Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
AjoloteX
Horus
Silver I
Level 117
God Stats
0W - 2L
1,524 SR
Queue Stats
10W - 6L
1,739 MMR
Party 1
Anhur
Anhur
Silver I
IlZekkenIl
Anhur
Silver I
Level 127
God Stats
0W - 1L
1,527 SR
Queue Stats
10W - 6L
1,739 MMR
Party 1
Hades
Hades
Gold III
iSlapbaldhoes
Hades
Gold III
Level 150
God Stats
0W - 1L
1,805 SR
Queue Stats
29W - 21L
1,607 MMR
Solo
Thoth
Thoth
Gold I
misaelGAMEPLAY
Thoth
Gold I
Level 154
God Stats
4W - 9L
1,606 SR
Queue Stats
344W - 350L
1,571 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,592 SR
1,631 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 92
1,525 SR
1,642 MMR
Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum III
Jonnnelveuos
Mercury
Platinum III
Level 62
God Stats
5W - 5L
1,500 SR
Queue Stats
123W - 125L
1,741 MMR
Solo
Osiris
Osiris
Gold V
ReformedSmiter
Osiris
Gold V
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,739 MMR
Solo
Agni
Agni
Silver I
RockMetalero
Agni
Silver I
Level 81
God Stats
8W - 6L
1,766 SR
Queue Stats
41W - 40L
1,548 MMR
Solo
Ymir
Ymir
Gold I
lts TayK
Ymir
Gold I
Level 123
God Stats
2W - 4L
1,357 SR
Queue Stats
298W - 303L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 2 / 1
5,103
567
2,350
6,664
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Horus
AjoloteX
Horus
8
1 / 2 / 1
4,994
555
3,908
6,927
3,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
7
1 / 3 / 1
4,712
524
4,110
5,859
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 0
4,702
522
2,739
8,745
3,276
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 3 / 2
5,262
585
2,398
4,094
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Chang'eHun BatzKumbhakarnaKuzenboAres

VS

Bans
Nu WaChronosMedusaSusanoSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
4 / 1 / 3
5,884
654
6,541
6,280
927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Jonnnelveuos
Mercury
11
7 / 1 / 1
6,053
673
3,723
6,252
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 2
6,158
684
5,394
7,797
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 2
5,739
638
3,248
3,005
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
0 / 2 / 4
5,100
567
2,559
6,548
3,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
13
13
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
W
Poseidon
 
Poseidon
4
1
3
5.5
L
Horus
AjoloteX
Horus
1
2
1
0.75
L
Anhur
1
3
1
0.5
W
Mercury
Jonnnelveuos
Mercury
7
1
1
7.5
W
1
0
2
2
W
1
1
2
2
L
0
3
0
0
W
Ymir
0
2
4
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,505
Damage
21,465
32,289
Taken
29,882
12,120
Mitigated
10,923
12,878
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,350
778
0
2,601
6,664
2,049
0
2,234
4,340
0
23,992
W
Poseidon
 
Poseidon
6,541
2,534
0
4,407
6,280
927
0
187
6,093
37,601
2,269
L
Horus
AjoloteX
Horus
3,908
1,775
240
2,485
6,927
3,842
0
4,490
2,437
187
15,233
L
Anhur
4,110
2,698
0
1,477
5,859
1,889
0
3,250
2,609
0
24,141
W
Mercury
Jonnnelveuos
Mercury
3,723
1,756
0
315
6,252
2,219
0
914
5,206
0
41,999
W
5,394
2,256
0
3,203
7,797
3,698
0
2,739
5,058
0
45,502
W
3,248
134
0
1,495
3,005
795
0
624
2,307
41,343
0
L
2,739
303
0
5,340
8,745
3,276
0
0
8,745
27,421
0
W
Ymir
2,559
199
0
1,381
6,548
3,284
0
436
6,078
13,900
0
L
2,398
240
0
735
4,094
1,064
0
2,010
1,858
27,204
280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,773
Gold Earned
28,934
234
Minions Killed
328
0
Camps Cleared
0
859,450
Distance Traveled
948,043
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,103
567
51
6
0
185,861
0
W
Poseidon
5,884
654
68
8
0
181,917
2
L
Horus
4,994
555
20
2
0
187,010
0
L
Anhur
4,712
524
46
5
0
147,889
0
W
Mercury
6,053
673
70
8
0
243,713
0
W
Osiris
6,158
684
84
9
0
153,194
2
W
Agni
5,739
638
84
9
0
201,253
5
L
Hades
4,702
522
52
6
0
164,763
1
W
Ymir
5,100
567
22
2
0
167,966
1
L
Thoth
5,262
585
65
7
0
173,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role