Player Matchup

Sun Wukong
Sun Wukong
Platinum II
Vpexs
Sun Wukong
Platinum II
Level 127
God Stats
2W - 3L
1,582 SR
Queue Stats
132W - 151L
1,898 MMR
Party 2
Cthulhu
Cthulhu
Diamond I
lllxADRIANxlll
Cthulhu
Diamond I
Level 129
God Stats
82W - 69L
1,612 SR
Queue Stats
782W - 794L
2,366 MMR
Party 2
Cupid
Cupid
Diamond IV
vBliinkz-
Cupid
Diamond IV
Level 125
God Stats
14W - 10L
1,658 SR
Queue Stats
397W - 398L
1,927 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,617 SR
2,064 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 73
1,604 SR
1,793 MMR
Nu Wa
Nu Wa
Platinum V
BigDaddyBeef35
Nu Wa
Platinum V
Level 67
God Stats
36W - 28L
1,618 SR
Queue Stats
140W - 156L
1,740 MMR
Party 1
Maui
Maui
Platinum III
FurballJonez
Maui
Platinum III
Level 106
God Stats
11W - 10L
1,606 SR
Queue Stats
126W - 130L
1,871 MMR
Party 1
Hachiman
Hachiman
Gold I
Lɑrn
Hachiman
Gold I
Level 45
God Stats
5W - 4L
1,589 SR
Queue Stats
43W - 41L
1,769 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Vpexs
Sun Wukong
18
3 / 1 / 2
11,047
789
6,481
16,224
14,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
2 / 1 / 3
10,948
782
10,140
16,839
13,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
vBliinkz-
Cupid
18
0 / 0 / 5
10,723
766
6,203
9,974
3,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
MedusaKumbhakarnaBacchusSerqet

VS

Bans
JormungandrCerberusKuzenboAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 1
10,165
726
10,125
7,772
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 1 / 1
9,207
658
6,334
9,639
10,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Lɑrn
Hachiman
17
1 / 1 / 1
10,308
736
12,385
9,228
4,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
5
Kills
2
2
Deaths
5
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
0
1
1
0.5
L
Hachiman
Lɑrn
Hachiman
1
1
1
1.5
W
Sun Wukong
Vpexs
Sun Wukong
3
1
2
4
W
2
1
3
3.5
W
Cupid
vBliinkz-
Cupid
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,824
Damage
28,844
43,037
Taken
26,639
30,994
Mitigated
18,238
20,132
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,125
2,640
0
920
7,772
3,435
706
2,787
4,953
37,985
324
L
6,334
237
0
1,666
9,639
10,540
210
3,899
5,710
13,591
2,627
L
Hachiman
Lɑrn
Hachiman
12,385
6,323
0
4,112
9,228
4,263
630
3,546
5,671
0
51,487
W
Sun Wukong
Vpexs
Sun Wukong
6,481
963
0
4,327
16,224
14,302
573
5,662
10,339
225
47,079
W
10,140
92
827
7,840
16,839
13,034
140
5,638
11,011
52,091
798
W
Cupid
vBliinkz-
Cupid
6,203
2,505
2,117
5,021
9,974
3,658
2,774
4,437
5,401
0
49,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,718
Gold Earned
29,680
237
Minions Killed
164
0
Camps Cleared
0
866,108
Distance Traveled
806,861
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,165
726
69
5
0
260,605
2
L
Maui
9,207
658
12
1
0
274,965
4
L
Hachiman
10,308
736
83
6
0
271,291
1
W
Sun Wukong
11,047
789
66
5
0
304,759
3
W
Cthulhu
10,948
782
95
7
0
286,304
8
W
Cupid
10,723
766
76
5
0
275,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role