Player Matchup

Ymir
Ymir
Bromati
Ymir
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 46L
1,452 Elo+
Solo
Xbalanque
Xbalanque
PhiVanChauLeSeul
Xbalanque
Level 66
God Stats
29W - 19L
1,607 SR
Queue Stats
130W - 129L
1,504 Elo+
Solo
Surtr
Surtr
RAS-Daryelis-_-
Surtr
Level 108
God Stats
306W - 258L
1,624 SR
Queue Stats
455W - 443L
1,508 Elo+
Solo
Arachne
Arachne
Zolzenxy
Arachne
Level 48
God Stats
11W - 5L
1,527 SR
Queue Stats
115W - 116L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gadyenVictor23
Morgan Le Fay
Level 88
God Stats
5W - 2L
1,528 SR
Queue Stats
66W - 66L
1,445 Elo+
Solo
Team Averages
Level 68
1,557 SR
1,475 Elo+

VS

Team Averages
Level 97
1,504 SR
1,458 Elo+
Chaac
Chaac
Janonymou5
Chaac
Level 128
God Stats
13W - 13L
1,524 SR
Queue Stats
146W - 148L
1,475 Elo+
Party 1
Zhong Kui
Zhong Kui
OblongCosine123
Zhong Kui
Level 123
God Stats
1W - 5L
1,190 SR
Queue Stats
42W - 50L
1,420 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Whisk3yThr0ttl3
Morgan Le Fay
Level 105
God Stats
2W - 2L
1,731 SR
Queue Stats
132W - 133L
1,472 Elo+
Party 1
Neith
Neith
catsauce64
Neith
Level 69
God Stats
2W - 4L
1,596 SR
Queue Stats
10W - 13L
1,411 Elo+
Solo
Sylvanus
Sylvanus
uw_SHUN
Sylvanus
Level 58
God Stats
2W - 4L
1,479 SR
Queue Stats
252W - 256L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bromati
Ymir
15
6 / 1 / 7
9,920
584
10,245
13,565
14,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
15
4 / 6 / 8
9,040
532
14,180
14,772
5,791
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 5 / 5
9,937
585
12,453
19,440
12,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Zolzenxy
Arachne
16
6 / 2 / 9
9,917
583
10,526
12,609
4,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
gadyenVictor23
Morgan Le Fay
16
7 / 0 / 2
10,359
609
12,242
7,549
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
3 / 6 / 4
9,577
563
14,520
19,583
17,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
OblongCosine123
Zhong Kui
12
1 / 7 / 0
7,669
451
7,398
18,283
13,081
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
Whisk3yThr0ttl3
Morgan Le Fay
13
4 / 3 / 2
7,922
466
7,842
12,426
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
11
3 / 7 / 1
7,475
440
9,467
13,589
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
uw_SHUN
Sylvanus
12
2 / 3 / 3
7,869
463
4,925
12,673
14,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
26
Kills
13
14
Deaths
26
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bromati
Ymir
6
1
7
9.5
L
Chaac
3
6
4
0.83
L
Zhong Kui
OblongCosine123
Zhong Kui
1
7
0
0.14
W
Xbalanque
4
6
8
1.33
W
3
5
5
1.1
L
Morgan Le Fay
Whisk3yThr0ttl3
Morgan Le Fay
4
3
2
1.67
W
Arachne
Zolzenxy
Arachne
6
2
9
5.25
L
Neith
3
7
1
0.5
W
Morgan Le Fay
gadyenVictor23
Morgan Le Fay
7
0
2
8
L
Sylvanus
uw_SHUN
Sylvanus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,646
Damage
44,152
67,935
Taken
76,554
40,321
Mitigated
55,042
20,395
Healing
22,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bromati
Ymir
10,245
1,519
456
1,251
13,565
14,720
393
4,816
8,749
41,658
2,208
L
Chaac
14,520
1,990
0
6,068
19,583
17,945
0
2,184
17,399
1,208
84,896
L
Zhong Kui
OblongCosine123
Zhong Kui
7,398
299
105
5,205
18,283
13,081
0
6,418
11,865
54,344
915
W
Xbalanque
14,180
8,738
0
7,206
14,772
5,791
4,572
5,165
9,607
0
60,992
W
12,453
5,070
0
6,491
19,440
12,389
350
2,370
17,070
890
65,988
L
Morgan Le Fay
Whisk3yThr0ttl3
Morgan Le Fay
7,842
1,006
0
3,620
12,426
4,839
0
4,676
7,750
44,982
2,362
W
Arachne
Zolzenxy
Arachne
10,526
8,092
0
1,886
12,609
4,684
306
5,457
7,152
0
53,049
L
Neith
9,467
4,560
0
2,792
13,589
4,873
0
5,269
8,320
0
45,323
W
Morgan Le Fay
gadyenVictor23
Morgan Le Fay
12,242
2,270
0
3,105
7,549
2,737
1,743
2,433
5,116
76,116
0
L
Sylvanus
uw_SHUN
Sylvanus
4,925
742
1,284
3,500
12,673
14,304
0
3,897
8,776
17,877
2,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,173
Gold Earned
40,512
451
Minions Killed
436
0
Camps Cleared
0
1,652,700
Distance Traveled
1,532,173
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,920
584
59
3
0
317,634
0
L
Chaac
9,577
563
160
9
0
328,961
6
L
Zhong Kui
7,669
451
107
6
0
299,053
1
W
Xbalanque
9,040
532
91
5
0
282,867
0
W
Surtr
9,937
585
113
7
0
345,554
1
L
Morgan Le Fay
7,922
466
68
4
0
333,570
0
W
Arachne
9,917
583
68
4
0
352,732
0
L
Neith
7,475
440
73
4
0
256,832
2
W
Morgan Le Fay
10,359
609
120
7
0
353,913
0
L
Sylvanus
7,869
463
28
2
0
313,757
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role