Player Matchup

Charybdis
Charybdis
Silver IV
HiipowerHybrid
Charybdis
Silver IV
Level 158
God Stats
0W - 2L
1,460 SR
Queue Stats
31W - 53L
836 MMR
Solo
Hera
Hera
Silver III
KingKanea0
Hera
Silver III
Level 126
God Stats
8W - 7L
1,586 SR
Queue Stats
66W - 79L
1,027 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
LiquidDragon3
Kuzenbo
Silver I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,295 MMR
Solo
Pele
Pele
Silver II
Marcholoma_Yt
Pele
Silver II
Level 114
God Stats
8W - 6L
1,611 SR
Queue Stats
119W - 131L
1,133 MMR
Party 1
Tyr
Tyr
Silver II
Nymgue
Tyr
Silver II
Level 109
God Stats
17W - 13L
1,631 SR
Queue Stats
468W - 482L
1,166 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,557 SR
1,091 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,420 SR
1,091 MMR
Nike
Nike
Bronze III
LilSquirty2
Nike
Bronze III
Level 107
God Stats
7W - 5L
1,347 SR
Queue Stats
8W - 11L
1,220 MMR
Party 2
Cerberus
Cerberus
Silver I
Psycho Suede466
Cerberus
Silver I
Level 112
God Stats
4W - 8L
1,125 SR
Queue Stats
158W - 175L
1,025 MMR
Solo
Poseidon
Poseidon
Silver III
Reaka mega
Poseidon
Silver III
Level 157
God Stats
18W - 13L
1,519 SR
Queue Stats
673W - 710L
685 MMR
Solo
Ra
Ra
Silver II
WiseSammy2009
Ra
Silver II
Level 156
God Stats
4W - 1L
1,545 SR
Queue Stats
27W - 26L
1,125 MMR
Party 2
Mulan
Mulan
Gold III
ballinhaugland2
Mulan
Gold III
Level 105
God Stats
158W - 153L
1,564 SR
Queue Stats
387W - 393L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HiipowerHybrid
Charybdis
9
0 / 2 / 1
4,648
465
2,342
6,413
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 3
5,760
576
4,435
7,780
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
8
1 / 2 / 0
5,168
517
3,178
7,750
5,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
3 / 2 / 0
5,580
558
3,622
7,938
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tyr
Nymgue
Tyr
10
2 / 3 / 1
5,920
592
4,686
9,561
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AnubisApolloCu ChulainnCthulhu

VS

Bans
BacchusKumbhakarnaVulcanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
5,900
590
3,312
6,371
3,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
10
1 / 0 / 5
5,951
595
4,790
7,701
5,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Reaka mega
Poseidon
11
1 / 1 / 2
5,860
586
5,801
5,346
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 1 / 6
6,217
622
5,296
4,650
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 4
6,291
629
6,464
8,966
4,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
12
12
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
HiipowerHybrid
Charybdis
0
2
1
0.25
L
0
3
3
0.5
W
3
2
0
1.5
L
Kuzenbo
1
2
0
0.5
L
3
2
0
1.5
L
Tyr
Nymgue
Tyr
2
3
1
0.83
W
Cerberus
1
0
5
3.5
W
Poseidon
Reaka mega
Poseidon
1
1
2
2
W
2
1
6
5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,263
Damage
25,663
39,442
Taken
33,034
15,591
Mitigated
16,332
12,531
Healing
16,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
HiipowerHybrid
Charybdis
2,342
1,269
0
2,861
6,413
1,547
0
4,190
1,799
0
26,340
L
4,435
1,612
0
3,014
7,780
2,010
0
3,127
4,097
40,497
868
W
3,312
384
0
2,704
6,371
3,406
0
300
6,071
0
28,935
L
Kuzenbo
3,178
1,364
0
1,608
7,750
5,851
60
3,930
3,469
14,680
928
L
3,622
908
0
2,001
7,938
2,392
0
2,270
5,510
0
34,133
L
Tyr
Nymgue
Tyr
4,686
448
47
3,000
9,561
3,791
0
833
8,680
213
34,256
W
Cerberus
4,790
513
0
3,918
7,701
5,391
0
2,958
4,743
18,241
0
W
Poseidon
Reaka mega
Poseidon
5,801
1,011
0
2,203
5,346
1,472
0
1,165
4,181
46,253
0
W
5,296
211
1,072
1,811
4,650
1,596
0
1,930
2,720
39,126
0
W
6,464
982
0
4,561
8,966
4,467
0
1,225
7,741
0
41,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,076
Gold Earned
30,219
263
Minions Killed
328
0
Camps Cleared
0
1,007,449
Distance Traveled
1,012,937
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,648
465
49
5
0
182,800
2
L
Hera
5,760
576
80
8
0
196,109
0
W
Nike
5,900
590
56
6
0
161,218
0
L
Kuzenbo
5,168
517
22
2
0
213,578
0
L
Pele
5,580
558
55
6
0
226,059
0
L
Tyr
5,920
592
57
6
0
188,903
0
W
Cerberus
5,951
595
44
4
0
208,115
2
W
Poseidon
5,860
586
99
10
0
194,904
0
W
Ra
6,217
622
59
6
0
229,285
2
W
Mulan
6,291
629
70
7
0
219,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role