulkan
Vintylis
Kukulkan
9
2
10
7
W
Ares
4
4
15
2.88
W
3
4
11
2.13
L
Tiamat
ejoe
Tiamat
0
9
7
0.39
W
Odin
iPowers
Odin
5
3
13
3.83
L
Hou Yi
reserator
Hou Yi
1
6
8
0.83
L
Artio
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,385
Damage
52,397
62,975
Taken
55,266
51,760
Mitigated
37,790
28,080
Healing
14,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,694
223
874
1,193
8,925
3,711
0
5,763
3,162
22,504
1,246
L
Poseidon
Kerykerry
Poseidon
13,564
1,014
0
250
6,708
3,111
0
3,547
3,161
31,213
478
W
11,752
2,343
927
3,918
9,065
4,337
1,704
7,171
1,797
25,632
0
W
Kukulkan
Vintylis
Kukulkan
15,224
1,440
730
1,171
7,889
3,696
674
6,256
1,436
36,798
1,503
W
Ares
6,360
757
92
5,892
21,533
22,101
0
9,517
11,732
11,265
0
W
10,418
6,000
5,265
3,809
11,135
4,758
1,749
8,692
2,066
0
23,698
L
Tiamat
ejoe
Tiamat
4,336
561
0
278
10,830
6,162
0
6,852
3,978
6,998
0
W
Odin
iPowers
Odin
6,631
592
1,754
4,522
13,353
16,868
27
7,604
5,351
0
9,091
L
Hou Yi
reserator
Hou Yi
10,761
5,031
0
1,438
11,027
4,806
0
7,846
3,181
0
22,267
L
Artio
12,042
934
2,753
8,046
17,776
20,000
0
8,489
9,287
18,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,943
Gold Earned
43,277
137
Minions Killed
119
0
Camps Cleared
0
1,067,558
Distance Traveled
993,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,706
791
26
2
0
211,784
0
L
Poseidon
9,248
841
45
4
0
223,751
0
W
Sol
10,021
911
24
2
0
194,933
0
W
Kukulkan
10,923
993
63
6
0
211,952
0
W
Ares
10,129
921
4
0
0
218,876
0
W
Cupid
9,393
854
46
4
0
203,807
0
L
Tiamat
7,094
645
4
0
0
169,034
0
W
Odin
9,477
862
0
0
0
237,990
0
L
Hou Yi
8,283
753
27
2
0
159,112
0
L
Artio
9,946
904
17
2
0
229,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role